FEN
[Event "Aniketwarule Arena"]
[Site "https://lichess.org/SvDC26vg"]
[Date "2025.06.23"]
[Round "-"]
[White "Kidslearnchess"]
[Black "kiki2025"]
[Result "0-1"]
[GameId "SvDC26vg"]
[UTCDate "2025.06.23"]
[UTCTime "23:04:09"]
[WhiteElo "1652"]
[BlackElo "1746"]
[WhiteRatingDiff "-115"]
[BlackRatingDiff "+163"]
[Variant "Antichess"]
[TimeControl "360+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.13) Lost forced checkmate sequence. b5 was best. } { [%eval -0.13] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... g6?? { (-0.12 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. Nf3?? { (Mate in 16 → Mate in 13) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-13] } (4. Ba6 Rxh2 5. Rxh2 bxa6 6. a4 g5 7. Rh6 Bxh6 8. f4 gxf4) 4... Rxh2 { [%eval #-14] } 5. Rxh2 { [%eval #-12] } 5... Bh6?? { (Mate in 12 → 1.62) Lost forced checkmate sequence. g5 was best. } { [%eval 1.62] } (5... g5 6. Nxg5 Kf7 7. Nxf7 d5 8. Nxd8 Bf5 9. Nxb7 Bxc2 10. Qxc2 e6 11. Qxc7) 6. Rxh6 { [%eval 1.23] } 6... Nxh6 { [%eval 1.6] } 7. Ng5?? { (1.60 → Mate in 11) Checkmate is now unavoidable. g4 was best. } { [%eval #-11] } (7. g4 Nxg4) 7... Nc6?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. b5 was best. } { [%eval #11] } (7... b5 8. Bxb5 Bb7 9. Bxd7 Bxg2 10. Bxe8 Qxd2 11. Qxd2 Bh1 12. Bxg6 Nf5 13. Bxf5) 8. Nf7 { [%eval #12] } 8... Kxf7 { [%eval #11] } 9. Ba6 { [%eval #11] } 9... bxa6 { [%eval #10] } 10. Qh5 { [%eval #10] } 10... gxh5 { [%eval #9] } 11. f4?? { (Mate in 9 → -0.61) Lost forced checkmate sequence. b4 was best. } { [%eval -0.61] } (11. b4 Nxb4 12. a4 Nxc2 13. Ra2 Nxe1 14. Rb2 Nxg2 15. Rb8 Rxb8 16. Bb2 Rxb2) 11... Ne5 { [%eval -0.96] } 12. fxe5 { [%eval -0.6] } 12... d6 { [%eval -0.79] } 13. exd6 { [%eval -0.49] } 13... cxd6 { [%eval -0.71] } 14. Na3? { (-0.71 → -2.19) Mistake. a4 was best. } { [%eval -2.19] } (14. a4 Qa5) 14... Qa5 { [%eval -2.21] } 15. Nc4?? { (-2.21 → Mate in 10) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-10] } (15. Ke2 Qxa3) 15... Qxd2?? { (Mate in 10 → -2.11) Lost forced checkmate sequence. Qxa2 was best. } { [%eval -2.11] } (15... Qxa2 16. Rxa2 Bd7 17. Rxa6 d5 18. Rxh6 dxc4 19. Rxh5 c3 20. bxc3 e5 21. Rxe5) 16. Kxd2?? { (-2.11 → Mate in 9) Checkmate is now unavoidable. Nxd6 was best. } { [%eval #-9] } (16. Nxd6 exd6) 16... a5?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Be6 was best. } { [%eval 0.0] } (16... Be6 17. Nxd6 Bxa2 18. Rxa2 exd6 19. Rxa6 Rh8 20. Rxd6 Kf6 21. Rxf6 Rg8 22. Rxh6) 17. Nxa5?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Nxd6 was best. } { [%eval #-8] } (17. Nxd6 exd6 18. b4 axb4 19. Ba3 bxa3 20. g4 hxg4 21. c4 d5 22. cxd5 Ba6) 17... Bb7 { [%eval #-8] } 18. Nxb7 { [%eval #-7] } 18... Rd8?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. e5 was best. } { [%eval 0.0] } (18... e5 19. Nxd6 Nf5 20. Nxf5 h4 21. Nxh4 Kg6 22. Nxg6 Rd8 23. Nxe5 Rxd2 24. Bxd2) 19. Nxd8 { [%eval 0.3] } 19... e6?? { (0.30 → 3.74) Blunder. Kg7 was best. } { [%eval 3.74] } (19... Kg7 20. Nf7) 20. Nxf7 { [%eval 3.49] } 20... Nxf7 { [%eval 3.84] } 21. Ke3?! { (3.84 → 2.68) Inaccuracy. Ke2 was best. } { [%eval 2.68] } (21. Ke2 d5) 21... e5 { [%eval 3.06] } 22. Bd2?? { (3.06 → Mate in 5) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-5] } (22. Ke2 e4) 22... e4 { [%eval #-5] } 23. Kxe4 { [%eval #-4] } 23... d5 { [%eval #-4] } 24. Kxd5 { [%eval #-3] } 24... Ne5?? { (Mate in 3 → Mate in 13) Lost forced checkmate sequence. a5 was best. } { [%eval #13] } (24... a5 25. Bxa5 Nd8 26. Bxd8 h4 27. Bxh4#) 25. Kxe5 { [%eval #13] } 25... h4 { [%eval #12] } 26. Ke4?? { (Mate in 12 → Mate in 2) Lost forced checkmate sequence. g4 was best. } { [%eval #-2] } (26. g4 hxg3 27. Ba5 g2 28. Bb6 axb6 29. b3 b5 30. Rc1 b4 31. a3 bxa3) 26... h3 { [%eval #-2] } 27. gxh3 { [%eval #-1] } 27... a5 { [%eval #-1] } 28. Bxa5# { Game ends by variant rule. } 0-1