FEN
[Event "rated rapid game"]
[Site "https://lichess.org/SuPjVmth"]
[Date "2026.04.14"]
[Round "-"]
[White "OIShormavu_mayur"]
[Black "IlkleyD"]
[Result "0-1"]
[GameId "SuPjVmth"]
[UTCDate "2026.04.14"]
[UTCTime "09:38:50"]
[WhiteElo "734"]
[BlackElo "845"]
[WhiteRatingDiff "-12"]
[BlackRatingDiff "+18"]
[Variant "Standard"]
[TimeControl "600+5"]
[ECO "C20"]
[Opening "King's Pawn Game: Wayward Queen Attack"]
[Termination "Time forfeit"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Qh5 { [%eval -0.25] } { C20 King's Pawn Game: Wayward Queen Attack } 2... d5? { (-0.25 → 0.93) Mistake. d6 was best. } { [%eval 0.93] } (2... d6 3. Bc4 g6 4. Qd1 Bg7 5. Nf3 Nc6 6. O-O Nf6 7. d3) 3. Qxe5+ { [%eval 0.92] } 3... Ne7 { [%eval 0.92] } 4. exd5 { [%eval 1.01] } 4... f6 { [%eval 1.22] } 5. Qc3?! { (1.22 → 0.26) Inaccuracy. Qh5+ was best. } { [%eval 0.26] } (5. Qh5+ g6 6. Qe2 Qxd5 7. Nc3 Qa5 8. Qb5+ Qxb5 9. Nxb5 Na6 10. Bc4 Nc6) 5... Nxd5 { [%eval 0.35] } 6. Bb5+?? { (0.35 → -3.66) Blunder. Qf3 was best. } { [%eval -3.66] } (6. Qf3 Nc6 7. Bb5 Nb4 8. Ba4 Bd7 9. Ne2 Ne5 10. Bxd7+ Qxd7) 6... c6 { [%eval -3.59] } 7. Qd3 { [%eval -3.84] } 7... cxb5 { [%eval -3.88] } 8. Qxb5+ { [%eval -3.82] } 8... Nc6 { [%eval -3.79] } 9. h4 { [%eval -4.51] } 9... Bb4 { [%eval -3.87] } 10. Qa5?? { (-3.87 → -8.97) Blunder. Nc3 was best. } { [%eval -8.97] } (10. Nc3 Be6 11. Qxb7 Nde7 12. Qa6 Nd4 13. Nge2 Nxc2+ 14. Kd1 Bf5 15. Qa4+ Kf8) 10... Nxa5 { [%eval -8.79] } 11. Rh3 { [%eval -9.28] } 11... O-O { [%eval -9.24] } 12. Rd3 { [%eval -9.84] } 12... g5 { [%eval -7.89] } 13. c3 { [%eval -8.81] } 13... gxh4 { [%eval -8.16] } 14. cxb4 { [%eval -8.42] } 14... Nc4 { [%eval -7.56] } 15. b5 { [%eval -8.59] } 15... a6 { [%eval -7.38] } 16. b6 { [%eval -8.82] } 16... Bf5 { [%eval -8.89] } 17. Rb3 { [%eval -9.0] } 17... Ndxb6 { [%eval -8.78] } 18. d4 { [%eval -8.27] } 18... Qxd4 { [%eval -7.99] } 19. Rb4? { (-7.99 → Mate in 8) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-8] } (19. Ne2 Qd5 20. Nf4 Rfe8+ 21. Be3 Qd4 22. Ne2 Qd8 23. Bh6 Bg4 24. Nc3 Qd3) 19... Nd5? { (Mate in 8 → -9.19) Lost forced checkmate sequence. Rae8+ was best. } { [%eval -9.19] } (19... Rae8+ 20. Be3 Rxe3+ 21. fxe3 Qxe3+ 22. Ne2 Re8 23. Kf1 Qxe2+ 24. Kg1 Qe1+ 25. Kh2) 20. Rxb7? { (-9.19 → Mate in 7) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-7] } (20. Nc3 Rfe8+ 21. Kf1 Bd3+ 22. Nge2 Bxe2+ 23. Kg1 Nxb4 24. Bh6 Bg4 25. Rf1 Nd3) 20... Bc8? { (Mate in 7 → -8.26) Lost forced checkmate sequence. Rfe8+ was best. } { [%eval -8.26] } (20... Rfe8+ 21. Re7 Rxe7+ 22. Ne2 Rxe2+ 23. Kxe2 Re8+ 24. Be3 Rxe3+ 25. fxe3 Qxe3+ 26. Kf1) 21. Rb3? { (-8.26 → Mate in 13) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-13] } (21. Ne2 Re8 22. Be3 Qxe3 23. fxe3 Bxb7 24. e4 Rxe4 25. Nd2 Nxd2 26. Kxd2 Rd8) 21... Nf4? { (Mate in 13 → -8.01) Lost forced checkmate sequence. Re8+ was best. } { [%eval -8.01] } (21... Re8+ 22. Be3 Ndxe3 23. Rxe3 Nxe3 24. Nc3 Ng4+ 25. Nge2 Qxf2+ 26. Kd2 Qe3+ 27. Ke1) 22. g3? { (-8.01 → Mate in 7) Checkmate is now unavoidable. Bxf4 was best. } { [%eval #-7] } (22. Bxf4 Nxb2 23. Na3 Nd3+ 24. Rxd3 Qxd3 25. Rd1 Re8+ 26. Be3 Qc3+ 27. Kf1 Bg4) 22... hxg3? { (Mate in 7 → -7.87) Lost forced checkmate sequence. Re8+ was best. } { [%eval -7.87] } (22... Re8+ 23. Be3 Nxe3 24. fxe3 Rxe3+ 25. Rxe3 Qxe3+ 26. Kd1 Bg4+ 27. Nf3 Qe2+ 28. Kc1) 23. fxg3? { (-7.87 → Mate in 1) Checkmate is now unavoidable. Rxg3+ was best. } { [%eval #-1] } (23. Rxg3+ Kh8 24. Bxf4 Re8+ 25. Be3 Qxb2 26. Kf1 Nxe3+ 27. Rxe3 Qc1+ 28. Ke2 Qc4+) 23... Ng2+? { (Mate in 1 → -8.78) Lost forced checkmate sequence. Qxg1# was best. } { [%eval -8.78] } { White left the game. } (23... Qxg1#) 0-1