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[Event "Hourly Atomic Arena"] [Site "https://lichess.org/SQ1E1HO7"] [Date "2026.05.25"] [Round "-"] [White "Kinkou50"] [Black "Mustqfacn271"] [Result "0-1"] [GameId "SQ1E1HO7"] [UTCDate "2026.05.25"] [UTCTime "19:08:18"] [WhiteElo "1337"] [BlackElo "1932"] [WhiteRatingDiff "-1"] [BlackRatingDiff "+0"] [BlackBerserk "true"] [Variant "Atomic"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 3.75] } 1... f6 { [%eval 3.56] } 2. Nc3 { [%eval 3.32] } 2... Nh6 { [%eval 3.71] } 3. h3?? { (3.71 → 1.10) Blunder. g4 was best. } { [%eval 1.1] } (3. g4 c6 4. d4 e6 5. e4 f5 6. Nh4 Bb4 7. Ng6 hxg6) 3... Ng4 { [%eval 0.92] } 4. hxg4 { [%eval 1.5] } 4... d5?? { (1.50 → 7.93) Blunder. c6 was best. } { [%eval 7.93] } (4... c6 5. e4 g6 6. d4 Bh6 7. f4 d5 8. g4 Na6 9. b4) 5. e3?? { (7.93 → -0.93) Blunder. Nb5 was best. } { [%eval -0.93] } (5. Nb5 Bg4 6. f3 Na6 7. Nxa7 Qd6 8. c3 Bd7 9. g3 Qa6) 5... Bg4 { [%eval -0.52] } 6. f3 { [%eval -0.61] } 6... b5?! { (-0.61 → 0.38) Inaccuracy. c6 was best. } { [%eval 0.38] } (6... c6 7. Na4 e5 8. Nc5 Bxc5 9. fxg4 h5 10. a4 g6 11. d4 O-O 12. c3) 7. fxg4 { [%eval 0.79] } 7... e6?! { (0.79 → 1.38) Inaccuracy. g6 was best. } { [%eval 1.38] } (7... g6 8. Qg4 e6 9. d3 h5 10. Qg3 e5 11. Be2 c6 12. O-O Nd7 13. e4) 8. Qh5+?? { (1.38 → -1.89) Blunder. d4 was best. } { [%eval -1.89] } (8. d4 h5 9. Qf3 g6 10. Qg3 e5 11. e4 Bh6 12. Bg5 O-O 13. O-O-O Nd7) 8... g6 { [%eval -1.59] } 9. Qxh7? { (-1.59 → -2.89) Mistake. Qd1 was best. } { [%eval -2.89] } (9. Qd1 h5) 9... Bh6 { [%eval -2.74] } 10. g4 { [%eval -3.87] } 10... f5?! { (-3.87 → -2.63) Inaccuracy. c5 was best. } { [%eval -2.63] } (10... c5 11. g5 Bg7 12. Bg2 fxg5 13. Rh4 d4 14. Ne4 dxe3 15. d3 Qg5) 11. g5 { [%eval -2.87] } 11... Nc6?? { (-2.87 → 2.60) Blunder. Bg7 was best. } { [%eval 2.6] } (11... Bg7 12. d4 e5 13. Ne2 Qe7 14. a4 c6 15. Bg2 a5 16. Rh7 b4 17. b3) 12. gxh6 { [%eval 3.0] } 12... Qh4+ { [%eval 2.84] } 13. Rxh4 { [%eval 2.99] } 13... O-O-O?! { (2.99 → 4.60) Inaccuracy. Ne7 was best. } { [%eval 4.6] } (13... Ne7) 14. Bg2?? { (4.60 → -1.06) Blunder. Nxb5 was best. } { [%eval -1.06] } (14. Nxb5 f4) 14... Rh8?? { (-1.06 → 6.06) Blunder. Nd4 was best. } { [%eval 6.06] } (14... Nd4) 15. Ke2?? { (6.06 → -1.45) Blunder. Nxd5 was best. } { [%eval -1.45] } (15. Nxd5) 15... Rh2?? { (-1.45 → 6.47) Blunder. f4 was best. } { [%eval 6.47] } (15... f4 16. Kd1) 16. a3?? { (6.47 → 2.09) Blunder. Nxd5 was best. } { [%eval 2.09] } (16. Nxd5) 16... Ne5?? { (2.09 → 6.47) Blunder. Ne7 was best. } { [%eval 6.47] } (16... Ne7 17. Ke1) 17. Ke1?? { (6.47 → Mate in 2) Checkmate is now unavoidable. Nxd5 was best. } { [%eval #-2] } (17. Nxd5) 17... Ng4?? { (Mate in 2 → 2.30) Lost forced checkmate sequence. Nf3+ was best. } { [%eval 2.3] } (17... Nf3+ 18. Bxf3 Rxd2#) 18. d4?! { (2.30 → 1.13) Inaccuracy. a4 was best. } { [%eval 1.13] } (18. a4 Nf2) 18... Nf2 { [%eval 1.53] } 19. Ke2?? { (1.53 → -13.31) Blunder. b4 was best. } { [%eval -13.31] } (19. b4 g5 20. a4 Nd3+ 21. cxd3 g4 22. Bb2 a5 23. Ke2 g3 24. Rc1 c6) 19... Ne4?? { (-13.31 → 7.23) Blunder. Nd1 was best. } { [%eval 7.23] } (19... Nd1) 20. Nxe4?? { (7.23 → 3.43) Blunder. Nxd5 was best. } { [%eval 3.43] } (20. Nxd5 g5 21. Bd2 a5 22. Rd1 b4 23. Be1 Kd7 24. axb4 Ke8 25. d5 g4) 20... f4 { [%eval 4.14] } 21. exf4 { [%eval 3.98] } 21... Rh4 { [%eval 4.51] } 22. Bf4 { [%eval 4.46] } 22... Rg4?? { (4.46 → Mate in 1) Checkmate is now unavoidable. c6 was best. } { [%eval #1] } (22... c6 23. Bg3 Rh2 24. Bc7 g5 25. Kd2 Rh7 26. Re1 e5 27. dxe5 Re7 28. Rxe7) 23. Rf1?? { (Mate in 1 → 2.58) Lost forced checkmate sequence. Bxc7# was best. } { [%eval 2.58] } (23. Bxc7#) 23... e5?? { (2.58 → 7.02) Blunder. c5 was best. } { [%eval 7.02] } (23... c5) 24. dxe5?? { (7.02 → -10.59) Blunder. Bh3 was best. } { [%eval -10.59] } (24. Bh3 Kb7 25. Bg3 a5 26. Rf7 Ka7 27. Rf8 c5 28. Bf2 Kb7 29. Bxg4 cxd4) 24... c5?? { (-10.59 → 1.09) Blunder. Rxg2 was best. } { [%eval 1.09] } (24... Rxg2) 25. Kd2?? { (1.09 → -11.12) Blunder. Rf8+ was best. } { [%eval -11.12] } (25. Rf8+ Kd7) 25... Re4?? { (-11.12 → 1.51) Blunder. Rxg2 was best. } { [%eval 1.51] } (25... Rxg2) 26. Kc3?? { (1.51 → Mate in 2) Checkmate is now unavoidable. Bxe4 was best. } { [%eval #-2] } (26. Bxe4 d4 27. Rf8+ Kd7 28. Rd8+ Ke7 29. Re8+ Kd6 30. Ke1 c4 31. Re6+ Kc7) 26... Re2 { [%eval #-1] } 27. Kd3 { [%eval #-1] } 27... Rxc2# { Game ends by variant rule. } 0-1