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[Event "rated Three-check game"] [Site "https://lichess.org/SVGnvnb3"] [Date "2023.11.11"] [White "Daniil_Khmelev"] [Black "z_x_D4"] [Result "0-1"] [GameId "SVGnvnb3"] [UTCDate "2023.11.11"] [UTCTime "13:22:54"] [WhiteElo "1345"] [BlackElo "1431"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+17"] [Variant "Three-check"] [TimeControl "120+0"] [ECO "C00"] [Opening "French Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 3.63] } 1... e6 { [%eval 2.58] } { C00 French Defense } 2. Qf3?? { (2.58 → -0.86) Blunder. Nc3 was best. } { [%eval -0.86] } (2. Nc3 c5 3. Nf3 Nc6 4. b3 Be7 5. Bb2 Nh6 6. e5 d5) 2... Nf6?! { (-0.86 → 0.19) Inaccuracy. Nc6 was best. } { [%eval 0.19] } (2... Nc6 3. Be2 Nf6 4. Kf1 Bc5 5. d3 d6 6. Qg3 Bd7 7. c3) 3. e5 { [%eval -0.56] } 3... Bb4?? { (-0.56 → 4.37) Blunder. Nc6 was best. } { [%eval 4.37] } (3... Nc6 4. exf6 Nd4 5. Qd3 Qxf6 6. Kd1 d5 7. Nc3 Bd7 8. Nf3) 4. exf6 { [%eval 4.51] } 4... Bxd2+? { (4.51 → 11.53) Mistake. Qxf6 was best. } { [%eval 11.53] } (4... Qxf6) 5. Kxd2? { (11.53 → 4.44) Mistake. Nxd2 was best. } { [%eval 4.44] } (5. Nxd2 g6) 5... Qxf6?! { (4.44 → 6.62) Inaccuracy. Nc6 was best. } { [%eval 6.62] } (5... Nc6 6. Kd1) 6. Kd1?? { (6.62 → Mate in 2) Checkmate is now unavoidable. Qxf6 was best. } { [%eval #-2] } (6. Qxf6 gxf6) 6... Qxf3+?? { (Mate in 2 → -3.58) Lost forced checkmate sequence. Qd4+ was best. } { [%eval -3.58] } (6... Qd4+ 7. Nd2 Qxd2#) 7. Nxf3 { [%eval -3.82] } 7... d5?? { (-3.82 → 3.84) Blunder. O-O was best. } { [%eval 3.84] } (7... O-O) 8. Bb5+ { [%eval 3.01] } 8... Kf8?? { (3.01 → Mate in 9) Checkmate is now unavoidable. c6 was best. } { [%eval #9] } (8... c6 9. Bd3) 9. Bd2?! { (Mate in 9 → 32.29) Lost forced checkmate sequence. Be3 was best. } { [%eval 32.29] } (9. Be3 Bd7 10. Bc5+ Kg8 11. Bd3 g6 12. Ne5 f5 13. Re1 Ba4 14. Kc1 Na6 15. Ng4 fxg4) 9... Kg8?! { (32.29 → Mate in 4) Checkmate is now unavoidable. c5 was best. } { [%eval #4] } (9... c5 10. Bf4) 10. Be8 { [%eval #3] } 10... Kf8 { [%eval #3] } 11. Bb4+ { [%eval #2] } 11... Kxe8 { [%eval #2] } 12. Nh4 { [%eval #10] } 12... e5 { [%eval #9] } 13. Nf5?? { (Mate in 9 → -10.92) Lost forced checkmate sequence. Kc1 was best. } { [%eval -10.92] } (13. Kc1 Nc6 14. Re1 Be6 15. Nf5 Kd7 16. Nc3 Nxb4 17. Kd2 e4 18. Nxe4 dxe4 19. Rxe4 Nd5) 13... Bxf5 { [%eval -13.47] } 14. Kc1 { [%eval -13.19] } 14... Nc6 { [%eval -11.6] } 15. Re1 { [%eval -18.22] } 15... Kd7?? { (-18.22 → -4.04) Blunder. Be6 was best. } { [%eval -4.04] } (15... Be6) 16. Rd1?? { (-4.04 → Mate in 9) Checkmate is now unavoidable. Bc3 was best. } { [%eval #-9] } (16. Bc3) 16... Kc8?? { (Mate in 9 → 12.44) Lost forced checkmate sequence. Nd4 was best. } { [%eval 12.44] } (16... Nd4 17. Rxd4 exd4 18. b3 Rae8 19. Kb2 Re6 20. Nd2 Rc6 21. Bc5 Rxc5 22. Nc4 dxc4 23. Kc1) 17. Rxd5 { [%eval 14.06] } 17... Bd7 { [%eval 14.31] } 18. Rxd7?? { (14.31 → Mate in 9) Checkmate is now unavoidable. Bc3 was best. } { [%eval #-9] } (18. Bc3) 18... Kxd7 { [%eval -29.82] } 19. Nc3?! { (-29.82 → Mate in 6) Checkmate is now unavoidable. Bd2 was best. } { [%eval #-6] } (19. Bd2 Nd4) 19... Nd4?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Nxb4 was best. } { [%eval #6] } (19... Nxb4 20. Kb1 Rhd8 21. Nd5 Nxd5 22. Kc1 Kc6 23. b4 Nxb4 24. Kb1 Rd1#) 20. Nd5?? { (Mate in 6 → Mate in 1) Lost forced checkmate sequence. Kd1 was best. } { [%eval #-1] } (20. Kd1 Nf5 21. Ke1 Nd4 22. Kf1 Kc8 23. Nd5 Kb8 24. Ne7 b6 25. Nc6#) 20... Ne2# { Game ends by variant rule. } 0-1