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[Event "rated variant:antichess game"] [Site "https://lichess.org/T99P1TJM"] [Date "2026.05.31"] [Round "-"] [White "IvanMoskalev16"] [Black "Anandtoutousujith123"] [Result "1-0"] [GameId "T99P1TJM"] [UTCDate "2026.05.31"] [UTCTime "13:49:22"] [WhiteElo "1021"] [BlackElo "1149"] [WhiteRatingDiff "+82"] [BlackRatingDiff "-130"] [Variant "Antichess"] [TimeControl "120+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e5?? { (2.49 → 6.34) Blunder. b5 was best. } { [%eval 6.34] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 4.85] } 2... bxa6 { [%eval 2.89] } 3. Nc3?? { (2.89 → Mate in 16) Checkmate is now unavoidable. Qh5 was best. } { [%eval #-16] } (3. Qh5 Qf6 4. Qxh7 Rxh7 5. a4 Qxf2 6. Kxf2 Rxh2 7. Rxh2 Ba3) 3... Ba3?? { (Mate in 16 → -1.09) Lost forced checkmate sequence. e4 was best. } { [%eval -1.09] } (3... e4 4. Nxe4 Bc5 5. Nxc5 Qf6 6. Nxa6 Qxb2 7. Nxc7 Qxc2 8. Qxc2) 4. bxa3 { [%eval -1.61] } 4... e4 { [%eval -1.2] } 5. Nxe4 { [%eval -1.19] } 5... Qg5?? { (-1.19 → 1.38) Blunder. c5 was best. } { [%eval 1.38] } (5... c5 6. Nxc5) 6. Nxg5 { [%eval 0.59] } 6... Ke7 { [%eval 0.99] } 7. Nxf7 { [%eval 0.45] } 7... Kxf7 { [%eval -0.22] } 8. Qf3?? { (-0.22 → Mate in 13) Checkmate is now unavoidable. a4 was best. } { [%eval #-13] } (8. a4) 8... Bb7?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. Ke8 was best. } { [%eval #12] } (8... Ke8 9. Qxa8 a5 10. Qxb8 d5 11. Qxc8 c6 12. Qxe8 Nf6 13. Qxh8 Nd7 14. Qxh7) 9. Qxf7 { [%eval #12] } 9... Bxg2 { [%eval #12] } 10. Qxd7?! { (Mate in 12 → 12.90) Lost forced checkmate sequence. Qxg7 was best. } { [%eval 12.9] } (10. Qxg7 Bxh1 11. Qxd7 Nxd7 12. Nf3 Bxf3 13. Kd1 Bxd1 14. e4 Bxc2 15. e5 Nxe5) 10... Bxh1 { [%eval 5.77] } 11. Qxc7?? { (5.77 → 1.53) Blunder. Qxg7 was best. } { [%eval 1.53] } (11. Qxg7) 11... Nc6?? { (1.53 → Mate in 11) Checkmate is now unavoidable. Bf3 was best. } { [%eval #11] } (11... Bf3 12. Qxg7 Nc6 13. Nxf3 Nb4 14. axb4 Rc8 15. Qxh7 Rxc2 16. Qxc2 Rxh2 17. Nxh2) 12. Qxa7 { [%eval #11] } 12... Rxa7 { [%eval #10] } 13. Nf3 { [%eval #10] } 13... Bxf3 { [%eval #9] } 14. e4 { [%eval #9] } 14... Bxe4 { [%eval #8] } 15. d4 { [%eval #8] } 15... Bxc2 { [%eval #7] } 16. Rb1 { [%eval #7] } 16... Bxb1 { [%eval #6] } 17. f4 { [%eval #6] } 17... Nxd4 { [%eval #5] } 18. Ke2 { [%eval #7] } 18... Nxe2 { [%eval #6] } 19. a4?? { (Mate in 6 → -6.25) Lost forced checkmate sequence. Be3 was best. } { [%eval -6.25] } (19. Be3 Bxa2 20. Bxa7 Nxf4 21. h3 Nxh3 22. Bg1 Nxg1 23. a4 Bb3 24. a5 h6#) 19... Bxa2?? { (-6.25 → Mate in 4) Checkmate is now unavoidable. Nxc1 was best. } { [%eval #4] } (19... Nxc1 20. f5) 20. a5?? { (Mate in 4 → Mate in 9) Lost forced checkmate sequence. Bb2 was best. } { [%eval #-9] } (20. Bb2 Nxf4 21. Bxg7 Rxg7 22. h3 Nxh3 23. a5 Nf4#) 20... Nxf4 { [%eval #-9] } 21. Bxf4 { [%eval #-8] } 21... g5 { [%eval #-10] } 22. Bxg5 { [%eval #-9] } 22... Re7 { [%eval #-9] } 23. Bxe7 { [%eval #-8] } 23... Nxe7 { [%eval #-8] } 24. h4 { [%eval #-7] } 24... Rb8?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Ng6 was best. } { [%eval 0.0] } (24... Ng6 25. h5 h6 26. hxg6 Bb1 27. g7 Rh7 28. g8=N Rg7 29. Nxh6 Bf5 30. Nxf5) 25. h5 { [%eval 0.0] } 25... Rb6 { [%eval 0.0] } 26. axb6 { [%eval 0.0] } 26... Bf7?? { (0.00 → Mate in 7) Checkmate is now unavoidable. h6 was best. } { [%eval #7] } (26... h6 27. b7 Bd5 28. b8=B a5 29. Bd6 a4 30. Bxe7 Bc4 31. Bb4 Bb5 32. Bd6) 27. b7 { [%eval #7] } 27... Bxh5 { [%eval #6] } 28. b8=Q?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. b8=R was best. } { [%eval #-4] } (28. b8=R Nc8 29. Rxc8 Bg4 30. Rb8 Bc8 31. Rxc8 a5 32. Rg8 h6 33. Rg5 hxg5#) 28... Nc8 { [%eval #-4] } 29. Qxc8 { [%eval #-3] } 29... Bg4 { [%eval #-3] } 30. Qxg4 { [%eval #-2] } 30... a5?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. h5 was best. } { [%eval #1] } (30... h5 31. Qxh5 a5 32. Qxa5#) 31. Qb4 { [%eval #1] } 31... axb4# { Game ends by variant rule. } 1-0