FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/TLjjyY1X"]
[Date "2023.10.09"]
[Round "-"]
[White "sademirel"]
[Black "IamNotKog"]
[Result "1-0"]
[GameId "TLjjyY1X"]
[UTCDate "2023.10.09"]
[UTCTime "10:05:00"]
[WhiteElo "1418"]
[BlackElo "1500"]
[WhiteRatingDiff "+191"]
[BlackRatingDiff "-290"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval 0.0] } 1... e5?? { (0.00 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (1... e6 2. Ba3 Bxa3 3. Nxa3 b5 4. Nxb5 Nc6 5. Nxc7 Qxc7 6. d4) 2. f4?? { (Mate in 16 → 0.47) Lost forced checkmate sequence. b4 was best. } { [%eval 0.47] } (2. b4 Bxb4 3. d4 Bxe1 4. dxe5 Bxf2 5. Qxd7 Qxd7 6. h3 Qxh3) 2... exf4 { [%eval 0.86] } 3. h4?? { (0.86 → Mate in 16) Checkmate is now unavoidable. b4 was best. } { [%eval #-16] } (3. b4 Bxb4 4. e3 Bxd2 5. Nxd2 fxe3 6. Ba6 bxa6 7. Qh5 exd2) 3... Qxh4 { [%eval #-17] } 4. Rxh4 { [%eval #-16] } 4... g5?? { (Mate in 16 → Mate in 13) Lost forced checkmate sequence. f3 was best. } { [%eval #13] } (4... f3 5. Nxf3 Ba3 6. Nxa3 g5 7. Nxg5 f5 8. Nxh7 Rxh7 9. Rxh7 Kf7 10. Rxf7 b5 11. Nxb5) 5. Rxf4 { [%eval #13] } 5... gxf4 { [%eval #12] } 6. g3 { [%eval #12] } 6... fxg3 { [%eval #11] } 7. Kf2 { [%eval #12] } 7... gxf2 { [%eval #11] } 8. e3?? { (Mate in 11 → -1.46) Lost forced checkmate sequence. d4 was best. } { [%eval -1.46] } (8. d4 fxg1=R 9. b4 Bxb4 10. Bh6 Nxh6 11. Qd3 Rxf1 12. Qxh7 Rxb1 13. Qxh8 Rxa1 14. Qxh6 Rxa2) 8... fxg1=Q { [%eval -1.98] } 9. b4?! { (-1.98 → -3.19) Inaccuracy. Qf3 was best. } { [%eval -3.19] } (9. Qf3 Qxe3) 9... Bxb4 { [%eval -3.04] } 10. c3?? { (-3.04 → Mate in 14) Checkmate is now unavoidable. Qf3 was best. } { [%eval #-14] } (10. Qf3 Bxd2 11. Bxd2 Qxe3 12. Qxe3 b5 13. Bxb5 Nh6 14. Qxa7 Rxa7 15. Bxh6 Rxa2 16. Rxa2 Bb7) 10... Bxc3?? { (Mate in 14 → -5.71) Lost forced checkmate sequence. Qxe3 was best. } { [%eval -5.71] } (10... Qxe3 11. dxe3 Bxc3 12. Nxc3 b5 13. Bxb5 d6 14. Bxe8 Ne7 15. Bxf7 Re8 16. Bxe8 d5 17. Qxd5) 11. dxc3 { [%eval #-16] } 11... Qxe3 { [%eval -5.15] } 12. Qxd7?? { (-5.15 → Mate in 10) Checkmate is now unavoidable. Bxe3 was best. } { [%eval #-10] } (12. Bxe3 a5) 12... Kxd7 { [%eval #-14] } 13. Bxe3 { [%eval #-13] } 13... h5?? { (Mate in 13 → Mate in 6) Lost forced checkmate sequence. b5 was best. } { [%eval #6] } (13... b5 14. Bxb5 Ke8 15. Bxa7 Rxa7 16. Bxe8 Rxa2 17. Bxf7 Rxa1 18. Bxg8 Rxb1 19. Bxh7 Rxh7 20. c4) 14. Bxa7 { [%eval #6] } 14... Rxa7 { [%eval #5] } 15. Na3 { [%eval #6] } 15... Rxa3 { [%eval #5] } 16. Rc1?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. Re1 was best. } { [%eval #-10] } (16. Re1 Rxa2 17. Ra1 Rxa1 18. c4 Rxf1 19. c5 Kd6 20. cxd6 cxd6#) 16... Rxa2?? { (Mate in 10 → Mate in 3) Lost forced checkmate sequence. Rxc3 was best. } { [%eval #3] } (16... Rxc3 17. Rxc3 Ke6 18. Rxc7 b5 19. Rxf7 Kxf7 20. Bxb5 Nc6 21. Bxc6 Bd7 22. Bxd7 Ke8 23. Bxe8) 17. Rc2 { [%eval #3] } 17... Rxc2 { [%eval #2] } 18. Ba6 { [%eval #2] } 18... Rxc3 { [%eval #1] } 19. Bxb7 { [%eval #1] } 19... Bxb7# { Game ends by variant rule. } 1-0