FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/TIoQnmZi"]
[Date "2019.01.10"]
[Round "-"]
[White "Facundo100"]
[Black "Isha002"]
[Result "1-0"]
[GameId "TIoQnmZi"]
[UTCDate "2019.01.10"]
[UTCTime "08:18:41"]
[WhiteElo "1460"]
[BlackElo "1455"]
[WhiteRatingDiff "+12"]
[BlackRatingDiff "-13"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.71] } 1... b5 { [%eval 0.32] } 2. Bxb5 { [%eval 1.45] } 2... Nc6?? { (1.45 → Mate in 15) Checkmate is now unavoidable. e6 was best. } { [%eval #15] } (2... e6 3. Bxd7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Qxd2 { [%eval #12] } 5. Bxd2 { [%eval #12] } 5... Bxg4 { [%eval #11] } 6. Kd1 { [%eval #11] } 6... Bxd1 { [%eval #11] } 7. a3 { [%eval #11] } 7... Bxc2 { [%eval #10] } 8. Ra2 { [%eval #10] } 8... Bxb1 { [%eval #9] } 9. b3 { [%eval #10] } 9... Bxa2 { [%eval #9] } 10. Ne2 { [%eval #9] } 10... Bxb3 { [%eval #8] } 11. a4 { [%eval #8] } 11... Bxa4 { [%eval #7] } 12. Rd1 { [%eval #7] } 12... Bxd1 { [%eval #6] } 13. g4 { [%eval #6] } 13... Bxe2 { [%eval #5] } 14. f3 { [%eval #6] } 14... Bxf3 { [%eval #5] } 15. h4?? { (Mate in 5 → -2.64) Lost forced checkmate sequence. e4 was best. } { [%eval -2.64] } (15. e4 Bxe4 16. Bh6 Nxh6 17. h4 Nxg4 18. h5 Bd3 19. h6 Nxh6#) 15... Bxg4 { [%eval -2.42] } 16. h5 { [%eval -5.45] } 16... Bxh5 { [%eval -4.25] } 17. e4?? { (-4.25 → Mate in 12) Checkmate is now unavoidable. Bb4 was best. } { [%eval #-12] } (17. Bb4) 17... f5 { [%eval #-12] } 18. exf5 { [%eval #-11] } 18... e6 { [%eval #-11] } 19. fxe6 { [%eval #-10] } 19... Kd7 { [%eval #-10] } 20. exd7 { [%eval #-9] } 20... Rc8 { [%eval #-10] } 21. dxc8=B { [%eval #-8] } 21... g5 { [%eval #-8] } 22. Bxg5 { [%eval #-7] } 22... Bg4 { [%eval #-8] } 23. Bxg4 { [%eval #-7] } 23... Nf6 { [%eval #-7] } 24. Bxf6 { [%eval #-6] } 24... h5?? { (Mate in 6 → Mate in 2) Lost forced checkmate sequence. Bg7 was best. } { [%eval #2] } (24... Bg7 25. Bxg7 Rf8 26. Bxf8 c5 27. Bxc5 c6 28. Bxa7 c5 29. Bxc5 h5 30. Bxh5#) 25. Bxh5 { [%eval #2] } 25... Rxh5 { [%eval #1] } 26. Bg7 { [%eval #1] } 26... Bxg7# { Game ends by variant rule. } 1-0