FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/SnACBoqp"]
[Date "2026.01.25"]
[Round "-"]
[White "Pueblo420x"]
[Black "potterhead_taurus"]
[Result "0-1"]
[GameId "SnACBoqp"]
[UTCDate "2026.01.25"]
[UTCTime "13:45:12"]
[WhiteElo "1164"]
[BlackElo "1099"]
[WhiteRatingDiff "-23"]
[BlackRatingDiff "+141"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... e5?? { (2.49 → 6.34) Blunder. b5 was best. } { [%eval 6.34] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 4.85] } 2... bxa6 { [%eval 2.89] } 3. d4?! { (2.89 → 2.00) Inaccuracy. Qh5 was best. } { [%eval 2.0] } (3. Qh5 Qf6 4. Qxh7 Rxh7 5. a4 Qxf2 6. Kxf2 Rxh2 7. Rxh2 Ba3) 3... exd4 { [%eval 0.95] } 4. exd4?? { (0.95 → Mate in 13) Checkmate is now unavoidable. Qxd4 was best. } { [%eval #-13] } (4. Qxd4 Ba3 5. Qxg7 Bxb2 6. Qxh8 Bxa1 7. Qxa1 Nc6 8. Qe5 Nxe5) 4... Ba3 { [%eval #-13] } 5. Nxa3 { [%eval #-12] } 5... c5 { [%eval #-15] } 6. dxc5 { [%eval -0.73] } 6... d6?? { (-0.73 → 3.12) Blunder. Qf6 was best. } { [%eval 3.12] } (6... Qf6 7. Qxd7) 7. cxd6 { [%eval 3.3] } 7... Qxd6 { [%eval 3.27] } 8. Qxd6 { [%eval 2.22] } 8... Nc6? { (2.22 → 4.51) Mistake. Bh3 was best. } { [%eval 4.51] } (8... Bh3 9. Qxa6) 9. Qxc6 { [%eval 3.35] } 9... Bh3?? { (3.35 → Mate in 11) Checkmate is now unavoidable. Bd7 was best. } { [%eval #11] } (9... Bd7 10. Qxd7) 10. Nxh3?? { (Mate in 11 → Mate in 8) Lost forced checkmate sequence. Qxa8 was best. } { [%eval #-8] } (10. Qxa8 Bxg2 11. Qxe8 Bxh1 12. Qxg8 Rxg8 13. Bh6 gxh6 14. Nc4 Rxg1 15. Ke2 Rxa1) 10... Rc8?? { (Mate in 8 → 8.86) Lost forced checkmate sequence. Ke7 was best. } { [%eval 8.86] } (10... Ke7 11. Qxa8 Kd8 12. Qxd8 Ne7 13. Qxe7 h5 14. Qxa7 f5 15. Qxg7 a5 16. Qxh8) 11. Qxe8 { [%eval 9.97] } 11... Rxe8? { (9.97 → Mate in 12) Checkmate is now unavoidable. Rxc2 was best. } { [%eval #12] } (11... Rxc2 12. Qxg8) 12. Bh6 { [%eval #12] } 12... Rxe1 { [%eval #12] } 13. Rhxe1 { [%eval #12] } 13... Nxh6 { [%eval #8] } 14. Re6 { [%eval #9] } 14... fxe6 { [%eval #8] } 15. Nb5 { [%eval #9] } 15... axb5 { [%eval #8] } 16. a4?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. g4 was best. } { [%eval #-6] } (16. g4 Nxg4 17. f3 Nxh2 18. b4 Nxf3 19. Re1 Nxe1 20. Nf4 Nxc2 21. Nxe6 Nxb4) 16... bxa4 { [%eval #-6] } 17. Rxa4 { [%eval #-5] } 17... a5 { [%eval #-6] } 18. Rxa5 { [%eval #-5] } 18... Ra8 { [%eval #-5] } 19. Rxa8 { [%eval #-4] } 19... Ng8 { [%eval #-4] } 20. Rxg8 { [%eval #-3] } 20... h5?? { (Mate in 3 → 2.15) Lost forced checkmate sequence. e5 was best. } { [%eval 2.15] } (20... e5 21. Rxg7 e4 22. Rxh7 e3 23. fxe3#) 21. Rxg7 { [%eval 2.91] } 21... h4?? { (2.91 → 7.58) Blunder. e5 was best. } { [%eval 7.58] } (21... e5) 22. Rg3?? { (7.58 → 0.84) Blunder. b4 was best. } { [%eval 0.84] } (22. b4 e5) 22... hxg3 { [%eval 0.75] } 23. fxg3 { [%eval 0.3] } 23... e5 { [%eval 1.1] } 24. Nf4?? { (1.10 → Mate in 1) Checkmate is now unavoidable. g4 was best. } { [%eval #-1] } (24. g4 e4) 24... exf4 { [%eval #-1] } 25. gxf4# { Game ends by variant rule. } 0-1