FEN
[Event "casual variant:kingOfTheHill game"]
[Site "https://lichess.org/T0pMndwt"]
[Date "2026.01.26"]
[Round "-"]
[White "lichess AI level 1"]
[Black "aaran993"]
[Result "0-1"]
[GameId "T0pMndwt"]
[UTCDate "2026.01.26"]
[UTCTime "23:54:36"]
[WhiteElo "?"]
[BlackElo "1500"]
[Variant "King of the Hill"]
[TimeControl "-"]
[ECO "C20"]
[Opening "Bongcloud Attack"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.61] } 1... e5 { [%eval 0.98] } 2. Ke2?? { (0.98 → -2.32) Blunder. Nc3 was best. } { [%eval -2.32] } { C20 Bongcloud Attack } (2. Nc3 Nc6 3. Nf3 d5 4. d4 dxe4 5. Nxe5 Nxe5 6. dxe5 Qxd1+) 2... Ke7?? { (-2.32 → 2.20) Blunder. Nc6 was best. } { [%eval 2.2] } (2... Nc6 3. Nc3 Nf6 4. Nd5 Nd4+ 5. Ke1 Nxd5 6. c3 Nf6 7. cxd4) 3. Kd3?? { (2.20 → -4.02) Blunder. d4 was best. } { [%eval -4.02] } (3. d4 Ke8 4. Nf3 d6 5. Nc3 f6 6. Qd3 g6 7. Be3 Bg7) 3... Ke6?? { (-4.02 → 0.08) Blunder. d5 was best. } { [%eval 0.08] } (3... d5 4. Nc3 Nf6 5. Ke2 Nc6 6. f3 dxe4 7. Ke1 Nd4 8. fxe4) 4. Qf3 { [%eval -0.23] } 4... Bc5? { (-0.23 → 1.07) Mistake. f6 was best. } { [%eval 1.07] } (4... f6 5. Nc3 Nc6 6. Nd5 b6 7. Ne2 Ba6+ 8. c4 Kf7 9. Kc2 Bxc4 10. d3) 5. Nc3 { [%eval 1.14] } 5... Kd6?? { (1.14 → 6.26) Blunder. Nc6 was best. } { [%eval 6.26] } (5... Nc6 6. Nd5) 6. Qf5?? { (6.26 → -1.01) Blunder. b4 was best. } { [%eval -1.01] } (6. b4 Bb6 7. Qg3 c6 8. Nf3 f6 9. Qxg7 Nh6 10. Qxh6 Qe7 11. Nh4 Qe6) 6... Nf6?? { (-1.01 → 6.77) Blunder. Nc6 was best. } { [%eval 6.77] } (6... Nc6 7. Qxf7) 7. b4 { [%eval 5.59] } 7... Nxe4?? { (5.59 → Mate in 1) Checkmate is now unavoidable. Bb6 was best. } { [%eval #1] } (7... Bb6 8. Nf3) 8. f4 { [%eval #5] } 8... Bd4 { [%eval #1] } 9. a3?? { (Mate in 1 → -21.67) Lost forced checkmate sequence. Kxe4# was best. } { [%eval -21.67] } (9. Kxe4#) 9... Bxc3?? { (-21.67 → Mate in 1) Checkmate is now unavoidable. Nf2+ was best. } { [%eval #1] } (9... Nf2+) 10. Qxf7?? { (Mate in 1 → -3.40) Lost forced checkmate sequence. Kxe4# was best. } { [%eval -3.4] } (10. Kxe4#) 10... Qe7?? { (-3.40 → Mate in 1) Checkmate is now unavoidable. Nf2+ was best. } { [%eval #1] } (10... Nf2+ 11. Kxc3) 11. Qf5?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Kxe4# was best. } { [%eval #-1] } (11. Kxe4#) 11... Kd5# { Game ends by variant rule. } 0-1