FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/SfJblnF6"]
[Date "2020.05.24"]
[Round "-"]
[White "H1234567"]
[Black "Tentagleman"]
[Result "1-0"]
[GameId "SfJblnF6"]
[UTCDate "2020.05.24"]
[UTCTime "15:55:43"]
[WhiteElo "1311"]
[BlackElo "1393"]
[WhiteRatingDiff "+40"]
[BlackRatingDiff "-149"]
[Variant "Antichess"]
[TimeControl "15+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.49] } 1... e5?? { (0.49 → 3.54) Blunder. b5 was best. } { [%eval 3.54] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. Qh5 Bd3 5. cxd3 Nb8 6. Qxf7 Qxd3 7. Qxg8 Rxg8 8. e4) 2. Ba6 { [%eval 3.13] } 2... bxa6 { [%eval 3.48] } 3. f4? { (3.48 → 1.84) Mistake. Qh5 was best. } { [%eval 1.84] } (3. Qh5 Qh4) 3... exf4 { [%eval 0.94] } 4. exf4 { [%eval 0.99] } 4... Qg5? { (0.99 → 2.51) Mistake. Ba3 was best. } { [%eval 2.51] } (4... Ba3 5. Nxa3) 5. fxg5 { [%eval 2.21] } 5... f6?? { (2.21 → Mate in 13) Checkmate is now unavoidable. Bc5 was best. } { [%eval #13] } (5... Bc5 6. g6 Bxg1 7. Rxg1 fxg6 8. Na3 Ne7 9. Qh5 gxh5 10. d3 g6 11. Bg5 h4 12. Bxh4) 6. gxf6 { [%eval #13] } 6... gxf6 { [%eval #12] } 7. Nf3?? { (Mate in 12 → 5.34) Lost forced checkmate sequence. b4 was best. } { [%eval 5.34] } (7. b4 Bxb4 8. Qh5 Bxd2 9. Qxe8 Bxc1 10. Qxg8 Rxg8 11. h4 Rxg2 12. Rh3 Rxc2 13. Kd1 Rxa2) 7... Nc6?? { (5.34 → Mate in 13) Checkmate is now unavoidable. Ba3 was best. } { [%eval #13] } (7... Ba3 8. Nxa3) 8. Ne5 { [%eval #13] } 8... fxe5 { [%eval #12] } 9. d4?? { (Mate in 12 → 3.86) Lost forced checkmate sequence. b4 was best. } { [%eval 3.86] } (9. b4 Nxb4 10. a3 Nxc2 11. Qxc2 Bxa3 12. Qxc7 Bxc1 13. Qxe5 Bxd2 14. Qxe8 Bxe1 15. Qxg8 Rxg8) 9... exd4?? { (3.86 → Mate in 9) Checkmate is now unavoidable. Nxd4 was best. } { [%eval #9] } (9... Nxd4 10. Qxd4) 10. Qxd4 { [%eval #9] } 10... Nxd4 { [%eval #8] } 11. Bd2 { [%eval #9] } 11... Nxc2 { [%eval #8] } 12. Bg5?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Kd1 was best. } { [%eval #-10] } (12. Kd1 Nxa1 13. Kc2 Nxc2 14. Be3 Nxe3 15. b4 Nxg2 16. Na3 Bxb4 17. Rb1 Bxa3 18. Rb7 Bxb7) 12... Nxa1?? { (Mate in 10 → Mate in 7) Lost forced checkmate sequence. Nxe1 was best. } { [%eval #7] } (12... Nxe1 13. Rxe1 Kd8 14. Bxd8 d5 15. Bxc7 Ba3 16. bxa3 Rb8 17. Bxb8 a5 18. Bxa7 Be6 19. Rxe6) 13. Bh6?? { (Mate in 7 → -0.03) Lost forced checkmate sequence. Bf6 was best. } { [%eval -0.03] } (13. Bf6 Nxf6 14. g4 Nxg4 15. Rg1 Nxh2 16. Rg7 Bxg7 17. Na3 Bxb2 18. Kd1 Bxa3 19. Kc2 Nxc2#) 13... Bxh6 { [%eval -0.09] } 14. Nd2?? { (-0.09 → -6.25) Blunder. b3 was best. } { [%eval -6.25] } (14. b3 Nxb3) 14... Bxd2 { [%eval -5.73] } 15. Kxd2 { [%eval -5.45] } 15... d5 { [%eval -5.33] } 16. Rxa1 { [%eval -5.69] } 16... Bh3 { [%eval -5.23] } 17. gxh3 { [%eval -4.57] } 17... Nf6 { [%eval -3.68] } 18. Rd1?? { (-3.68 → -8.95) Blunder. h4 was best. } { [%eval -8.95] } (18. h4 Rg8 19. h5 Nxh5 20. Ke1 Rg6 21. h4 Rd6 22. a4 Kf7 23. Kd2 d4 24. Kc2 Kf6) 18... Ng4?? { (-8.95 → -2.15) Blunder. Rg8 was best. } { [%eval -2.15] } (18... Rg8) 19. hxg4 { [%eval -1.63] } 19... h5?? { (-1.63 → Mate in 5) Checkmate is now unavoidable. Rf8 was best. } { [%eval #5] } (19... Rf8) 20. gxh5 { [%eval #5] } 20... Rxh5 { [%eval #4] } 21. Kd3 { [%eval #5] } 21... Rxh2 { [%eval #4] } 22. Rh1?? { (Mate in 4 → -2.90) Lost forced checkmate sequence. Kc2 was best. } { [%eval -2.9] } (22. Kc2 Rxc2 23. Rxd5 Rxb2 24. Rd3 Rxa2 25. Rd2 Rxd2#) 22... Rxh1 { [%eval -2.73] } 23. Kc4?? { (-2.73 → Mate in 10) Checkmate is now unavoidable. a4 was best. } { [%eval #-10] } (23. a4 d4) 23... dxc4 { [%eval #-10] } 24. b4 { [%eval #-9] } 24... cxb3 { [%eval #-9] } 25. axb3 { [%eval #-8] } 25... Rc8 { [%eval #-9] } 26. b4 { [%eval #-8] } 26... c5?? { (Mate in 8 → Mate in 1) Lost forced checkmate sequence. a5 was best. } { [%eval #1] } (26... a5 27. bxa5 Rb8 28. a6 Rb7 29. axb7 Rh6 30. b8=Q c5 31. Qxe8 Re6 32. Qxe6 a6 33. Qxa6) 27. bxc5 { [%eval #1] } 27... Rxc5# { Game ends by variant rule. } 1-0