FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/SNqWSvev"]
[Date "2025.04.21"]
[White "Kirtikyashan"]
[Black "Pritzer"]
[Result "1-0"]
[GameId "SNqWSvev"]
[UTCDate "2025.04.21"]
[UTCTime "13:21:14"]
[WhiteElo "931"]
[BlackElo "1110"]
[WhiteRatingDiff "+44"]
[BlackRatingDiff "-9"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... c5 { [%eval #-21] } 2. dxc5 { [%eval -0.94] } 2... Qb6?? { (-0.94 → Mate in 20) Checkmate is now unavoidable. g5 was best. } { [%eval #20] } (2... g5 3. Bxg5 Qa5 4. Bxe7 Nxe7 5. Qxd7 Kxd7 6. Nc3 Qxc3 7. bxc3) 3. cxb6 { [%eval #18] } 3... axb6 { [%eval #17] } 4. Qxd7 { [%eval #17] } 4... Rxa2 { [%eval #15] } 5. Qxe7?? { (Mate in 15 → Mate in 11) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #-11] } (5. Rxa2 Nxd7 6. Bh6 gxh6 7. Nh3 b5 8. Ra6 bxa6 9. Ng5 hxg5) 5... Rxb2?? { (Mate in 11 → Mate in 30) Lost forced checkmate sequence. Kxe7 was best. } { [%eval #30] } (5... Kxe7 6. Rxa2 g5 7. Bxg5 Kd8 8. Bxd8 Nc6 9. Bxb6 Nd4 10. Bxd4) 6. Qxb7?? { (Mate in 30 → 5.46) Lost forced checkmate sequence. Qxe8 was best. } { [%eval 5.46] } (6. Qxe8) 6... Bxb7?? { (5.46 → Mate in 12) Checkmate is now unavoidable. Rxb1 was best. } { [%eval #12] } (6... Rxb1) 7. Bxb2 { [%eval #12] } 7... Bxg2 { [%eval #11] } 8. Bxg7 { [%eval #11] } 8... Bxf1 { [%eval #10] } 9. Bxf8?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Kxf1 was best. } { [%eval #-8] } (9. Kxf1 Bxg7 10. h4 Bxa1 11. Nc3 Bxc3 12. Ke1 Bxe1 13. Nf3 Bxf2 14. Ng5 Bxh4) 9... Bxe2?? { (Mate in 8 → 1.52) Lost forced checkmate sequence. Kxf8 was best. } { [%eval 1.52] } (9... Kxf8 10. Kxf1 Na6 11. Rxa6 f6 12. Rxb6 Ne7 13. Rxf6 Kf7 14. Rxf7 Ra8 15. Rxe7) 10. Kxe2 { [%eval 1.13] } 10... Kxf8 { [%eval 1.04] } 11. Ra6 { [%eval 1.0] } 11... Nxa6 { [%eval 1.11] } 12. f4?! { (1.11 → 0.47) Inaccuracy. Nd2 was best. } { [%eval 0.47] } (12. Nd2 Ne7 13. Ke3 Kg7 14. Nh3 Nc5 15. Kd3 Nxd3 16. cxd3 f5 17. f4 Nc8) 12... Nf6 { [%eval 0.37] } 13. Nf3?! { (0.37 → -0.32) Inaccuracy. Nd2 was best. } { [%eval -0.32] } (13. Nd2 Nd7 14. Ngf3 Ke7 15. Nb3 Nac5 16. Nxc5 Nxc5 17. c4 b5 18. cxb5 Ne4) 13... Rg8?! { (-0.32 → 0.46) Inaccuracy. Ke7 was best. } { [%eval 0.46] } (13... Ke7 14. Ke3) 14. Rg1 { [%eval 0.5] } 14... Rxg1 { [%eval 0.83] } 15. Nxg1 { [%eval 0.46] } 15... Nc5?? { (0.46 → 2.66) Blunder. h5 was best. } { [%eval 2.66] } (15... h5 16. Kd3) 16. Kd3?? { (2.66 → -0.12) Blunder. Nd2 was best. } { [%eval -0.12] } (16. Nd2 Nd3 17. Kxd3 Nd7 18. Nb3 Ke7 19. Nf3 Nc5 20. Nxc5 bxc5 21. Ke4 h5) 16... Nxd3 { [%eval -0.25] } 17. cxd3 { [%eval -0.01] } 17... Ne4?? { (-0.01 → 2.91) Blunder. Nd7 was best. } { [%eval 2.91] } (17... Nd7 18. Nd2) 18. dxe4 { [%eval 2.3] } 18... f5 { [%eval 2.23] } 19. exf5 { [%eval 2.38] } 19... Kf7 { [%eval 2.52] } 20. f6 { [%eval #17] } 20... Kxf6 { [%eval #16] } 21. f5 { [%eval 4.54] } 21... Kxf5 { [%eval 5.46] } 22. Nc3?? { (5.46 → Mate in 10) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-10] } (22. Nd2 Kg6 23. Ne2 Kf6 24. h4 h5 25. Nc1 Kg6 26. Nf3 Kf7 27. Nb3 b5) 22... Ke4?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. b5 was best. } { [%eval #8] } (22... b5 23. Nxb5 h5 24. Ne2 Kf4 25. Nxf4 h4 26. Ng2 h3 27. Nd4 hxg2 28. Nc2) 23. Nxe4 { [%eval #8] } 23... b5 { [%eval #7] } 24. Ne2 { [%eval #9] } 24... h5 { [%eval #5] } 25. h4?? { (Mate in 5 → 2.56) Lost forced checkmate sequence. Nc1 was best. } { [%eval 2.56] } (25. Nc1 b4 26. Nb3 h4 27. Nc3 bxc3 28. Nd2 cxd2 29. h3 d1=K#) 25... b4 { [%eval 1.8] } 26. Nd6?? { (1.80 → Mate in 12) Checkmate is now unavoidable. Nf2 was best. } { [%eval #-12] } (26. Nf2 b3 27. Ng4 hxg4 28. h5 g3 29. Nxg3 b2 30. h6 b1=K 31. Ne4 Kb2) 26... b3 { [%eval #-12] } 27. Nc1 { [%eval #-11] } 27... b2 { [%eval 0.39] } 28. Nc4?? { (0.39 → Mate in 2) Checkmate is now unavoidable. Nd3 was best. } { [%eval #-2] } (28. Nd3) 28... bxc1=K?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. bxc1=R was best. } { [%eval #1] } (28... bxc1=R 29. Na3 Rb1 30. Nxb1#) 29. Nb2 { [%eval #1] } 29... Kxb2# { Game ends by variant rule. } 1-0
