- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Racing Kings Arena"] [Site "https://lichess.org/SPKVpOcP"] [Date "2024.06.22"] [White "InfinityWinner1"] [Black "zeppfan"] [Result "1-0"] [GameId "SPKVpOcP"] [UTCDate "2024.06.22"] [UTCTime "17:44:56"] [WhiteElo "1368"] [BlackElo "1387"] [WhiteRatingDiff "+121"] [BlackRatingDiff "-6"] [Variant "Racing Kings"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Kh3 { [%eval 0.0] } 1... Rb8?? { (0.00 → 2.46) Blunder. Kb3 was best. } { [%eval 2.46] } (1... Kb3 2. Nxc2 Rxc2 3. Kg4 Kc4 4. Kf5 Kd5 5. Nd4 Rc7 6. Kf6) 2. Rg8?? { (2.46 → 0.00) Blunder. Nxc2 was best. } { [%eval 0.0] } (2. Nxc2 Kb3 3. Rg6 Qa4 4. Bg2 Re8 5. Rxd1 Rxe2 6. Qe1 Rxe1 7. Rxe1 Kxc2) 2... Nxf1?? { (0.00 → 2.53) Blunder. Ka3 was best. } { [%eval 2.53] } (2... Ka3 3. Bd4 Kb4 4. Bxa1 Rxa1 5. Kg4 Be4 6. Qh5 Bb2 7. Bg2) 3. Nxc2 { [%eval 3.31] } 3... Qe5 { [%eval 3.46] } 4. Kh4?? { (3.46 → -0.06) Blunder. Kg4 was best. } { [%eval -0.06] } (4. Kg4) 4... R1b7?? { (-0.06 → 3.97) Blunder. Rxg8 was best. } { [%eval 3.97] } (4... Rxg8 5. Rxg8) 5. R1g5?? { (3.97 → 0.22) Blunder. Kg4 was best. } { [%eval 0.22] } (5. Kg4 Nc3 6. Ned4 Qd5 7. Rxf1 Bd2 8. Rxb8 Rxb8 9. Qf3 Rb4 10. Qf5 Qe6) 5... Qf6?? { (0.22 → 3.31) Blunder. Qxe2 was best. } { [%eval 3.31] } (5... Qxe2) 6. Kh5? { (3.31 → 1.65) Mistake. Bd4 was best. } { [%eval 1.65] } (6. Bd4 Qe6 7. Rxb8 Rxb8 8. Qxf1 Rc8 9. Re5 Qf7 10. Qxd1 Rxc2 11. Kg4 Rc6) 6... Rxg8?! { (1.65 → 2.37) Inaccuracy. Bxg5 was best. } { [%eval 2.37] } (6... Bxg5 7. Bd4) 7. Rxg8 { [%eval 2.19] } 7... Rg7?? { (2.19 → 4.95) Blunder. Kb3 was best. } { [%eval 4.95] } (7... Kb3) 8. Rxg7 { [%eval 4.34] } 8... Qxg7 { [%eval 4.18] } 9. Nf4? { (4.18 → 2.08) Mistake. Bd4 was best. } { [%eval 2.08] } (9. Bd4 Qg8 10. Qb7 Nh2 11. Bg7 Ng4 12. Ned4 Nde3 13. Nxe3 Bxe3 14. Nf5 Bc5) 9... Nde3?? { (2.08 → 6.91) Blunder. Nxf2 was best. } { [%eval 6.91] } (9... Nxf2 10. Qxf1) 10. Bxe3 { [%eval 7.8] } 10... Nxe3 { [%eval 9.68] } 11. Ne6 { [%eval 8.01] } 11... Qg8 { [%eval 10.88] } 12. Nxe3?? { (10.88 → 2.18) Blunder. Kh6 was best. } { [%eval 2.18] } (12. Kh6 Bb2 13. Nxe3 Qe8 14. Qh5 Qe7 15. Kg6 Ka3 16. Qh7 Kb4 17. Nf5 Qb7) 12... Bb2?? { (2.18 → 14.41) Blunder. Bxe3 was best. } { [%eval 14.41] } (12... Bxe3) 13. Kh6 { [%eval 10.97] } 13... Ka3?! { (10.97 → Mate in 8) Checkmate is now unavoidable. Bf6 was best. } { [%eval #8] } (13... Bf6 14. Qf3) 14. Qf3?! { (Mate in 8 → 12.91) Lost forced checkmate sequence. Qg2 was best. } { [%eval 12.91] } (14. Qg2 Qc8 15. Qg7 Qc2 16. Qg6 Qc8 17. Kh7 Qb8 18. Qg8 Kb3 19. Qf8 Qg3) 14... Ka4?! { (12.91 → Mate in 5) Checkmate is now unavoidable. Qe8 was best. } { [%eval #5] } (14... Qe8 15. Qf5) 15. Qf5?! { (Mate in 5 → 16.68) Lost forced checkmate sequence. Qf8 was best. } { [%eval 16.68] } (15. Qf8 Ka5 16. Qxg8 Bf6 17. Kh7 Ka4 18. Qf8 Ka5 19. Kg8#) 15... Bc3 { [%eval 14.73] } 16. Ng4 { [%eval 14.03] } 16... Bb4?! { (14.03 → Mate in 10) Checkmate is now unavoidable. Kb4 was best. } { [%eval #10] } (16... Kb4 17. Qg6) 17. Nf6 { [%eval 16.41] } 17... Be7?! { (16.41 → Mate in 4) Checkmate is now unavoidable. Qf7 was best. } { [%eval #4] } (17... Qf7 18. Nd8) 18. Nxg8 { [%eval #3] } 18... Bf6 { [%eval #3] } 19. Kh7 { [%eval #2] } 19... Be5 { [%eval #2] } 20. Nf6 { [%eval #1] } 20... Bxf6 { [%eval #1] } 21. Qxf6 { [%eval #1] } 21... Ka5 { [%eval #1] } 22. Kh8# { Game ends by variant rule. } 1-0