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[Event "rated Antichess game"] [Site "https://lichess.org/SebolObr"] [Date "2022.05.21"] [White "daohoanghai4a3"] [Black "Tim_B_HK1"] [Result "1-0"] [GameId "SebolObr"] [UTCDate "2022.05.21"] [UTCTime "11:31:26"] [WhiteElo "1046"] [BlackElo "1158"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-30"] [Variant "Antichess"] [TimeControl "600+10"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... e6 { [%eval 2.62] } 2. Ba6 { [%eval 0.91] } 2... bxa6?? { (0.91 → 4.59) Blunder. Nxa6 was best. } { [%eval 4.59] } (2... Nxa6 3. Qf3 Qg5 4. Qxf7 Qxg2 5. Qxf8 Kxf8 6. Ne2 Qxh2 7. Rxh2) 3. Qh5?! { (4.59 → 3.28) Inaccuracy. a4 was best. } { [%eval 3.28] } (3. a4 Ba3 4. Rxa3 Nh6 5. Ne2 Qf6 6. Rc3 Qxf2 7. Rxc7 Qxe3) 3... Qh4 { [%eval 2.2] } 4. Qxf7 { [%eval 1.85] } 4... Qxf2 { [%eval 1.59] } 5. Qxe6?! { (1.59 → 0.62) Inaccuracy. Kxf2 was best. } { [%eval 0.62] } (5. Kxf2 Kxf7 6. a4 Ne7 7. Ne2 Ng6 8. Ra3 Bxa3 9. Nxa3 c5 10. c4 a5 11. b3 Nf4) 5... Qxe3?? { (0.62 → Mate in 11) Checkmate is now unavoidable. Qxg2 was best. } { [%eval #11] } (5... Qxg2 6. Qxd7) 6. Qxd7?? { (Mate in 11 → 0.10) Lost forced checkmate sequence. dxe3 was best. } { [%eval 0.1] } (6. dxe3 dxe6 7. b4 Bxb4 8. a4 Bxe1 9. Nc3 Bxc3 10. Nh3 Bxa1 11. c3 Bxc3 12. Bd2 Bxd2) 6... Qxd2?? { (0.10 → Mate in 11) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #11] } (6... Bxd7 7. dxe3 Bh3 8. gxh3 Bd6 9. Nf3 Bxh2 10. Nxh2 Ne7 11. Na3 Kf7 12. Nc4 Nc8 13. Na3) 7. Qxg7?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. Nxd2 was best. } { [%eval 0.0] } (7. Nxd2 Kxd7 8. b4 Bxb4 9. Nc4 Bxe1 10. c3 Bxc3 11. Bf4 Bxa1 12. Bxc7 Kxc7 13. Nb2 Bxb2) 7... Qxc2 { [%eval 0.28] } 8. Qxh7?? { (0.28 → Mate in 13) Checkmate is now unavoidable. Qxc7 was best. } { [%eval #-13] } (8. Qxc7) 8... Qxb1?? { (Mate in 13 → Mate in 9) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #9] } (8... Rxh7 9. Nh3 Rxh3 10. gxh3 Qxh2 11. Rxh2 Bxh3 12. Rxh3 Ne7 13. Rb3 Bh6 14. Rxb8 Bxc1 15. Rxe8) 9. Qxc7?? { (Mate in 9 → Mate in 12) Lost forced checkmate sequence. Rxb1 was best. } { [%eval #-12] } (9. Rxb1 Rxh7 10. g4 Bxg4 11. Kd1 Bxd1 12. Nh3 Rxh3 13. Rxd1 Rxh2 14. b3 Rxa2 15. Ra1 Rxa1) 9... Qxc1?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. Qxa1 was best. } { [%eval #9] } (9... Qxa1 10. Qxc8 Qxc1 11. Qxe8 Qxb2 12. Qxf8 Qxg2 13. Qxg8 Rxh2 14. Qxg2 Rxh1 15. Qxa8 Rxg1 16. Qxa7) 10. Qxa7?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Qxc1 was best. } { [%eval #-9] } (10. Qxc1 Rxh2 11. Qxc8 Rxg2 12. Qxb8 Rxb2 13. Qxa7 Rxa7 14. Rb1 Rxa2 15. Kd2 Rxd2 16. Rb2 Rxb2) 10... Qxb2 { [%eval #-9] } 11. Qxa6 { [%eval #-8] } 11... Qxa2?? { (Mate in 8 → -1.50) Lost forced checkmate sequence. Qxa1 was best. } { [%eval -1.5] } (11... Qxa1 12. Qxc8 Qxa2 13. Qxe8 Qxg2 14. Qxf8 Rxh2 15. Rxh2 Qxh2 16. Qxg8 Qxg1 17. Qxg1 Ra7 18. Qxa7) 12. Qxc8?? { (-1.50 → Mate in 7) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #-7] } (12. Rxa2 Bxa6) 12... Qxg2 { [%eval #-7] } 13. Qxb8 { [%eval #-6] } 13... Qxh2 { [%eval #-6] } 14. Rxa8 { [%eval #-5] } 14... Qxb8 { [%eval #-5] } 15. Rxh8 { [%eval #-4] } 15... Qxa8 { [%eval #-4] } 16. Rxg8 { [%eval #-3] } 16... Qf3?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Qh1 was best. } { [%eval 0.0] } (16... Qh1 17. Rxf8 Qxg1 18. Rxe8 Qxe1 19. Rxe1#) 17. Rxf8 { [%eval 0.0] } 17... Qxf8?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Kxf8 was best. } { [%eval #2] } (17... Kxf8 18. Nxf3 Kf7 19. Kd2 Ke6 20. Ne5 Kxe5 21. Ke2 Kf5 22. Kd2 Ke6 23. Ke2 Ke5 24. Kd2) 18. Kf2 { [%eval #2] } 18... Qxf2 { [%eval #1] } 19. Nf3 { [%eval #1] } 19... Qxf3# { Game ends by variant rule. } 1-0