FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/TBugWhKs"]
[Date "2026.05.30"]
[Round "-"]
[White "Acarmenchong"]
[Black "Kadir_fan"]
[Result "1-0"]
[GameId "TBugWhKs"]
[UTCDate "2026.05.30"]
[UTCTime "15:38:22"]
[WhiteElo "1500"]
[BlackElo "1460"]
[WhiteRatingDiff "+230"]
[BlackRatingDiff "-71"]
[Variant "Antichess"]
[TimeControl "600+180"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... g6 { [%eval -0.07] } 2. f3?? { (-0.07 → -2.30) Blunder. c4 was best. } { [%eval -2.3] } (2. c4 c6 3. d3 g5 4. Bxg5 c5 5. Bxe7 Nxe7 6. b4 cxb4) 2... d6?? { (-2.30 → 0.63) Blunder. e6 was best. } { [%eval 0.63] } (2... e6 3. b4) 3. e3?? { (0.63 → Mate in 16) Checkmate is now unavoidable. f4 was best. } { [%eval #-16] } (3. f4 Bh3 4. Nxh3 Qc8 5. c3 Qxh3 6. Bxh3 g5 7. fxg5 Kd7 8. Bxd7 Nxd7) 3... Bh3 { [%eval #-16] } 4. Bxh3 { [%eval #-15] } 4... Qd7?? { (Mate in 15 → 0.14) Lost forced checkmate sequence. Qc8 was best. } { [%eval 0.14] } (4... Qc8 5. Bxc8 e5 6. Bxb7 f5 7. Bxa8 f4 8. exf4 exf4 9. gxf4 g5 10. fxg5) 5. Bxd7 { [%eval 0.37] } 5... Kxd7 { [%eval 0.92] } 6. h3? { (0.92 → -0.46) Mistake. f4 was best. } { [%eval -0.46] } (6. f4 g5 7. fxg5 Bh6 8. gxh6 Nxh6 9. h4 Ke6 10. Ke2 Nf5 11. Qf1 Nxh4) 6... Nf6?! { (-0.46 → 0.45) Inaccuracy. Nh6 was best. } { [%eval 0.45] } (6... Nh6 7. Kf2 f5 8. c3 Ke6 9. g4 Nxg4 10. fxg4 fxg4 11. Qxg4 Kf6 12. Qxg6) 7. e4? { (0.45 → -0.75) Mistake. d4 was best. } { [%eval -0.75] } (7. d4 Ne4 8. fxe4 g5 9. h4 gxh4 10. gxh4 d5 11. exd5 c6 12. dxc6 bxc6) 7... Nxe4 { [%eval -0.15] } 8. fxe4 { [%eval -0.06] } 8... d5 { [%eval -0.15] } 9. exd5 { [%eval -0.69] } 9... Kc6?? { (-0.69 → 7.61) Blunder. h5 was best. } { [%eval 7.61] } (9... h5) 10. dxc6 { [%eval 6.75] } 10... bxc6 { [%eval 5.1] } 11. Qh5 { [%eval 4.38] } 11... gxh5 { [%eval 4.87] } 12. g4?? { (4.87 → Mate in 11) Checkmate is now unavoidable. h4 was best. } { [%eval #-11] } (12. h4 f5 13. Ke2 f4 14. gxf4 e5 15. fxe5 Bd6 16. exd6 cxd6 17. Na3 Nd7) 12... hxg4 { [%eval #-11] } 13. hxg4 { [%eval #-10] } 13... Bh6 { [%eval #-10] } 14. Rxh6 { [%eval #-9] } 14... Re8?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. f5 was best. } { [%eval #10] } (14... f5 15. gxf5 Rf8 16. Rxh7 Rxf5 17. Rxe7 Nd7 18. Rxd7 a6 19. Rxc7 Rf4 20. Rxc6) 15. Rxh7?? { (Mate in 10 → Mate in 7) Lost forced checkmate sequence. Rxc6 was best. } { [%eval #-7] } (15. Rxc6 Nxc6 16. d4 Nxd4 17. Nh3 Nxc2 18. Kd1 Nxa1 19. Kc2 Nxc2 20. b4 Nxb4) 15... Rd8?? { (Mate in 7 → 39.20) Lost forced checkmate sequence. a6 was best. } { [%eval 39.2] } (15... a6 16. Rxf7 e6 17. Rxc7 c5 18. Rxc5 Rc8 19. Rxc8 Nd7 20. Rxa8 a5 21. Rxa5) 16. Rxf7 { [%eval 43.11] } 16... Rxd2 { [%eval 45.26] } 17. Rxe7 { [%eval #41] } 17... Rxc2 { [%eval 43.31] } 18. Rxc7 { [%eval 3.37] } 18... Rxb2?? { (3.37 → Mate in 9) Checkmate is now unavoidable. Rxc1 was best. } { [%eval #9] } (18... Rxc1 19. Rxc6) 19. Rxa7?! { (Mate in 9 → 45.79) Lost forced checkmate sequence. Bxb2 was best. } { [%eval 45.79] } (19. Bxb2 Nd7 20. Rxa7 Rxa7 21. Be5 Nxe5 22. Nc3 Nxg4 23. Kf2 Nxf2 24. Nh3 Nxh3) 19... Rxb1?! { (45.79 → Mate in 7) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #7] } (19... Rxa7 20. Bxb2) 20. Rxb1 { [%eval #7] } 20... Rxa7 { [%eval #6] } 21. Rxb8 { [%eval #6] } 21... Rxa2 { [%eval #5] } 22. Ra8 { [%eval #13] } 22... Rxa8 { [%eval #12] } 23. Ba3 { [%eval #12] } 23... Rxa3 { [%eval #14] } 24. Nf3?! { (Mate in 14 → 36.90) Lost forced checkmate sequence. g5 was best. } { [%eval 36.9] } (24. g5 Ra7 25. g6 Ra4 26. Nh3 Ra6 27. g7 c5 28. Ng5 Ra5 29. Kf2 Rb5) 24... Rxf3 { [%eval 1.76] } 25. Kf1?? { (1.76 → Mate in 27) Checkmate is now unavoidable. g5 was best. } { [%eval #-27] } (25. g5) 25... Rxf1 { [%eval -40.78] } 26. g5 { [%eval -1.68] } 26... Rf6?? { (-1.68 → Mate in 5) Checkmate is now unavoidable. c5 was best. } { [%eval #5] } (26... c5 27. g6 Rf3 28. g7 c4 29. g8=K Rb3 30. Kf7 c3 31. Ke6 c2 32. Kd6) 27. gxf6 { [%eval #5] } 27... c5 { [%eval #4] } 28. f7 { [%eval #4] } 28... c4 { [%eval #3] } 29. f8=Q { [%eval #3] } 29... c3 { [%eval #2] } 30. Qf1 { [%eval #2] } 30... c2 { [%eval #1] } 31. Qd1 { [%eval #1] } 31... cxd1=Q# { Game ends by variant rule. } 1-0
