- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/SxrgTYbq"] [Date "2024.07.22"] [White "ZippyMelon"] [Black "I_Grischunin1962"] [Result "0-1"] [GameId "SxrgTYbq"] [UTCDate "2024.07.22"] [UTCTime "13:05:25"] [WhiteElo "1748"] [BlackElo "1828"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+4"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.07] } 1... b5 { [%eval 0.43] } 2. Bxb5 { [%eval 0.48] } 2... e6 { [%eval 0.39] } 3. Bxd7 { [%eval 0.33] } 3... Qxd7?? { (0.33 → 2.90) Blunder. Bxd7 was best. } { [%eval 2.9] } (3... Bxd7 4. Nh3 Nh6 5. Ng5 Qxg5 6. Rf1 Qxg2 7. Qh5 Qxh2 8. Qxf7) 4. b4 { [%eval #17] } 4... Qxd2 { [%eval #18] } 5. Kxd2 { [%eval #17] } 5... Bxb4 { [%eval #16] } 6. Nc3?? { (Mate in 16 → 0.10) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.1] } (6. Qg4 Bxd2 7. Qxg7 Bxe3 8. Bxe3 c5 9. Bxc5 Kd8 10. Bxa7 Rxa7 11. Qxf7 Rxa2) 6... Bxc3 { [%eval 0.36] } 7. Kxc3 { [%eval -0.33] } 7... Bd7 { [%eval 0.0] } 8. Qxd7 { [%eval -0.07] } 8... Nxd7? { (-0.07 → 1.07) Mistake. Kxd7 was best. } { [%eval 1.07] } (8... Kxd7) 9. e4 { [%eval 0.54] } 9... g5 { [%eval 0.15] } 10. Bxg5 { [%eval 0.15] } 10... Nh6?? { (0.15 → 2.12) Blunder. Rd8 was best. } { [%eval 2.12] } (10... Rd8 11. Bxd8) 11. Bxh6 { [%eval 1.36] } 11... Nf8?? { (1.36 → 4.46) Blunder. Rf8 was best. } { [%eval 4.46] } (11... Rf8 12. Bxf8) 12. Bxf8 { [%eval 3.98] } 12... Rxf8 { [%eval 5.68] } 13. Nh3 { [%eval 4.66] } 13... Kd7?! { (4.66 → 6.17) Inaccuracy. c6 was best. } { [%eval 6.17] } (13... c6 14. Kc4) 14. Kc4?? { (6.17 → 0.00) Blunder. f4 was best. } { [%eval 0.0] } (14. f4) 14... Rab8?? { (0.00 → Mate in 9) Checkmate is now unavoidable. c5 was best. } { [%eval #9] } (14... c5 15. Kxc5 Kd6 16. Kxd6 Rfc8 17. Kxe6 Rxc2 18. Kxf7 Rxa2 19. Rxa2 Rf8 20. Rxa7) 15. Kd5?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. Kb5 was best. } { [%eval #-7] } (15. Kb5 Rxb5 16. Ng5 Rxg5 17. h4 Rxg2 18. f3 Rxc2 19. Rab1 Rxa2 20. Rb8 Rxb8) 15... exd5 { [%eval #-7] } 16. exd5 { [%eval #-6] } 16... Rb1 { [%eval #-6] } 17. Raxb1 { [%eval #-5] } 17... Rb8 { [%eval #-5] } 18. Rxb8 { [%eval #-4] } 18... Kc8 { [%eval #-4] } 19. Rxc8 { [%eval #-3] } 19... a5 { [%eval #-3] } 20. Rxc7 { [%eval #-2] } 20... a4 { [%eval #-2] } 21. Rxf7 { [%eval #-1] } 21... a3 { [%eval #-1] } 22. Rxh7# { Game ends by variant rule. } 0-1