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[Event "rated Atomic game"] [Site "https://lichess.org/SsoR1g6T"] [Date "2025.03.02"] [White "Niraimagizh1"] [Black "code_Physic"] [Result "0-1"] [GameId "SsoR1g6T"] [UTCDate "2025.03.02"] [UTCTime "09:25:33"] [WhiteElo "878"] [BlackElo "1322"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+2"] [Variant "Atomic"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 3.75] } 1... f6 { [%eval 3.56] } 2. e3?! { (3.56 → 2.31) Inaccuracy. Nc3 was best. } { [%eval 2.31] } (2. Nc3 c6 3. e3 e6 4. Nd4 Nh6 5. Ncb5 Ng4 6. f4 cxb5) 2... Nc6?? { (2.31 → Mate in 5) Checkmate is now unavoidable. d5 was best. } { [%eval #5] } (2... d5 3. Nc3 b5 4. Ng5 fxg5 5. Qh5+ g6 6. Qe5 Be6 7. g4) 3. Bc4?? { (Mate in 5 → -1.12) Lost forced checkmate sequence. Ne5 was best. } { [%eval -1.12] } (3. Ne5 fxe5 4. Qh5+ g6 5. Qd5 d6 6. Qf7+ Kd7 7. Qxe7#) 3... e6?? { (-1.12 → 0.74) Blunder. d5 was best. } { [%eval 0.74] } (3... d5 4. Bb5 e5 5. Nh4 Bb4 6. c3 Nh6 7. Nf5 Bxf5 8. h3) 4. Nc3?? { (0.74 → -2.53) Blunder. Bb5 was best. } { [%eval -2.53] } (4. Bb5 h5 5. Nh4 Nh6 6. Nc3 Ng4 7. f3 Nf2 8. O-O d5) 4... a6?? { (-2.53 → 1.00) Blunder. Bb4 was best. } { [%eval 1.0] } (4... Bb4 5. Bb5) 5. a3?? { (1.00 → -1.67) Blunder. Ne5 was best. } { [%eval -1.67] } (5. Ne5 fxe5) 5... Nh6?? { (-1.67 → 3.12) Blunder. Bb4 was best. } { [%eval 3.12] } (5... Bb4 6. Bb5 g6 7. O-O Nh6 8. g4 d5 9. Ba4 Bxa3 10. Nb5 axb5 11. Ne1) 6. h3?? { (3.12 → -3.12) Blunder. Ne5 was best. } { [%eval -3.12] } (6. Ne5 fxe5 7. Qh5+ g6 8. Qg5 Qxg5 9. Ne4 Bg7 10. f4 O-O 11. Ng5 h6) 6... Nf5?? { (-3.12 → 6.93) Blunder. Ng4 was best. } { [%eval 6.93] } (6... Ng4) 7. g4?? { (6.93 → -3.61) Blunder. Ne5 was best. } { [%eval -3.61] } (7. Ne5 d5 8. Nf7 Qe7 9. Nd6+ Qxd6 10. Be2 Nh4 11. d3 Nxg2 12. Bh5+ g6) 7... Nxe3?? { (-3.61 → -1.32) Blunder. d5 was best. } { [%eval -1.32] } (7... d5 8. Bb5) 8. Qf3?? { (-1.32 → -5.62) Blunder. Bb5 was best. } { [%eval -5.62] } (8. Bb5 f5) 8... f5 { [%eval -5.44] } 9. gxf5?! { (-5.44 → -8.66) Inaccuracy. g5 was best. } { [%eval -8.66] } (9. g5 Bc5 10. Qxc6 d5 11. Ba2 f4 12. f3 c6 13. Ne4 dxe4 14. d4 O-O) 9... Qf6?? { (-8.66 → Mate in 4) Checkmate is now unavoidable. Bc5 was best. } { [%eval #4] } (9... Bc5 10. d4 Qh4 11. Kd1 Qf4 12. Qxf4 Bxd4 13. Bg5 Nd4 14. c3 Nf3 15. Be7) 10. Qxf6?? { (Mate in 4 → -8.44) Lost forced checkmate sequence. Bxe6 was best. } { [%eval -8.44] } (10. Bxe6 Bc5 11. d4 d5 12. Qf7+ Kd8 13. Qxc7#) 10... Bc5 { [%eval -8.05] } 11. Kd1? { (-8.05 → Mate in 3) Checkmate is now unavoidable. d4 was best. } { [%eval #-3] } (11. d4 Bxd4 12. Bg5 Nd4 13. f3 e5 14. a4 d6 15. b4 Kf7 16. Be7 g5) 11... Be3?? { (Mate in 3 → -5.57) Lost forced checkmate sequence. Nd4 was best. } { [%eval -5.57] } (11... Nd4 12. Ke1 Nf3+ 13. Ke2 Nxd2#) 12. dxe3 { [%eval -5.87] } 12... O-O?? { (-5.87 → 0.46) Blunder. Nd4 was best. } { [%eval 0.46] } (12... Nd4 13. Ke1 Nxc2 14. f4 b5 15. Be2 Rf8 16. Bf3 d5 17. Rg1 e5 18. f5) 13. Rg1?? { (0.46 → -1.69) Blunder. Ne4 was best. } { [%eval -1.69] } (13. Ne4) 13... g6?? { (-1.69 → 0.68) Blunder. Rxf2 was best. } { [%eval 0.68] } (13... Rxf2) 14. Bh6?? { (0.68 → -2.45) Blunder. Ne4 was best. } { [%eval -2.45] } (14. Ne4 Nd4) 14... Rf3 { [%eval -2.84] } 15. Rg3?? { (-2.84 → Mate in 2) Checkmate is now unavoidable. Na4 was best. } { [%eval #-2] } (15. Na4 b5 16. Bd3 Nd4 17. c3 bxa4 18. Be4 Rxf2 19. Bb7 Nb3 20. Rb1 Nd2) 15... Rxf2?? { (Mate in 2 → Mate in 4) Lost forced checkmate sequence. Nd4 was best. } { [%eval #4] } (15... Nd4 16. Ke1 Rxf2#) 16. Kd2?? { (Mate in 4 → 1.06) Lost forced checkmate sequence. Ne4 was best. } { [%eval 1.06] } (16. Ne4 Nd4 17. c3 b5 18. Nf6+ Kf7 19. Bxe6#) 16... d5?? { (1.06 → Mate in 3) Checkmate is now unavoidable. Nd4 was best. } { [%eval #3] } (16... Nd4 17. Ke3 Nf5+ 18. Bxe6 d5 19. Kf2 Bg4 20. hxg4 Re8 21. Kg3 g5 22. Re1) 17. Rf1 { [%eval #2] } 17... Nd4 { [%eval #2] } 18. Rf8+?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Bxd5 was best. } { [%eval #-1] } (18. Bxd5 b6 19. Rf8#) 18... Nxc2# { Game ends by variant rule. } 0-1