- Blind mode tutorial
lichess.org
Donate
FEN
[Event "HyperBullet Antichess Arena"] [Site "https://lichess.org/SbUtUX66"] [Date "2025.11.06"] [Round "-"] [White "IcyAnti"] [Black "AceIdf"] [Result "1-0"] [GameId "SbUtUX66"] [UTCDate "2025.11.06"] [UTCTime "22:25:11"] [WhiteElo "2113"] [BlackElo "2378"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Bxd7 { [%eval 0.49] } 4. Na3 { [%eval 2.79] } 4... Bxa3 { [%eval 2.82] } 5. bxa3 { [%eval 0.52] } 5... c6 { [%eval 0.52] } 6. a4 { [%eval 0.68] } 6... a5?! { (0.68 → 1.43) Inaccuracy. Qh4 was best. } { [%eval 1.43] } (6... Qh4 7. a5 Qxh2 8. Rxh2 h5 9. Rxh5 Rxh5 10. Qxh5 Na6 11. Qxf7) 7. Qe2?? { (1.43 → -1.15) Blunder. Ba3 was best. } { [%eval -1.15] } (7. Ba3 Qe7 8. Bxe7 Nxe7 9. c4 g5 10. Qh5 c5 11. Qxf7 Bxa4) 7... Ra6 { [%eval -1.35] } 8. Qxa6 { [%eval -0.92] } 8... Nxa6 { [%eval -0.87] } 9. c4?! { (-0.87 → -1.95) Inaccuracy. Rb1 was best. } { [%eval -1.95] } (9. Rb1 Qh4 10. Rb4 axb4 11. d3 Qxh2 12. Rxh2 Nc5 13. Rxh7 Nxa4 14. Rxg7 Rh3) 9... Nc7 { [%eval -1.69] } 10. c5?? { (-1.69 → -4.55) Blunder. Kd1 was best. } { [%eval -4.55] } (10. Kd1 Ne7 11. Ne2 f5 12. g4 fxg4 13. Kc2 g3 14. fxg3 Ng6 15. Kc3 Qe7) 10... Qg5?? { (-4.55 → 1.09) Blunder. Ke7 was best. } { [%eval 1.09] } (10... Ke7 11. Kd1) 11. e4?? { (1.09 → -4.75) Blunder. Rb1 was best. } { [%eval -4.75] } (11. Rb1 Qxc5) 11... Qxd2 { [%eval -3.95] } 12. Kxd2 { [%eval -4.87] } 12... Ke7 { [%eval -3.93] } 13. Nh3?? { (-3.93 → Mate in 10) Checkmate is now unavoidable. g4 was best. } { [%eval #-10] } (13. g4) 13... Kd6 { [%eval #-10] } 14. cxd6 { [%eval #-9] } 14... Ne7 { [%eval #-10] } 15. dxc7 { [%eval #-9] } 15... Rd8?? { (Mate in 9 → 5.87) Lost forced checkmate sequence. Rb8 was best. } { [%eval 5.87] } (15... Rb8 16. cxb8=B g5 17. Nxg5 e5 18. Nxf7 Bg4 19. Nxe5 Nc8 20. Nxc6 Be2 21. Kxe2) 16. cxd8=N { [%eval 5.45] } 16... e5?? { (5.45 → Mate in 10) Checkmate is now unavoidable. Bc8 was best. } { [%eval #10] } (16... Bc8 17. Nxc6) 17. Nxc6 { [%eval #10] } 17... Nxc6 { [%eval #8] } 18. g4 { [%eval #8] } 18... Bxg4 { [%eval #7] } 19. f3 { [%eval #8] } 19... Bxh3 { [%eval #7] } 20. Rf1 { [%eval #7] } 20... Bxf1 { [%eval #6] } 21. Ke2 { [%eval #6] } 21... Bxe2 { [%eval #5] } 22. h4 { [%eval #5] } 22... Bxf3 { [%eval #4] } 23. Rb1 { [%eval #4] } 23... Bxe4 { [%eval #3] } 24. h5 { [%eval #3] } 24... Bxb1 { [%eval #2] } 25. Be3 { [%eval #2] } 25... Bxa2 { [%eval #1] } 26. Bh6 { [%eval #1] } 26... gxh6# { Game ends by variant rule. } 1-0