- Blind mode tutorial
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[Event "rated rapid game"] [Site "https://lichess.org/SpKy88NK"] [Date "2025.12.25"] [Round "-"] [White "classiccowl"] [Black "BauerA1"] [Result "1/2-1/2"] [GameId "SpKy88NK"] [UTCDate "2025.12.25"] [UTCTime "23:28:28"] [WhiteElo "1050"] [BlackElo "1051"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+0"] [Variant "Standard"] [TimeControl "600+5"] [ECO "C20"] [Opening "King's Pawn Game: Napoleon Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Qf3 { [%eval -0.14] } { C20 King's Pawn Game: Napoleon Attack } 2... Nf6 { [%eval -0.11] } 3. Nc3 { [%eval -0.46] } 3... Bb4 { [%eval 0.06] } 4. b3?! { (0.06 → -0.67) Inaccuracy. a3 was best. } { [%eval -0.67] } (4. a3 Ba5 5. Bc4 c6 6. Nge2 O-O 7. O-O d6 8. h3 Be6) 4... Bxc3?! { (-0.67 → 0.21) Inaccuracy. O-O was best. } { [%eval 0.21] } (4... O-O 5. Nge2 c6 6. g4 d5 7. g5 Nxe4 8. Nxe4 dxe4 9. Qxe4) 5. dxc3 { [%eval 0.2] } 5... O-O { [%eval 0.6] } 6. Bg5 { [%eval 0.31] } 6... h6 { [%eval 0.61] } 7. Bxf6 { [%eval 0.67] } 7... Qxf6 { [%eval 0.67] } 8. O-O-O?! { (0.67 → -0.20) Inaccuracy. Qxf6 was best. } { [%eval -0.2] } (8. Qxf6 gxf6) 8... Qxf3 { [%eval -0.25] } 9. Nxf3 { [%eval -0.28] } 9... d6 { [%eval -0.34] } 10. c4 { [%eval -0.14] } 10... Nc6 { [%eval 0.11] } 11. c5 { [%eval 0.13] } 11... dxc5 { [%eval 0.1] } 12. Rd5 { [%eval 0.2] } 12... b6 { [%eval 0.19] } 13. Nxe5 { [%eval 0.07] } 13... Nxe5 { [%eval 0.07] } 14. Rxe5 { [%eval 0.03] } 14... Bb7? { (0.03 → 1.14) Mistake. Be6 was best. } { [%eval 1.14] } (14... Be6 15. f3) 15. c3?! { (1.14 → 0.18) Inaccuracy. Re7 was best. } { [%eval 0.18] } (15. Re7) 15... Rae8 { [%eval 0.15] } 16. Rxe8 { [%eval 0.24] } 16... Rxe8 { [%eval 0.21] } 17. f3 { [%eval 0.24] } 17... Bc6 { [%eval 0.15] } 18. b4 { [%eval -0.08] } 18... cxb4 { [%eval 0.0] } 19. cxb4 { [%eval 0.0] } 19... Bd7 { [%eval 0.0] } 20. Bd3 { [%eval -0.02] } 20... Be6 { [%eval 0.02] } 21. Bb5 { [%eval 0.0] } 21... Rd8 { [%eval 0.0] } 22. Rd1?? { (0.00 → -2.72) Blunder. Kc2 was best. } { [%eval -2.72] } (22. Kc2 Kf8 23. Kc3 c6 24. Bxc6 Rc8 25. b5 Bd7 26. Kd3 Bxc6 27. bxc6 Rxc6) 22... Rxd1+ { [%eval -2.62] } 23. Kxd1 { [%eval -2.59] } 23... Bxa2 { [%eval -2.64] } 24. Kc2 { [%eval -2.62] } 24... a5?? { (-2.62 → -0.02) Blunder. Kf8 was best. } { [%eval -0.02] } (24... Kf8) 25. Kb2 { [%eval -0.06] } 25... Be6 { [%eval -0.11] } 26. Ka3?? { (-0.11 → -3.54) Blunder. bxa5 was best. } { [%eval -3.54] } (26. bxa5) 26... axb4+ { [%eval -3.54] } 27. Kxb4 { [%eval -3.53] } 27... Ba2 { [%eval -3.04] } 28. Bc4 { [%eval -3.82] } 28... Bxc4 { [%eval -3.79] } 29. Kxc4 { [%eval -3.68] } 29... c5 { [%eval -4.2] } 30. Kd5 { [%eval -4.13] } 30... Kf8 { [%eval -3.95] } 31. Kc6? { (-3.95 → -7.48) Mistake. f4 was best. } { [%eval -7.48] } (31. f4 h5 32. Kc4 Ke7 33. Kd5 f6 34. Kc4 Ke6 35. Kb5 Kd6 36. Ka4 Kc6) 31... c4 { [%eval -7.63] } 32. Kxb6 { [%eval -7.47] } 32... c3 { [%eval -8.09] } 33. e5 { [%eval -8.18] } 33... c2 { [%eval -8.1] } 34. Kc6 { [%eval -8.12] } 34... c1=Q+ { [%eval -8.27] } 35. Kd6 { [%eval -38.87] } 35... Qh1 { [%eval -8.58] } 36. e6 { [%eval -61.69] } 36... fxe6 { [%eval -74.99] } 37. Kxe6?! { (-74.99 → Mate in 14) Checkmate is now unavoidable. g4 was best. } { [%eval #-14] } (37. g4 Qxh2+ 38. Kc6 Qf4 39. Kb6 Qxf3 40. g5 Qe3+ 41. Kb5 Qxg5+ 42. Kb4 Qf4+) 37... Qxg2 { [%eval #-13] } 38. Kf5 { [%eval #-10] } 38... Qxh2 { [%eval #-9] } 39. Kg6 { [%eval #-4] } 39... h5 { [%eval #-8] } 40. Kh7 { [%eval #-2] } 40... Qf4 { [%eval #-3] } 41. Kg6 { [%eval #-3] } 41... h4 { [%eval #-4] } 42. Kh5 { [%eval #-4] } 42... h3 { [%eval #-3] } 43. Kg6 { [%eval #-3] } 43... h2 { [%eval #-2] } 44. Kh7 { [%eval #-1] } 44... Qxf3 { [%eval #-2] } 45. Kg6 { [%eval #-2] } 45... Qe4+ { [%eval #-3] } 46. Kg5 { [%eval #-3] } 46... h1=R?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Ke8 was best. } { [%eval 0.0] } { Draw by stalemate. } (46... Ke8 47. Kh5 h1=Q+ 48. Kg5 Qhh4#) 1/2-1/2