- Blind mode tutorial
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[Event "Antichess Shield Arena"] [Site "https://lichess.org/SxwlsMa3"] [Date "2025.12.25"] [Round "-"] [White "LudovicM59"] [Black "fishertr"] [Result "1-0"] [GameId "SxwlsMa3"] [UTCDate "2025.12.25"] [UTCTime "18:25:33"] [WhiteElo "1959"] [BlackElo "1066"] [WhiteRatingDiff "+0"] [BlackRatingDiff "-2"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5?! { (-0.74 → 0.00) Inaccuracy. g6 was best. } { [%eval 0.0] } (1... g6 2. Qa4 d5 3. Qxa7 Rxa7 4. cxd5 Qxd5 5. g3 Qxd2 6. Kxd2) 2. cxb5 { [%eval -0.97] } 2... Ba6?? { (-0.97 → 1.76) Blunder. d6 was best. } { [%eval 1.76] } (2... d6 3. g4 Bxg4 4. b6 cxb6 5. d3 Bxe2 6. Nxe2 g5 7. Bxg5) 3. bxa6 { [%eval 0.53] } 3... Nxa6 { [%eval 0.33] } 4. b4 { [%eval 0.34] } 4... Nxb4 { [%eval 0.46] } 5. Qa4 { [%eval 0.55] } 5... Nxa2 { [%eval 0.07] } 6. Qxa7 { [%eval 0.0] } 6... Nxc1?! { (0.00 → 0.85) Inaccuracy. Rxa7 was best. } { [%eval 0.85] } (6... Rxa7 7. Rxa2 Rxa2 8. d3 Rxe2 9. Bxe2 e6 10. Bh6 Nxh6 11. Bg4) 7. Qxc7 { [%eval 0.83] } 7... Nxe2?? { (0.83 → Mate in 11) Checkmate is now unavoidable. Qxc7 was best. } { [%eval #11] } (7... Qxc7 8. Rxa8 Nxe2 9. Rxe8 Qxh2 10. Rxf8 Qxh1 11. Bxe2 Qxg2 12. Rxg8) 8. Nxe2?? { (Mate in 11 → 0.77) Lost forced checkmate sequence. Qxd7 was best. } { [%eval 0.77] } (8. Qxd7 Rxa1 9. Qxe8 Rxb1 10. Qxf8 Rxe1 11. Qxf7 Rxf1 12. Qxg8 Rxg8) 8... Qxc7 { [%eval 0.44] } 9. Rxa8 { [%eval 0.6] } 9... Qxh2 { [%eval 0.75] } 10. Rxe8 { [%eval 0.62] } 10... Qxg2 { [%eval 0.93] } 11. Rxh7? { (0.93 → -0.31) Mistake. Rxf8 was best. } { [%eval -0.31] } (11. Rxf8 Qxh1 12. Rxg8 Qxf1 13. Rxg7 Qxe2 14. Rxh7 Rxh7 15. Kxe2 Rh8 16. Kf1 f5) 11... Qxf2?? { (-0.31 → Mate in 7) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #7] } (11... Rxh7 12. Rxf8) 12. Kxf2 { [%eval #7] } 12... Rxh7 { [%eval #6] } 13. Rxe7 { [%eval #6] } 13... Bxe7 { [%eval #5] } 14. Na3 { [%eval #5] } 14... Bxa3 { [%eval #4] } 15. Nc1 { [%eval #4] } 15... Bxc1 { [%eval #3] } 16. Kf3 { [%eval #3] } 16... Bxd2 { [%eval #2] } 17. Kf4 { [%eval #2] } 17... Bxf4 { [%eval #1] } 18. Bh3 { [%eval #1] } 18... Rxh3# { Game ends by variant rule. } 1-0