FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/SHMVuLwE"]
[Date "2026.04.28"]
[Round "-"]
[White "Vallilongo"]
[Black "Wgmbella"]
[Result "1-0"]
[GameId "SHMVuLwE"]
[UTCDate "2026.04.28"]
[UTCTime "12:34:52"]
[WhiteElo "1454"]
[BlackElo "1916"]
[WhiteRatingDiff "+11"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "0+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Kxd2 { [%eval 5.26] } 6... Bf3 { [%eval 5.24] } 7. Bxg8 { [%eval 2.61] } 7... Rxg8 { [%eval 4.96] } 8. Qxf3 { [%eval 4.53] } 8... Nd7 { [%eval 4.53] } 9. Qxf8 { [%eval 4.11] } 9... Nxf8 { [%eval 3.92] } 10. Nf3?? { (3.92 → Mate in 9) Checkmate is now unavoidable. c4 was best. } { [%eval #-9] } (10. c4) 10... Ne6?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. e5 was best. } { [%eval #10] } (10... e5 11. Nxe5 c6 12. Nxc6 Rb8 13. Nxb8 Nd7 14. Nxd7 Rf8 15. Nxf8 a5 16. Nxh7) 11. Ng5 { [%eval #10] } 11... Nxg5 { [%eval #9] } 12. h3 { [%eval #9] } 12... Nxh3 { [%eval #8] } 13. Kd1 { [%eval #8] } 13... Nxf2 { [%eval #7] } 14. e4?? { (Mate in 7 → 5.07) Lost forced checkmate sequence. b4 was best. } { [%eval 5.07] } (14. b4 Nxd1 15. Ba3 Nxe3 16. b5 Nxc2 17. Bxe7 Nxa1 18. Bd6 cxd6 19. b6 axb6) 14... Nxd1?? { (5.07 → Mate in 6) Checkmate is now unavoidable. Nxe4 was best. } { [%eval #6] } (14... Nxe4 15. Bh6 gxh6 16. Nd2 Nxd2 17. Kxd2 Rg1 18. Rxg1 h5 19. Ke3 h4 20. Rd1) 15. Be3 { [%eval #6] } 15... Nxb2 { [%eval #5] } 16. Bxa7 { [%eval #5] } 16... Rxa7 { [%eval #4] } 17. c4 { [%eval #5] } 17... Rxa2 { [%eval #4] } 18. Rxa2 { [%eval #4] } 18... Nxc4 { [%eval #3] } 19. Rd2?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. e5 was best. } { [%eval 0.0] } (19. e5 Nxe5 20. Ra8 Rxa8 21. Na3 Rxa3#) 19... Nxd2 { [%eval -0.22] } 20. Nxd2 { [%eval -1.68] } 20... c5?? { (-1.68 → 0.83) Blunder. e5 was best. } { [%eval 0.83] } (20... e5 21. Nb1) 21. e5 { [%eval 0.98] } 21... c4?? { (0.98 → Mate in 12) Checkmate is now unavoidable. e6 was best. } { [%eval #12] } (21... e6 22. Nf3 c4 23. Ne1 c3 24. Nd3 c2 25. Nf2 c1=B 26. Ng4 Be3 27. Nxe3) 22. Nxc4 { [%eval #12] } 22... e6 { [%eval #8] } 23. Ne3?? { (Mate in 8 → 0.12) Lost forced checkmate sequence. Nb6 was best. } { [%eval 0.12] } (23. Nb6 Rc8 24. Nxc8 h5 25. Nb6 h4 26. Nd5 exd5 27. e6 h3 28. e7 d4) 23... g5?? { (0.12 → Mate in 7) Checkmate is now unavoidable. Ra8 was best. } { [%eval #7] } (23... Ra8 24. Nd5 exd5 25. e6 Rd8 26. e7 Rd7 27. e8=B d4 28. Bxd7 d3 29. Ba4) 24. Nd5?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Ng2 was best. } { [%eval 0.0] } (24. Ng2 g4 25. Nh4 Rg5 26. Nf3 Rxe5 27. Nxe5 h6 28. Nxg4 h5 29. Ne3 h4) 24... exd5 { [%eval 0.0] } 25. e6 { [%eval 0.0] } 25... g4 { [%eval 0.0] } 26. e7 { [%eval 0.0] } 26... Rd8?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Rg7 was best. } { [%eval #5] } (26... Rg7 27. e8=B Rf7 28. Bxf7 g3 29. Bxd5 h5 30. Bc4 h4 31. Bd3 h3 32. Be2) 27. exd8=R { [%eval #5] } 27... d4 { [%eval #4] } 28. Rxd4 { [%eval #4] } 28... h6 { [%eval #3] } 29. Rxg4 { [%eval #3] } 29... h5 { [%eval #2] } 30. Rg7 { [%eval #2] } 30... h4 { [%eval #1] } 31. Rg3 { [%eval #1] } 31... hxg3# { Game ends by variant rule. } 1-0
