FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/SpdIFyeq"]
[Date "2024.10.21"]
[Round "-"]
[White "OISCVR_KXAXLXYXAXN"]
[Black "lichess AI level 1"]
[Result "0-1"]
[GameId "SpdIFyeq"]
[UTCDate "2024.10.21"]
[UTCTime "12:43:51"]
[WhiteElo "1500"]
[BlackElo "?"]
[Variant "Antichess"]
[TimeControl "10800+180"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c4 { [%eval -0.11] } 1... d5 { [%eval 0.11] } 2. cxd5 { [%eval 0.13] } 2... Qxd5 { [%eval 0.04] } 3. d4?? { (0.04 → Mate in 13) Checkmate is now unavoidable. g4 was best. } { [%eval #-13] } (3. g4 Bxg4 4. Qa4 Bxe2 5. Nxe2 Qxh1 6. Qxe8 Qxf1 7. Qxf7 Qxe1) 3... Qxd4?? { (Mate in 13 → 0.00) Lost forced checkmate sequence. Qxg2 was best. } { [%eval 0.0] } (3... Qxg2 4. Bxg2 Bd7 5. Bxb7 Bf5 6. Bxa8 Bxb1 7. Rxb1 g5 8. Bxg5 e5 9. dxe5) 4. Qxd4 { [%eval 0.04] } 4... e6?? { (0.04 → Mate in 12) Checkmate is now unavoidable. g6 was best. } { [%eval #12] } (4... g6 5. Qxa7 Rxa7 6. Bh6 Nxh6 7. g3 Rxa2 8. Rxa2 Kd8 9. Kd2) 5. Qxa7 { [%eval #13] } 5... Rxa7 { [%eval #12] } 6. Bh6 { [%eval #12] } 6... Nxh6 { [%eval #11] } 7. Nf3?? { (Mate in 11 → -4.01) Lost forced checkmate sequence. b4 was best. } { [%eval -4.01] } (7. b4 Bxb4 8. h4 Bxe1 9. h5 Bxf2 10. Na3 Bxg1 11. Rxg1 Rxa3 12. Rc1 Rxa2) 7... Rxa2 { [%eval -4.25] } 8. Rxa2 { [%eval -3.56] } 8... Nf5?? { (-3.56 → Mate in 10) Checkmate is now unavoidable. Ba3 was best. } { [%eval #10] } (8... Ba3) 9. e4?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Nh4 was best. } { [%eval #-10] } (9. Nh4 Nxh4 10. Ra8 Nxg2 11. Rxb8 Nxe1 12. Rxb7 Bxb7 13. e4 Bxe4 14. Nd2 Bxh1) 9... Bb4?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Nh4 was best. } { [%eval #11] } (9... Nh4 10. Nxh4 b5 11. Bxb5 e5 12. Bxe8 Bg4 13. Bxf7 Na6 14. Rxa6 c6 15. Rxc6) 10. exf5 { [%eval #11] } 10... exf5 { [%eval #9] } 11. Ng5 { [%eval #10] } 11... Bxe1 { [%eval #9] } 12. Nxh7 { [%eval #9] } 12... Bxf2 { [%eval #7] } 13. g3?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. Be2 was best. } { [%eval #-9] } (13. Be2 Rxh7 14. Rd1 Rxh2 15. g4 fxg4 16. Bxg4 Bxg4 17. Nd2 Bxd1 18. Ra4 Bxa4) 13... Bxg3 { [%eval #-9] } 14. hxg3 { [%eval #-8] } 14... Rxh7 { [%eval #-8] } 15. Rxh7 { [%eval #-7] } 15... c5 { [%eval #-8] } 16. Rxg7 { [%eval #-7] } 16... Kd7 { [%eval #-7] } 17. Rxf7 { [%eval #-6] } 17... c4 { [%eval #-6] } 18. Rxd7 { [%eval #-5] } 18... Bxd7 { [%eval #-5] } 19. Bxc4 { [%eval #-4] } 19... Ba4 { [%eval #-4] } 20. Rxa4 { [%eval #-3] } 20... f4 { [%eval #-3] } 21. gxf4 { [%eval #-2] } 21... Nd7?? { (Mate in 2 → 1.78) Lost forced checkmate sequence. Na6 was best. } { [%eval 1.78] } (21... Na6 22. Rxa6 bxa6 23. Bxa6#) 22. Ba6?? { (1.78 → Mate in 2) Checkmate is now unavoidable. Bg8 was best. } { [%eval #-2] } (22. Bg8 Nb8) 22... bxa6 { [%eval #-2] } 23. Rxa6 { [%eval #-1] } 23... Nf8?? { (Mate in 1 → Mate in 4) Lost forced checkmate sequence. Ne5 was best. } { [%eval #4] } (23... Ne5 24. fxe5#) 24. f5?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. Re6 was best. } { [%eval #-1] } (24. Re6 Nxe6 25. Nc3 Nxf4 26. Nd5 Nxd5 27. b4 Nxb4#) 24... Nd7?? { (Mate in 1 → Mate in 13) Lost forced checkmate sequence. Ne6 was best. } { [%eval #13] } (24... Ne6 25. fxe6#) 25. Ra7?? { (Mate in 13 → 5.96) Lost forced checkmate sequence. Rf6 was best. } { [%eval 5.96] } (25. Rf6 Nxf6 26. b4 Nd7 27. f6 Nxf6 28. b5 Nd7 29. Nc3 Nb8 30. b6 Nc6) 25... Nf8 { [%eval 5.25] } 26. Nc3?? { (5.25 → Mate in 1) Checkmate is now unavoidable. Rd7 was best. } { [%eval #-1] } (26. Rd7) 26... Nh7 { [%eval #-1] } 27. Rxh7# { Game ends by variant rule. } 0-1