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[Event "rated Antichess game"] [Site "https://lichess.org/T3haRIaU"] [Date "2025.09.20"] [White "Radmehr23"] [Black "Fiersigu15"] [Result "0-1"] [GameId "T3haRIaU"] [UTCDate "2025.09.20"] [UTCTime "09:23:05"] [WhiteElo "942"] [BlackElo "983"] [WhiteRatingDiff "-15"] [BlackRatingDiff "+27"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.19] } 1... g6 { [%eval 0.2] } 2. Ba3 { [%eval -0.25] } 2... c5 { [%eval -0.18] } 3. Bxc5 { [%eval -0.26] } 3... e6?! { (-0.26 → 0.37) Inaccuracy. a5 was best. } { [%eval 0.37] } (3... a5 4. Bxe7 Nxe7 5. g3 b5 6. a4 bxa4 7. Rxa4 Bg7 8. Rxa5) 4. Bxa7 { [%eval 0.95] } 4... Rxa7 { [%eval 0.69] } 5. Na3? { (0.69 → -0.44) Mistake. h4 was best. } { [%eval -0.44] } (5. h4 Qxh4 6. Rxh4 Rxa2 7. Rxa2 Ne7 8. Rxh7 Rxh7 9. Qc1 Kd8 10. Ra4 Rh4) 5... Bxa3?? { (-0.44 → Mate in 14) Checkmate is now unavoidable. Rxa3 was best. } { [%eval #14] } (5... Rxa3 6. b4 Bxb4 7. Rc1 Bxd2 8. Kxd2 Rxa2 9. Rb1 Rxc2 10. Rxb7 Bxb7 11. Qxc2) 6. Qc1 { [%eval #14] } 6... Bxc1 { [%eval #13] } 7. Rxc1 { [%eval #13] } 7... Rxa2 { [%eval #12] } 8. Ra1 { [%eval #12] } 8... Rxc2 { [%eval #11] } 9. Ra2?? { (Mate in 11 → Mate in 15) Lost forced checkmate sequence. Ra5 was best. } { [%eval #-15] } (9. Ra5 Qxa5 10. b4 Qxb4 11. e4 Qxe4 12. g4 Qxh1 13. Kd1 Qxh2 14. Kxc2 Qxf2) 9... Rxd2 { [%eval #-15] } 10. Rxd2 { [%eval #-14] } 10... Qb6?? { (Mate in 14 → -1.75) Lost forced checkmate sequence. Qa5 was best. } { [%eval -1.75] } (10... Qa5 11. Rxd7 Qxe1 12. Rxf7 Qxf1 13. Rxb7 Qxg2 14. Rxb8 Qxf2 15. Rxc8 Qxe2 16. Rxe8) 11. Rxd7 { [%eval -1.49] } 11... Qxf2 { [%eval -1.61] } 12. Rxb7?? { (-1.61 → Mate in 10) Checkmate is now unavoidable. Kxf2 was best. } { [%eval #-10] } (12. Kxf2 Nxd7 13. g3 Nf8 14. Nh3 Kd7 15. Bg2 Kc7 16. Bxb7 Kxb7 17. Ke3 Ne7) 12... Qxg1?? { (Mate in 10 → -2.07) Lost forced checkmate sequence. Qxg2 was best. } { [%eval -2.07] } (12... Qxg2 13. Rxf7 Kxf7 14. Bxg2 Nc6 15. Bxc6 Ke8 16. Bxe8 h5 17. Bxg6 Nh6 18. Bxh5) 13. Rxb8?? { (-2.07 → Mate in 9) Checkmate is now unavoidable. Rxg1 was best. } { [%eval #-9] } (13. Rxg1 Bxb7 14. e4 Bxe4 15. Ba6 Bxg2 16. Rxg2 Nxa6 17. Rxg6 fxg6 18. b4 Nxb4) 13... Qxh2?? { (Mate in 9 → -1.53) Lost forced checkmate sequence. Qxf1 was best. } { [%eval -1.53] } (13... Qxf1 14. Rxc8 Qxg2 15. Rxe8 Qxh2 16. Rxe6 Qxh1 17. Rxg6 Qxe1 18. Rxg8 Qxe2 19. Rxh8) 14. Rxc8 { [%eval -1.68] } 14... Qxg2 { [%eval -1.36] } 15. Rxe8 { [%eval -1.51] } 15... Qxe2?? { (-1.51 → 1.78) Blunder. Qxf1 was best. } { [%eval 1.78] } (15... Qxf1) 16. Rxg8 { [%eval 1.08] } 16... Rxg8 { [%eval 1.46] } 17. Bxe2?? { (1.46 → Mate in 4) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #-4] } (17. Rxh7) 17... Ra8 { [%eval #-5] } 18. Rxh7 { [%eval #-4] } 18... Ra6?? { (Mate in 4 → 7.15) Lost forced checkmate sequence. Rd8 was best. } { [%eval 7.15] } (18... Rd8 19. Rxf7 Rd3 20. Bxd3 e5 21. Bxg6 e4 22. Bxe4#) 19. Rxf7?? { (7.15 → 2.60) Blunder. Bxa6 was best. } { [%eval 2.6] } (19. Bxa6) 19... g5?? { (2.60 → Mate in 14) Checkmate is now unavoidable. Ra7 was best. } { [%eval #14] } (19... Ra7) 20. Bxa6 { [%eval #10] } 20... e5 { [%eval 2.4] } 21. Rf4?? { (2.40 → 0.00) Blunder. b4 was best. } { [%eval 0.0] } (21. b4 g4 22. b5 e4 23. b6 e3 24. Bd3 g3 25. Ra7 g2 26. b7 g1=K) 21... gxf4 { [%eval 0.24] } 22. Be2?? { (0.24 → Mate in 2) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-2] } (22. Kd2) 22... f3 { [%eval #-2] } 23. Bxf3 { [%eval #-1] } 23... e4 { [%eval #-1] } 24. Bxe4# { Game ends by variant rule. } 0-1