- Blind mode tutorial
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[Event "rated Three-check game"] [Site "https://lichess.org/Sv7LUmPb"] [Date "2021.03.09"] [White "TwoTwoOneB"] [Black "tap1234"] [Result "1-0"] [GameId "Sv7LUmPb"] [UTCDate "2021.03.09"] [UTCTime "04:45:49"] [WhiteElo "1330"] [BlackElo "1733"] [WhiteRatingDiff "+241"] [BlackRatingDiff "-347"] [Variant "Three-check"] [TimeControl "180+0"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3?! { (0.15 → -0.64) Inaccuracy. e4 was best. } { [%eval -0.64] } { A00 Van't Kruijs Opening } (1. e4 c5 2. Nf3 Nc6 3. Bc4 e6 4. O-O Nd4 5. Nxd4 cxd4) 1... e6?? { (-0.64 → 1.45) Blunder. Nf6 was best. } { [%eval 1.45] } (1... Nf6 2. Nc3 Nc6 3. d4 e5 4. d5 Bb4 5. Bd2 O-O 6. a3) 2. Qf3?? { (1.45 → -0.49) Blunder. Nf3 was best. } { [%eval -0.49] } (2. Nf3 Nc6 3. Nc3 d5 4. d4 Bb4 5. Bd2 Nf6 6. Bd3 Bxc3) 2... Nf6 { [%eval -0.66] } 3. Nc3 { [%eval -1.05] } 3... Bb4?! { (-1.05 → -0.28) Inaccuracy. Nc6 was best. } { [%eval -0.28] } (3... Nc6 4. Bb5) 4. Bb5? { (-0.28 → -1.43) Mistake. g4 was best. } { [%eval -1.43] } (4. g4 d5) 4... c6 { [%eval -1.56] } 5. Bc4?! { (-1.56 → -2.31) Inaccuracy. Bd3 was best. } { [%eval -2.31] } (5. Bd3 d5) 5... d5 { [%eval -2.65] } 6. Bb3 { [%eval -2.68] } 6... Nbd7 { [%eval -2.19] } 7. a3?! { (-2.19 → -2.97) Inaccuracy. Nge2 was best. } { [%eval -2.97] } (7. Nge2 O-O) 7... Ba5 { [%eval -2.78] } 8. Nh3 { [%eval -3.12] } 8... Ne5 { [%eval -2.57] } 9. Qg3 { [%eval -2.06] } 9... Nd3+?? { (-2.06 → 1.52) Blunder. Ng6 was best. } { [%eval 1.52] } (9... Ng6 10. O-O) 10. cxd3 { [%eval 1.63] } 10... d4 { [%eval 1.65] } 11. Qxg7 { [%eval 1.68] } 11... dxc3?? { (1.68 → 12.79) Blunder. Rf8 was best. } { [%eval 12.79] } (11... Rf8 12. Qh6) 12. Qxh8+ { [%eval 12.55] } 12... Ke7 { [%eval 12.96] } 13. Qxd8+ { [%eval 12.67] } 13... Kxd8 { [%eval 13.82] } 14. dxc3 { [%eval 14.08] } 14... Bxc3+ { [%eval 19.36] } 15. bxc3 { [%eval 16.52] } 15... Nd5?! { (16.52 → Mate in 6) Checkmate is now unavoidable. Ke8 was best. } { [%eval #6] } (15... Ke8 16. Nf4) 16. Ng5 { [%eval #5] } 16... Ke7 { [%eval #5] } 17. f4?! { (Mate in 5 → 22.70) Lost forced checkmate sequence. Bxd5 was best. } { [%eval 22.7] } (17. Bxd5 exd5 18. Nxh7 c5 19. e4 f6 20. Bf4 Be6 21. Bd6+) 17... Nxc3?! { (22.70 → Mate in 4) Checkmate is now unavoidable. Ke8 was best. } { [%eval #4] } (17... Ke8 18. Ne4) 18. Bb2 { [%eval #3] } 18... e5 { [%eval #3] } 19. Bxc3 { [%eval #2] } 19... f6 { [%eval #1] } 20. fxe5 { [%eval #1] } 20... fxe5 { [%eval #1] } 21. Bxe5 { [%eval #1] } 21... Bg4 { [%eval #1] } 22. Bf6+ { Game ends by variant rule. } 1-0