FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/SjA5bBOv"]
[Date "2026.05.16"]
[Round "-"]
[White "oktay1907"]
[Black "cts112625"]
[Result "0-1"]
[GameId "SjA5bBOv"]
[UTCDate "2026.05.16"]
[UTCTime "10:54:19"]
[WhiteElo "1500"]
[BlackElo "1500"]
[WhiteRatingDiff "-242"]
[BlackRatingDiff "+246"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. f4 { [%eval #17] } 2... exf4 { [%eval #16] } 3. g3?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b4 was best. } { [%eval #-16] } (3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxe1 6. Qxh7 Rxh7 7. Bxf4 Rxh2) 3... fxg3 { [%eval #-16] } 4. hxg3 { [%eval #-14] } 4... Qh4 { [%eval #-14] } 5. Rxh4 { [%eval #-13] } 5... Nh6?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. b5 was best. } { [%eval #13] } (5... b5 6. Bxb5 d6 7. Bxe8 a6 8. Bxf7 a5 9. Bxg8 Rxg8 10. Rxh7 g5 11. Rxc7) 6. Rxh6 { [%eval #13] } 6... gxh6 { [%eval #12] } 7. Nc3?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. b4 was best. } { [%eval #-12] } (7. b4 Bxb4 8. d3 Bxe1 9. Bxh6 Bxg3 10. e5 Bxe5 11. Be3 Bxa1 12. Bxa7 Rxa7) 7... d5 { [%eval #-12] } 8. Nxd5 { [%eval #-10] } 8... f6 { [%eval #-11] } 9. Nxf6 { [%eval #-10] } 9... Bg4?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. b5 was best. } { [%eval #12] } (9... b5 10. Nxh7 Rxh7 11. Bxb5 Be7 12. Bxe8 Bg4 13. Qxg4 Nc6 14. Bxc6 Rg8 15. Qxg8) 10. Qxg4?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. Nxe8 was best. } { [%eval #-9] } (10. Nxe8 Bxd1 11. Nxc7 Bxc2 12. Nxa8 Bxe4 13. b4 Bxb4 14. d4 Bxe1 15. Bxh6 Bxg3) 10... Rg8?? { (Mate in 9 → Mate in 13) Lost forced checkmate sequence. b5 was best. } { [%eval #13] } (10... b5 11. Bxb5 Be7 12. Bxe8 Rxe8 13. Nxh7 Rg8 14. Qxg8 Nd7 15. Qxa8 a6 16. Qxa6) 11. Nxe8 { [%eval #13] } 11... Rxg4 { [%eval #12] } 12. Nxc7 { [%eval #12] } 12... Rxe4 { [%eval #11] } 13. Nxa8 { [%eval #11] } 13... Rxe1 { [%eval #10] } 14. Rb1?? { (Mate in 10 → 4.44) Lost forced checkmate sequence. b4 was best. } { [%eval 4.44] } (14. b4 Bxb4 15. Nh3 Rxc1 16. Rxc1 Bxd2 17. a3 Bxc1 18. c4 Bxa3 19. c5 Bxc5) 14... Rxc1 { [%eval 4.53] } 15. Rxc1 { [%eval 3.61] } 15... Ba3 { [%eval 3.8] } 16. bxa3 { [%eval 3.42] } 16... Nc6?? { (3.42 → Mate in 8) Checkmate is now unavoidable. h5 was best. } { [%eval #8] } (16... h5 17. Nb6 axb6 18. g4 hxg4 19. Bb5 h5 20. Re1 Nc6 21. Bxc6 bxc6 22. c4) 17. Ba6 { [%eval #8] } 17... bxa6 { [%eval #7] } 18. Nb6 { [%eval #8] } 18... axb6 { [%eval #7] } 19. d3?? { (Mate in 7 → 5.92) Lost forced checkmate sequence. d4 was best. } { [%eval 5.92] } (19. d4 Nxd4 20. Rd1 Nxc2 21. Ne2 Nxa3 22. Rb1 Nxb1 23. Nc3 Nxc3 24. g4 Nxa2) 19... Nb4?! { (5.92 → 9.91) Inaccuracy. Nb8 was best. } { [%eval 9.91] } (19... Nb8 20. Nf3 a5 21. d4 h5 22. Nh4 Nd7 23. d5 Ne5 24. d6 a4 25. Rd1) 20. axb4 { [%eval 7.0] } 20... a5?? { (7.00 → Mate in 15) Checkmate is now unavoidable. h5 was best. } { [%eval #15] } (20... h5 21. b5 axb5 22. Nf3 h4 23. gxh4 b4 24. h5 b5 25. d4 b3 26. axb3) 21. bxa5 { [%eval #15] } 21... bxa5 { [%eval 5.8] } 22. Rb1 { [%eval 5.94] } 22... h5 { [%eval 7.46] } 23. Rb4?? { (7.46 → -0.77) Blunder. Nf3 was best. } { [%eval -0.77] } (23. Nf3 a4 24. c4 a3 25. c5 h4 26. Nxh4 h5 27. g4 hxg4 28. Ng6 g3) 23... axb4 { [%eval -0.3] } 24. c3? { (-0.30 → -1.80) Mistake. Nf3 was best. } { [%eval -1.8] } (24. Nf3 b3 25. cxb3 h4 26. Nxh4 h6 27. Nf3 h5 28. g4 hxg4 29. Nd2 g3) 24... bxc3 { [%eval -1.22] } 25. Nh3?? { (-1.22 → Mate in 12) Checkmate is now unavoidable. g4 was best. } { [%eval #-12] } (25. g4) 25... h4 { [%eval #-12] } 26. gxh4 { [%eval #-11] } 26... c2 { [%eval #-11] } 27. d4 { [%eval #-5] } 27... c1=Q?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. c1=R was best. } { [%eval #4] } (27... c1=R 28. Ng1 Rxg1 29. h5 h6 30. a4 Rb1 31. d5 Rb5 32. axb5#) 28. d5?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. Ng1 was best. } { [%eval #-2] } (28. Ng1 Qxg1 29. h5 Qxd4 30. a4 Qxa4 31. h6 Qd4#) 28... Qg5 { [%eval #-2] } 29. Nxg5 { [%eval #-1] } 29... h6?? { (Mate in 1 → -0.07) Lost forced checkmate sequence. h5 was best. } { [%eval -0.07] } (29... h5 30. d6#) 30. d6?? { (-0.07 → Mate in 1) Checkmate is now unavoidable. h5 was best. } { [%eval #-1] } (30. h5 hxg5 31. h6 g4 32. h7 g3 33. h8=Q g2 34. Qe5 g1=K 35. Qe8 Kh2) 30... hxg5 { [%eval #-1] } 31. hxg5# { Game ends by variant rule. } 0-1
