FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/TDxbOsBF"]
[Date "2026.02.24"]
[Round "-"]
[White "NonchalantNinja"]
[Black "Filip_Majcher"]
[Result "1-0"]
[GameId "TDxbOsBF"]
[UTCDate "2026.02.24"]
[UTCTime "16:55:14"]
[WhiteElo "1039"]
[BlackElo "1102"]
[WhiteRatingDiff "+39"]
[BlackRatingDiff "-31"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Ba6?! { (1.19 → 2.28) Inaccuracy. e6 was best. } { [%eval 2.28] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 1.53] } 3... Qxd7?? { (1.53 → 4.22) Blunder. Nxd7 was best. } { [%eval 4.22] } (3... Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3) 4. Qg4?? { (4.22 → 1.24) Blunder. c4 was best. } { [%eval 1.24] } (4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3 Rxd2) 4... Qxd2 { [%eval 0.9] } 5. Qxg7?? { (0.90 → Mate in 17) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #-17] } (5. Bxd2 g5 6. Qxg5 Bf1 7. Qxg8 Rxg8 8. Kxf1 Rxg2 9. Kxg2 e5) 5... Qxf2?? { (Mate in 17 → Mate in 11) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #11] } (5... Qxc2 6. Qxf7 Qxc1 7. Qxg8 Rxg8 8. f4 Rxg2 9. Nf3 Rxb2 10. Rf1) 6. Qxf8?? { (Mate in 11 → -2.21) Lost forced checkmate sequence. Kxf2 was best. } { [%eval -2.21] } (6. Kxf2 Bxg7 7. b3 Bxa1 8. Kf1 Bxf1 9. h4 Bxg2 10. Na3 Bxh1 11. Nf3 Bxf3) 6... Qxe3?? { (-2.21 → Mate in 11) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #11] } (6... Qxe1 7. Qxf7 Qxc1 8. Qxg8 Qxc2 9. Qxe8 Qxg2 10. Qxe7 Qxh2 11. Qxh7 Qxb2 12. Qxc7) 7. Qxe7?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Bxe3 was best. } { [%eval #-10] } (7. Bxe3 Kxf8 8. Bxa7 Rxa7 9. c4 Bxc4 10. b3 Bxb3 11. axb3 Rxa1 12. Nc3 Rxe1) 7... Qxg1?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Nxe7 was best. } { [%eval #10] } (7... Nxe7 8. Bxe3 Bb7 9. Bxa7 Bxg2 10. Bxb8 Bxh1 11. Bxc7 Rxa2 12. Rxa2 Ba8 13. Rxa8) 8. Qxc7?? { (Mate in 10 → -6.37) Lost forced checkmate sequence. Rxg1 was best. } { [%eval -6.37] } (8. Rxg1 Nxe7 9. Ke2 Bxe2 10. Rd1 Bxd1 11. Nd2 Bxc2 12. Ne4 Bxe4 13. Be3 Bxg2) 8... Qxg2 { [%eval -6.6] } 9. Qxf7?? { (-6.60 → Mate in 10) Checkmate is now unavoidable. Qxb8 was best. } { [%eval #-10] } (9. Qxb8 Qxc2 10. Qxe8 Rxe8 11. Bh6 Qxb1 12. Rxb1 Nxh6 13. Ke2 Bxe2 14. Rbd1 Bxd1) 9... Qxc2 { [%eval #-10] } 10. Qxh7 { [%eval #-8] } 10... Qxb2?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Qxc1 was best. } { [%eval #8] } (10... Qxc1 11. Qxg8 Qxb2 12. Qxh8 Qxb1 13. Qxe8 Qxa2 14. Rxa2 Bd3 15. Rxa7 Rxa7 16. Qxb8) 11. Qxa7?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Bxb2 was best. } { [%eval #-7] } (11. Bxb2 Rxh7 12. Rf1 Rxh2 13. Ke2 Bxe2 14. Nd2 Bxf1 15. Rxf1 Rxd2 16. Ba3 Rxa2) 11... Qxa2?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #7] } (11... Rxa7 12. Bxb2 Rxh2 13. Rxh2 Bf1 14. Kxf1 Rxa2 15. Rxa2 Nf6 16. Bxf6 Kd8 17. Bxd8) 12. Qxb8 { [%eval #7] } 12... Qxb1 { [%eval #6] } 13. Qxe8 { [%eval #6] } 13... Qxc1 { [%eval #5] } 14. Qxg8?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. Rxc1 was best. } { [%eval #-7] } (14. Rxc1 Rxe8 15. Rc5 Rxe1 16. Rxe1 Rxh2 17. Rf1 Bxf1 18. Rc4 Bxc4#) 14... Qxe1?? { (Mate in 7 → Mate in 4) Lost forced checkmate sequence. Rhxg8 was best. } { [%eval #4] } (14... Rhxg8 15. Rxa6 Qxe1 16. Rxe1 Rxa6 17. Ra1 Rxa1 18. h3 Rg5 19. h4 Rh1 20. hxg5) 15. Qxh8?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. Raxe1 was best. } { [%eval #-3] } (15. Raxe1 Raxg8 16. Rhf1 Rxh2 17. Rf2 Rxf2 18. Rf1 Bxf1#) 15... Qxh1?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Rxh8 was best. } { [%eval #3] } (15... Rxh8 16. Rxa6 Rxh2 17. Rxh2 Qa1 18. Rxa1#) 16. Qxa8?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Rxh1 was best. } { [%eval #-2] } (16. Rxh1 Rxh8 17. Rd1 Rxh2 18. Rf1 Bxf1#) 16... Qxa1 { [%eval #-4] } 17. Qxa6 { [%eval #-3] } 17... Qxa6 { [%eval #-3] } 18. h4 { [%eval #-2] } 18... Qg6?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Qd6 was best. } { [%eval #1] } (18... Qd6 19. h5 Qg6 20. hxg6#) 19. h5 { [%eval #1] } 19... Qxh5# { Game ends by variant rule. } 1-0
