FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/SPekH1Hm"]
[Date "2024.07.31"]
[Round "-"]
[White "DoomBeachLuvr"]
[Black "ChessChamp_2013"]
[Result "0-1"]
[GameId "SPekH1Hm"]
[UTCDate "2024.07.31"]
[UTCTime "09:36:46"]
[WhiteElo "1716"]
[BlackElo "1372"]
[WhiteRatingDiff "-24"]
[BlackRatingDiff "+48"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.07] } 1... b5 { [%eval 0.43] } 2. Bxb5 { [%eval 0.48] } 2... Bb7?? { (0.48 → 2.42) Blunder. e6 was best. } { [%eval 2.42] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Na6 7. Ne2) 3. Bxd7 { [%eval 2.35] } 3... Bxg2 { [%eval 2.54] } 4. Bxe8 { [%eval 2.38] } 4... Bxh1 { [%eval 2.51] } 5. Bxf7 { [%eval 2.45] } 5... Qxd2 { [%eval 2.5] } 6. Kxd2 { [%eval 1.93] } 6... Bd5 { [%eval 2.17] } 7. Bxg8 { [%eval 2.21] } 7... Bxa2 { [%eval 2.34] } 8. Rxa2 { [%eval 2.66] } 8... Rxg8 { [%eval 3.13] } 9. Rxa7 { [%eval 2.76] } 9... Rxa7 { [%eval 2.44] } 10. Na3?? { (2.44 → Mate in 7) Checkmate is now unavoidable. Qe1 was best. } { [%eval #-7] } (10. Qe1 Ra5) 10... Rxa3 { [%eval #-7] } 11. bxa3 { [%eval #-6] } 11... Nc6?? { (Mate in 6 → Mate in 10) Lost forced checkmate sequence. h5 was best. } { [%eval #10] } (11... h5 12. Qxh5 Rh8 13. Qxh8 g5 14. Qxf8 Na6 15. Qxe7 c6 16. Qxg5 Nc5 17. Qxc5#) 12. e4?? { (Mate in 10 → Mate in 7) Lost forced checkmate sequence. Qf3 was best. } { [%eval #-7] } (12. Qf3 Nd4 13. Qxf8 Rxf8 14. exd4 Rxf2 15. Ke1 Rxc2 16. a4 Rxc1 17. Kd1 Rxd1) 12... Nb4 { [%eval #-7] } 13. axb4 { [%eval #-6] } 13... c5 { [%eval #-6] } 14. bxc5 { [%eval #-5] } 14... e5?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. h5 was best. } { [%eval #7] } (14... h5 15. Qxh5 Rh8 16. Qxh8 g5 17. Qxf8 g4 18. Qxe7 g3 19. fxg3#) 15. c3 { [%eval #8] } 15... Bxc5 { [%eval #7] } 16. Qc2 { [%eval #7] } 16... Bxf2 { [%eval #6] } 17. Ke2 { [%eval #6] } 17... Bxg1 { [%eval #5] } 18. Ke1?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Qd3 was best. } { [%eval #-5] } (18. Qd3 Bxh2 19. Qg3 Bxg3 20. Ke1 Bxe1 21. Bg5 Bxc3 22. Bh6 gxh6#) 18... Bxh2 { [%eval #-5] } 19. Qxh2 { [%eval #-4] } 19... h5 { [%eval #-4] } 20. Qxe5 { [%eval #-3] } 20... g5 { [%eval #-3] } 21. Qxg5 { [%eval #-2] } 21... Rxg5 { [%eval #-2] } 22. Bxg5 { [%eval #-1] } 22... h4 { [%eval #-1] } 23. Bxh4# { Game ends by variant rule. } 0-1

