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[Event "rated Antichess game"] [Site "https://lichess.org/TGIWSwNo"] [Date "2025.02.04"] [White "BerndPan"] [Black "BangNBlood"] [Result "1-0"] [GameId "TGIWSwNo"] [UTCDate "2025.02.04"] [UTCTime "16:07:50"] [WhiteElo "1366"] [BlackElo "1660"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "240+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... Nxa6 { [%eval 1.48] } 3. b4 { [%eval 0.99] } 3... Nxb4?? { (0.99 → Mate in 14) Checkmate is now unavoidable. Bxb4 was best. } { [%eval #14] } (3... Bxb4 4. Qh5 Bxd2 5. Bxd2 Qg5 6. Qxf7 Qxg2 7. Qxe8 Qxf2 8. Kxf2) 4. a3?? { (Mate in 14 → 0.00) Lost forced checkmate sequence. Qf3 was best. } { [%eval 0.0] } (4. Qf3 Nxa2 5. Qxb7 Nxc1 6. Rxa7 Rxa7 7. Qxc7 Qxc7 8. h4 Qxc2) 4... Nxc2 { [%eval 0.0] } 5. Qxc2 { [%eval 0.0] } 5... Bxa3 { [%eval 0.0] } 6. Rxa3 { [%eval 0.0] } 6... c5?? { (0.00 → Mate in 12) Checkmate is now unavoidable. Rb8 was best. } { [%eval #12] } (6... Rb8 7. Rxa7 Qg5 8. Qxc7 Qxg2 9. Qxb8 Qxh1 10. Qxc8 Qxg1 11. Rxb7) 7. Rxa7 { [%eval #12] } 7... Rxa7 { [%eval #11] } 8. Qxc5?? { (Mate in 11 → -6.07) Lost forced checkmate sequence. Qxh7 was best. } { [%eval -6.07] } (8. Qxh7 Rxh7 9. Bb2 Rxh2 10. Bxg7 Rxg2 11. Bf8 Kxf8 12. Rh4 Rxg1 13. Rh3 Rxe1) 8... Ra3?? { (-6.07 → 0.56) Blunder. Ne7 was best. } { [%eval 0.56] } (8... Ne7 9. Qxe7) 9. Qxc8 { [%eval 0.46] } 9... Qxc8 { [%eval 1.03] } 10. Nxa3 { [%eval 0.7] } 10... Qxc1 { [%eval 0.84] } 11. Kf1 { [%eval 0.64] } 11... Qxd2 { [%eval 0.63] } 12. Ke2?? { (0.63 → Mate in 10) Checkmate is now unavoidable. Nc2 was best. } { [%eval #-10] } (12. Nc2 Qxe3) 12... Qxe3 { [%eval #-10] } 13. fxe3 { [%eval #-9] } 13... b5 { [%eval #-9] } 14. Nxb5 { [%eval #-8] } 14... d6 { [%eval #-8] } 15. Nxd6 { [%eval #-7] } 15... f6?? { (Mate in 7 → 4.64) Lost forced checkmate sequence. Kd8 was best. } { [%eval 4.64] } (15... Kd8 16. Nxf7 Ke8 17. Nxh8 Kf7 18. Nxf7 g5 19. Nxg5 e5 20. Nxh7 Nf6 21. Nxf6) 16. Nxe8 { [%eval 3.73] } 16... g6?? { (3.73 → Mate in 7) Checkmate is now unavoidable. f5 was best. } { [%eval #7] } (16... f5 17. Nxg7) 17. Nxf6 { [%eval #7] } 17... Nxf6 { [%eval #6] } 18. e4 { [%eval #6] } 18... Nxe4 { [%eval #5] } 19. Kd2 { [%eval #20] } 19... Nxd2 { [%eval 3.63] } 20. Nf3?? { (3.63 → 0.00) Blunder. Ne2 was best. } { [%eval 0.0] } (20. Ne2) 20... Nxf3 { [%eval 0.0] } 21. gxf3 { [%eval 0.01] } 21... h5?? { (0.01 → 2.87) Blunder. Rc8 was best. } { [%eval 2.87] } (21... Rc8 22. Rf1 Rc7 23. Rf2 Rg7 24. Ra2 e5 25. f4 exf4 26. Re2 Rc7 27. Re1) 22. h4?? { (2.87 → Mate in 4) Checkmate is now unavoidable. Rf1 was best. } { [%eval #-4] } (22. Rf1) 22... g5 { [%eval #-4] } 23. hxg5 { [%eval #-3] } 23... Rd8 { [%eval #-15] } 24. Rxh5 { [%eval #-14] } 24... Rh8?? { (Mate in 14 → Mate in 7) Lost forced checkmate sequence. Rd2 was best. } { [%eval #7] } (24... Rd2 25. Rh4 Re2 26. g6 Re4 27. fxe4 e5 28. Rf4 exf4 29. g7 f3 30. g8=Q) 25. Rxh8 { [%eval #7] } 25... e5 { [%eval #6] } 26. f4 { [%eval #6] } 26... exf4 { [%eval #5] } 27. g6 { [%eval #5] } 27... f3 { [%eval #4] } 28. g7 { [%eval #4] } 28... f2 { [%eval #3] } 29. g8=R { [%eval #3] } 29... f1=R { [%eval #2] } 30. Rg1 { [%eval #2] } 30... Rxg1 { [%eval #1] } 31. Rh1 { [%eval #1] } 31... Rxh1# { Game ends by variant rule. } 1-0