FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/TAtHCN2d"]
[Date "2025.03.30"]
[White "Induras_Devindya"]
[Black "tauadam"]
[Result "0-1"]
[GameId "TAtHCN2d"]
[UTCDate "2025.03.30"]
[UTCTime "08:59:31"]
[WhiteElo "1365"]
[BlackElo "1464"]
[WhiteRatingDiff "-5"]
[BlackRatingDiff "+4"]
[Variant "Antichess"]
[TimeControl "60+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Qxd2?? { (5.49 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3) 6... Bd5 { [%eval #-11] } 7. Bxg8 { [%eval #-10] } 7... Bxg8?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Rxg8 was best. } { [%eval #11] } (7... Rxg8 8. Qxd5 g6 9. Qxg8 g5 10. Qxh7 Bg7 11. Qxg7 Nd7 12. Qxe7) 8. Qd5?? { (Mate in 11 → 3.26) Lost forced checkmate sequence. c4 was best. } { [%eval 3.26] } (8. c4 Bxc4 9. Qc2 Bxa2 10. Qxc7 Bxb1 11. Qxe7 Bxe7 12. Rxa7 Rxa7) 8... Bxd5 { [%eval 3.17] } 9. Nf3?? { (3.17 → Mate in 9) Checkmate is now unavoidable. b3 was best. } { [%eval #-9] } (9. b3 Bxb3 10. cxb3 c5 11. b4 cxb4 12. Nc3 bxc3 13. h4 h5 14. Ke2 g5) 9... Bxa2 { [%eval #-9] } 10. Rxa2 { [%eval #-8] } 10... Na6 { [%eval #-9] } 11. Rxa6 { [%eval #-8] } 11... Rb8?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Rd8 was best. } { [%eval #10] } (11... Rd8 12. Rxa7 e6 13. Rxc7 Be7 14. Rxe7 h5 15. Rxg7 Rh7 16. Rxh7 h4 17. Rxh4) 12. Rxa7 { [%eval #10] } 12... Rxb2 { [%eval #9] } 13. Rxc7 { [%eval #9] } 13... Rxc2 { [%eval #8] } 14. Rxe7 { [%eval #8] } 14... Rxf2 { [%eval #7] } 15. Rxg7?? { (Mate in 7 → Mate in 4) Lost forced checkmate sequence. Kxf2 was best. } { [%eval #-4] } (15. Kxf2 Bxe7 16. Nh4 Bxh4 17. Nd2 Bxf2 18. Ba3 Bxe3 19. Be7 Bxd2 20. Bg5 Bxg5) 15... Bxg7 { [%eval #-4] } 16. Kxf2 { [%eval #-3] } 16... Bb2 { [%eval #-3] } 17. Bxb2 { [%eval #-2] } 17... h5 { [%eval #-2] } 18. Bxh8 { [%eval #-1] } 18... h4 { [%eval #-1] } 19. Nxh4# { Game ends by variant rule. } 0-1