FEN
[Event "casual variant:racingKings game"]
[Site "https://lichess.org/SI6UeUbh"]
[Date "2019.10.11"]
[Round "-"]
[White "VASIREDDY"]
[Black "lichess AI level 1"]
[Result "0-1"]
[GameId "SI6UeUbh"]
[UTCDate "2019.10.11"]
[UTCTime "05:20:43"]
[WhiteElo "1500"]
[BlackElo "?"]
[Variant "Racing Kings"]
[TimeControl "900+10"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[FEN "8/8/8/8/8/8/krbnNBRK/qrbnNBRQ w - - 0 1"]
[SetUp "1"]
[Annotator "lichess.org"]
1. Nxc2 { [%eval 0.0] } 1... Ne4?? { (0.00 → 6.85) Blunder. Nxf2 was best. } { [%eval 6.85] } (1... Nxf2 2. Rxf2 Rxc2 3. Rg6 Qc3 4. Rf3 Qa3 5. Rg4 Rc3 6. Rfg3) 2. Bd4 { [%eval 6.06] } 2... Kb3 { [%eval 5.25] } 3. Bxb2?? { (5.25 → 2.52) Blunder. Kh3 was best. } { [%eval 2.52] } (3. Kh3) 3... Qxb2 { [%eval 2.28] } 4. Kh3 { [%eval 2.62] } 4... Qe5? { (2.62 → 4.28) Mistake. Kc4 was best. } { [%eval 4.28] } (4... Kc4 5. Rg6) 5. Kh4? { (4.28 → 2.16) Mistake. Qh2 was best. } { [%eval 2.16] } (5. Qh2 Qc5 6. Rg6 Kxc2 7. Bg2 Kd3 8. Kg4 Nd6 9. Qh5 Rb5 10. Qxc5 Rxc5 11. Rh1 Re5) 5... Kc4 { [%eval 2.54] } 6. Rh2?? { (2.54 → -12.81) Blunder. Rg8 was best. } { [%eval -12.81] } (6. Rg8 Ndc3 7. Nd4 Qxd4 8. R1g6 Rb7 9. Bg2 Nxe2 10. Bxe4 Rf7 11. Re8 Rc7 12. Qf1 Rc5) 6... Qe8?? { (-12.81 → 0.43) Blunder. Kd5 was best. } { [%eval 0.43] } (6... Kd5 7. Rg6 Qe6 8. Rg7 Bh6 9. Qg1 Bxg7 10. Qxg7 Kc6 11. Bh3 Qd7 12. Qg8 Kb7 13. Bxd7) 7. Rg4?? { (0.43 → -17.96) Blunder. Rg7 was best. } { [%eval -17.96] } (7. Rg7 Ndf2) 7... Qf7?? { (-17.96 → 0.00) Blunder. Kd5 was best. } { [%eval 0.0] } (7... Kd5) 8. Bg2?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Qg2 was best. } { [%eval #-8] } (8. Qg2 Rb7 9. Rg6 Ndf2 10. Nd4 Bd2 11. Ra6 Kc5 12. Qg6 Qxg6 13. Rxg6 Nd6 14. Rxf2 Kb6) 8... Nf2?? { (Mate in 8 → 2.73) Lost forced checkmate sequence. Kd5 was best. } { [%eval 2.73] } (8... Kd5 9. Rg6 Qxg6 10. Qg1 Kc6 11. Qa7 Rb7 12. Qa8 Kc7 13. Qh8 Rb8 14. Bh3 Rc8 15. Bxc8) 9. Qg1?? { (2.73 → Mate in 11) Checkmate is now unavoidable. Bxe4 was best. } { [%eval #-11] } (9. Bxe4 Nxh1) 9... Kd5 { [%eval #-10] } 10. Rxe4 { [%eval #-5] } 10... Kc6 { [%eval #-4] } 11. Bh3 { [%eval #-4] } 11... Kc7 { [%eval #-3] } 12. Re8 { [%eval #-2] } 12... Ng4 { [%eval #-5] } 13. Qxg4 { [%eval #-2] } 13... Qxe8 { [%eval #-1] } 14. Nxc1 { [%eval #-1] } 14... Kd8# { Game ends by variant rule. } 0-1