FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/T0rj40Yv"]
[Date "2022.04.21"]
[White "CheeseIsNotChess"]
[Black "Rnbastos"]
[Result "1-0"]
[GameId "T0rj40Yv"]
[UTCDate "2022.04.21"]
[UTCTime "18:43:11"]
[WhiteElo "1436"]
[BlackElo "1539"]
[WhiteRatingDiff "+44"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... b6? { (1.30 → 2.70) Mistake. e6 was best. } { [%eval 2.7] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Ba6 { [%eval 3.43] } 2... Nxa6 { [%eval 3.44] } 3. Qe2?? { (3.44 → 0.00) Blunder. Qg4 was best. } { [%eval 0.0] } (3. Qg4 Nb4 4. Qxb4 Rb8 5. Qxe7 Nxe7 6. b3 g6 7. Ne2 Nc6) 3... b5 { [%eval 0.34] } 4. Qxb5 { [%eval 0.12] } 4... d5?? { (0.12 → Mate in 14) Checkmate is now unavoidable. Nb4 was best. } { [%eval #14] } (4... Nb4 5. Qxd7 Nxa2 6. Rxa2 Kxd7 7. Rxa7 Rxa7 8. Nc3 Ra2 9. Nxa2) 5. Qxa6 { [%eval #13] } 5... Bxa6 { [%eval #12] } 6. c4?? { (Mate in 12 → 1.17) Lost forced checkmate sequence. Kf1 was best. } { [%eval 1.17] } (6. Kf1 Bxf1 7. Nf3 Bxg2 8. Rd1 Bxf3 9. d3 Bxd1 10. Nd2 Bxc2 11. Nf3 Bxd3 12. Rb1 Bxb1) 6... Bxc4 { [%eval 1.92] } 7. e4 { [%eval 1.62] } 7... dxe4?? { (1.62 → Mate in 12) Checkmate is now unavoidable. Bxa2 was best. } { [%eval #12] } (7... Bxa2 8. Rxa2) 8. d4?? { (Mate in 12 → -2.61) Lost forced checkmate sequence. d3 was best. } { [%eval -2.61] } (8. d3 Bxd3 9. Bh6 Bxb1 10. Rxb1 Nxh6 11. Kd2 Qxd2 12. Rd1 Qxd1 13. Ne2 Qxe2 14. Rd1 Qxd1) 8... Bxa2?? { (-2.61 → 1.55) Blunder. Qxd4 was best. } { [%eval 1.55] } (8... Qxd4 9. Bh6) 9. Rxa2 { [%eval 0.98] } 9... Qxd4 { [%eval 1.28] } 10. Rxa7 { [%eval 1.22] } 10... Qxb2?? { (1.22 → Mate in 8) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #8] } (10... Rxa7) 11. Rxc7?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Bxb2 was best. } { [%eval #-10] } (11. Bxb2 Rxa7 12. Bxg7 Bxg7 13. Nc3 Bxc3 14. h4 Bxe1 15. Ne2 Bxf2 16. Rd1 Bxh4 17. Rd7 Kxd7) 11... Qxf2 { [%eval #-10] } 12. Rxe7 { [%eval #-9] } 12... Qxg1?? { (Mate in 9 → -1.42) Lost forced checkmate sequence. Nxe7 was best. } { [%eval -1.42] } (12... Nxe7 13. Kxf2 g5 14. Bxg5 f6 15. Bxf6 Nd5 16. Bxh8 Ra1 17. Bxa1 Bg7 18. Bxg7 h6 19. Bxh6) 13. Rxf7?? { (-1.42 → Mate in 8) Checkmate is now unavoidable. Rxg1 was best. } { [%eval #-8] } (13. Rxg1 Nxe7) 13... Qxg2?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Kxf7 was best. } { [%eval 0.0] } (13... Kxf7 14. Rxg1 e3 15. Bxe3 Ra7 16. Bxa7 Bc5 17. Bxc5 Kf8 18. Bxf8 Nh6 19. Bxg7 Rd8 20. Bxh6) 14. Rxf8 { [%eval 0.0] } 14... Qxh2 { [%eval 0.0] } 15. Rxe8?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #-8] } (15. Rxh2 Kxf8 16. Rxh7 Rxh7 17. Bh6 Rxh6 18. Na3 Rxa3 19. Kd1 Rb6 20. Kc1 Rb2 21. Kxb2 e3) 15... Rxe8 { [%eval #-8] } 16. Rxh2 { [%eval #-7] } 16... Nh6?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. g5 was best. } { [%eval #5] } (16... g5 17. Rxh7 Rxh7 18. Bxg5 Nf6 19. Bxf6 Rd8 20. Bxd8 Rh4 21. Bxh4 e3 22. Kf2 exf2 23. Bxf2#) 17. Rxh6 { [%eval #5] } 17... gxh6 { [%eval #4] } 18. Bxh6 { [%eval #4] } 18... e3 { [%eval #3] } 19. Bxe3 { [%eval #3] } 19... Rxe3 { [%eval #2] } 20. Nc3?? { (Mate in 2 → -0.60) Lost forced checkmate sequence. Ke2 was best. } { [%eval -0.6] } (20. Ke2 Rxe2 21. Nd2 Rxd2#) 20... Rxc3 { [%eval -0.16] } 21. Kf1 { [%eval -0.55] } 21... Rd3 { [%eval -0.12] } 22. Kg1 { [%eval -0.49] } 22... Re3 { [%eval -0.47] } 23. Kh1 { [%eval -0.72] } 23... Rf3 { [%eval -0.48] } 24. Kg2?? { (-0.48 → Mate in 3) Checkmate is now unavoidable. Kh2 was best. } { [%eval #-3] } (24. Kh2 Rf6 25. Kg3 Rc6 26. Kf4 Rb8 27. Kf3 Rc5 28. Ke3 Ra8 29. Kf3 Rd5 30. Ke2 Rh5) 24... Rf1?? { (Mate in 3 → Mate in 11) Lost forced checkmate sequence. Rg8 was best. } { [%eval #11] } (24... Rg8 25. Kxf3 Rg4 26. Kxg4 h5 27. Kxh5#) 25. Kxf1 { [%eval #11] } 25... Rd8 { [%eval #10] } 26. Kg2 { [%eval #11] } 26... Rd4 { [%eval #10] } 27. Kf3?? { (Mate in 10 → Mate in 2) Lost forced checkmate sequence. Kf2 was best. } { [%eval #-2] } (27. Kf2 Ra4 28. Ke3 Ra6 29. Kf4 Rb6 30. Kf5 Re6 31. Kxe6 h5 32. Kf5 h4 33. Kg5 h3) 27... Re4?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. Rg4 was best. } { [%eval #3] } (27... Rg4 28. Kxg4 h5 29. Kxh5#) 28. Kxe4 { [%eval #3] } 28... h5 { [%eval #2] } 29. Kf3 { [%eval #2] } 29... h4 { [%eval #1] } 30. Kg3 { [%eval #1] } 30... hxg3# { Game ends by variant rule. } 1-0
