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[Event "rated Antichess game"] [Site "https://lichess.org/TNeKKdMP"] [Date "2025.04.24"] [White "Chessmasterelle"] [Black "LLL1288LLL"] [Result "1-0"] [GameId "TNeKKdMP"] [UTCDate "2025.04.24"] [UTCTime "18:26:57"] [WhiteElo "1465"] [BlackElo "1821"] [WhiteRatingDiff "+22"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Kxd2 h5 6. Bxg8) 2. Nf3?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. b4 was best. } { [%eval #-15] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxc1 5. Qxg8 Rxg8 6. g4 Rxg4) 2... Nc6?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. Qf6 was best. } { [%eval #16] } (2... Qf6 3. Nxe5 Qxf2 4. Kxf2 d5 5. Nxf7 Kxf7 6. exd5 b5 7. Bxb5) 3. Nxe5 { [%eval #14] } 3... Nxe5 { [%eval #14] } 4. Qg4?? { (Mate in 14 → 0.36) Lost forced checkmate sequence. Ba6 was best. } { [%eval 0.36] } (4. Ba6 bxa6 5. c4 Nxc4 6. Qg4 Nxd2 7. Qxg7 Nxb1 8. Rxb1 Bxg7) 4... Nxg4 { [%eval -0.66] } 5. Ba6 { [%eval -0.69] } 5... Nxh2?? { (-0.69 → Mate in 11) Checkmate is now unavoidable. bxa6 was best. } { [%eval #11] } (5... bxa6 6. Rf1 Nxf2 7. Kxf2 Qg5 8. e5 Qxd2 9. Nxd2 Ba3 10. bxa3 c5 11. Ke3) 6. Rxh2 { [%eval #11] } 6... bxa6 { [%eval #10] } 7. Rxh7 { [%eval #10] } 7... Rxh7 { [%eval #9] } 8. e5?? { (Mate in 9 → Mate in 12) Lost forced checkmate sequence. b4 was best. } { [%eval #-12] } (8. b4 Bxb4 9. d3 Bxe1 10. g3 Bxf2 11. a4 Bxg3 12. Bf4 Bxf4 13. e5 Bxe5) 8... Rh3 { [%eval #-12] } 9. gxh3 { [%eval #-12] } 9... Nh6?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. d5 was best. } { [%eval #9] } (9... d5 10. exd6 Bxh3 11. dxc7 Qxd2 12. Nxd2 Rb8 13. cxb8=Q Kd8 14. Qxd8 Bd6 15. Qxg8) 10. e6 { [%eval #13] } 10... fxe6 { [%eval #9] } 11. b4 { [%eval #9] } 11... Bxb4 { [%eval #8] } 12. d4?? { (Mate in 8 → Mate in 12) Lost forced checkmate sequence. Bb2 was best. } { [%eval #-12] } (12. Bb2 Bxd2 13. Bxg7 Bxe1 14. Bxh6 Bxf2 15. Bg5 Qxg5 16. Nd2 Qxd2 17. Rb1 Qxc2) 12... Bxe1 { [%eval #-12] } 13. Bxh6 { [%eval #-11] } 13... Bxf2 { [%eval #-11] } 14. Bxg7 { [%eval #-10] } 14... Bxd4 { [%eval #-10] } 15. Bxd4 { [%eval #-9] } 15... c5 { [%eval #-9] } 16. Bxc5 { [%eval #-8] } 16... Qb6?? { (Mate in 8 → -3.12) Lost forced checkmate sequence. Rb8 was best. } { [%eval -3.12] } (16... Rb8 17. Bxa7 Rxb1 18. Rxb1 Bb7 19. Rxb7 Qa8 20. Rxd7 Qxa7 21. Rxa7 a5 22. Rxa5) 17. Bxb6 { [%eval -2.79] } 17... axb6 { [%eval -2.23] } 18. Na3 { [%eval -2.63] } 18... a5 { [%eval -2.36] } 19. Nb1?? { (-2.36 → -7.23) Blunder. c4 was best. } { [%eval -7.23] } (19. c4) 19... Bb7 { [%eval -5.46] } 20. a4?? { (-5.46 → Mate in 7) Checkmate is now unavoidable. a3 was best. } { [%eval #-7] } (20. a3 Ke7 21. c3 Rg8 22. Ra2 e5 23. h4 Bg2 24. Rxg2 Rxg2 25. Nd2 Rxd2) 20... b5 { [%eval #-7] } 21. axb5 { [%eval #-6] } 21... Rb8 { [%eval #-14] } 22. Rxa5 { [%eval #-15] } 22... Ba6?? { (Mate in 15 → -0.99) Lost forced checkmate sequence. Ba8 was best. } { [%eval -0.99] } (22... Ba8 23. Rxa8 Rxb5 24. Rxe8 Rxb1 25. Rxe6 dxe6 26. c4 e5 27. c5 e4 28. c6) 23. Rxa6?? { (-0.99 → Mate in 12) Checkmate is now unavoidable. bxa6 was best. } { [%eval #-12] } (23. bxa6 Rxb1) 23... Rxb5 { [%eval #-12] } 24. Rxe6 { [%eval #-11] } 24... Rxb1 { [%eval #-11] } 25. Rxe8 { [%eval #-10] } 25... Re1?? { (Mate in 10 → 1.97) Lost forced checkmate sequence. Rd1 was best. } { [%eval 1.97] } (25... Rd1 26. Re6 dxe6 27. c4 Rd5 28. cxd5 exd5 29. h4 d4 30. h5 d3 31. h6) 26. Rxe1 { [%eval 1.97] } 26... d5 { [%eval 2.53] } 27. c4 { [%eval 2.12] } 27... dxc4 { [%eval 1.99] } 28. h4 { [%eval 1.9] } 28... c3 { [%eval 1.91] } 29. h5 { [%eval 1.97] } 29... c2 { [%eval 1.88] } 30. Rd1?? { (1.88 → Mate in 3) Checkmate is now unavoidable. Re6 was best. } { [%eval #-3] } (30. Re6 c1=K 31. h6 Kd2 32. Ra6 Ke3 33. h7 Kf4 34. h8=R Ke5 35. Ra3 Kd4) 30... cxd1=R { [%eval #-3] } 31. h6 { [%eval #-2] } 31... Rg1 { [%eval #-2] } 32. h7 { [%eval #-1] } 32... Rh1?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Rg8 was best. } { [%eval #1] } (32... Rg8 33. hxg8=K#) 33. h8=Q { [%eval #1] } 33... Rxh8# { Game ends by variant rule. } 1-0