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[Event "rated variant:kingOfTheHill game"] [Site "https://lichess.org/TJM0mbsa"] [Date "2026.01.28"] [Round "-"] [White "SHIP2024"] [Black "EndPoem_chess"] [Result "0-1"] [GameId "TJM0mbsa"] [UTCDate "2026.01.28"] [UTCTime "12:29:30"] [WhiteElo "1431"] [BlackElo "1390"] [WhiteRatingDiff "-28"] [BlackRatingDiff "+41"] [Variant "King of the Hill"] [TimeControl "600+0"] [ECO "B01"] [Opening "Scandinavian Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.61] } 1... d5 { [%eval 0.38] } { B01 Scandinavian Defense } 2. d3?! { (0.38 → -0.43) Inaccuracy. exd5 was best. } { [%eval -0.43] } (2. exd5 e6 3. dxe6 Bxe6 4. Nf3 Nf6 5. Nc3 Bb4 6. Be2 Nc6) 2... dxe4?! { (-0.43 → 0.19) Inaccuracy. e5 was best. } { [%eval 0.19] } (2... e5 3. exd5 Qxd5 4. Nc3 Bb4 5. Qd2 Qd6 6. a3 Bxc3 7. bxc3) 3. dxe4 { [%eval 0.57] } 3... Qxd1+ { [%eval 0.33] } 4. Kxd1 { [%eval 0.6] } 4... e5 { [%eval 0.96] } 5. f4? { (0.96 → -0.41) Mistake. Nf3 was best. } { [%eval -0.41] } (5. Nf3 Nc6 6. Bb5 Bc5 7. Ke2 Ke7 8. Rd1 Bg4 9. Be3 Nd4+) 5... Bg4+?? { (-0.41 → 1.48) Blunder. Nc6 was best. } { [%eval 1.48] } (5... Nc6 6. Nc3) 6. Be2 { [%eval 1.2] } 6... Bxe2+?! { (1.20 → 2.07) Inaccuracy. Bd7 was best. } { [%eval 2.07] } (6... Bd7 7. Nf3 Nc6 8. Bb5 Bc5 9. Nc3 Nge7 10. Bxc6 Nxc6 11. Ke2 Be6 12. Be3) 7. Nxe2?? { (2.07 → -1.95) Blunder. Kxe2 was best. } { [%eval -1.95] } (7. Kxe2 f6) 7... Nc6 { [%eval -1.57] } 8. Kd2?? { (-1.57 → -5.96) Blunder. Nec3 was best. } { [%eval -5.96] } (8. Nec3) 8... Ke7?? { (-5.96 → -1.73) Blunder. Rd8+ was best. } { [%eval -1.73] } (8... Rd8+) 9. Kc3? { (-1.73 → -3.80) Mistake. f5 was best. } { [%eval -3.8] } (9. f5 Nf6 10. b3 Nb4 11. Ba3 Kd7 12. Bxb4 Bxb4+ 13. Nbc3 Kc6 14. Ke3 Rad8) 9... Kd6?? { (-3.80 → 5.40) Blunder. Rd8 was best. } { [%eval 5.4] } (9... Rd8) 10. Kc4?? { (5.40 → -4.68) Blunder. Rd1+ was best. } { [%eval -4.68] } (10. Rd1+ Ke6 11. f5+ Ke7 12. Kc4 Nf6 13. Bg5 Na5+ 14. Kc3 Rd8 15. Na3 Rxd1) 10... exf4?? { (-4.68 → Mate in 3) Checkmate is now unavoidable. b5+ was best. } { [%eval #3] } (10... b5+) 11. Rd1+?? { (Mate in 3 → Mate in 1) Lost forced checkmate sequence. Bxf4+ was best. } { [%eval #-1] } (11. Bxf4+ Ke6 12. Nd4+ Ke7 13. Kd5#) 11... Ke5# { Game ends by variant rule. } 0-1