lichess.org

FEN
[Event "Rated Blitz game"] [Site "https://lichess.org/SG8eKolm"] [Date "2017.02.26"] [White "FelixNL"] [Black "Abhy0024"] [Result "0-1"] [UTCDate "2017.02.26"] [UTCTime "16:26:58"] [WhiteElo "2008"] [BlackElo "2410"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+3"] [Variant "Standard"] [TimeControl "180+2"] [ECO "D43"] [Opening "Semi-Slav Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.18] } 1... d5 { [%eval 0.27] } 2. c4 { [%eval 0.2] } 2... c6 { [%eval 0.31] } 3. Nf3 { [%eval 0.34] } 3... Nf6 { [%eval 0.28] } 4. Nc3 { [%eval 0.22] } 4... e6 { [%eval 0.27] } { D43 Semi-Slav Defense } 5. cxd5 { [%eval 0.07] } 5... exd5 { [%eval 0.08] } 6. Bg5 { [%eval -0.14] } 6... Be7 { [%eval 0.12] } 7. e3 { [%eval 0.08] } 7... Nbd7 { [%eval 0.26] } 8. Bd3 { [%eval 0.26] } 8... Ne4 { [%eval 0.24] } 9. Bxe7 { [%eval 0.21] } 9... Qxe7 { [%eval 0.26] } 10. O-O { [%eval 0.26] } 10... f5 { [%eval 0.34] } 11. Nd2 { [%eval 0.16] } 11... O-O { [%eval 0.12] } 12. f3?? { (0.12 → -3.78) Blunder. Qc2 was best. } { [%eval -3.78] } (12. Qc2 Nxd2) 12... Nxc3 { [%eval -3.75] } 13. bxc3?! { (-3.75 → -5.06) Inaccuracy. Qe1 was best. } { [%eval -5.06] } (13. Qe1 Na4 14. b3 Nab6 15. Rc1 Nf6 16. Qf2 Bd7 17. Rfe1 Ne4 18. Qe2 Nd6 19. f4 Be6) 13... f4?? { (-5.06 → 0.71) Blunder. Qxe3+ was best. } { [%eval 0.71] } (13... Qxe3+) 14. e4 { [%eval 0.75] } 14... Nb6 { [%eval 1.14] } 15. c4?! { (1.14 → 0.58) Inaccuracy. a4 was best. } { [%eval 0.58] } (15. a4 Be6 16. a5 Nd7 17. Qb1 dxe4 18. fxe4 Nf6 19. Rxf4 Nh5 20. Rf3 Rxf3 21. Nxf3 Nf4) 15... dxc4 { [%eval 0.52] } 16. Nxc4 { [%eval 0.04] } 16... Be6 { [%eval 0.05] } 17. Nxb6 { [%eval 0.0] } 17... axb6 { [%eval 0.25] } 18. Qd2 { [%eval -0.16] } 18... g5?! { (-0.16 → 0.66) Inaccuracy. Qd6 was best. } { [%eval 0.66] } (18... Qd6) 19. h3?! { (0.66 → -0.29) Inaccuracy. a4 was best. } { [%eval -0.29] } (19. a4 Qg7 20. Qc3 g4 21. Bc4 Bxc4 22. Qxc4+ Kh8 23. Rad1 Rg8 24. Rd2 Qe7 25. d5 Qc5+) 19... b5 { [%eval 0.0] } 20. Kh1 { [%eval -0.39] } 20... h5?! { (-0.39 → 0.22) Inaccuracy. Rfd8 was best. } { [%eval 0.22] } (20... Rfd8 21. d5) 21. d5 { [%eval 0.07] } 21... Bd7 { [%eval 0.15] } 22. dxc6 { [%eval 0.03] } 22... bxc6 { [%eval 0.0] } 23. Rfd1 { [%eval 0.0] } 23... Rfd8 { [%eval -0.18] } 24. Qc3 { [%eval -0.17] } 24... Ra3 { [%eval -0.33] } 25. Qc2 { [%eval -0.42] } 25... g4 { [%eval 0.0] } 26. fxg4? { (0.00 → -1.41) Mistake. e5 was best. } { [%eval -1.41] } (26. e5 Be6 27. fxg4 hxg4 28. Be2 Rxd1+ 29. Rxd1 gxh3 30. Qg6+ Kf8 31. Qh6+ Kg8 32. Qg6+ Kf8) 26... hxg4 { [%eval -1.42] } 27. hxg4? { (-1.42 → -2.69) Mistake. Qf2 was best. } { [%eval -2.69] } (27. Qf2 gxh3) 27... Qh4+?! { (-2.69 → -1.60) Inaccuracy. Bxg4 was best. } { [%eval -1.6] } (27... Bxg4 28. Be2 f3 29. Rxd8+ Qxd8 30. Bxf3 Rxf3 31. gxf3 Bxf3+ 32. Kg1 Qd4+ 33. Kf1 Qxa1+ 34. Kf2) 28. Kg1 { [%eval -1.53] } 28... Bxg4 { [%eval -1.65] } 29. Be2 { [%eval -1.53] } 29... Rxd1+?! { (-1.53 → -0.87) Inaccuracy. f3 was best. } { [%eval -0.87] } (29... f3 30. Bxf3 Bxf3 31. gxf3 Rxd1+ 32. Qxd1 Qg3+ 33. Kh1 Qh3+ 34. Kg1 Rxf3 35. Qd8+ Kg7 36. Qc7+) 30. Rxd1 { [%eval -1.35] } 30... f3 { [%eval -2.04] } 31. e5?? { (-2.04 → -61.10) Blunder. Bxf3 was best. } { [%eval -61.1] } (31. Bxf3) 31... fxe2 { [%eval -58.77] } 32. Qg6+ { [%eval -57.5] } 32... Kf8 { [%eval -53.65] } 33. Qd6+ { [%eval -45.32] } 33... Qe7?! { (-45.32 → -7.44) Inaccuracy. Kf7 was best. } { [%eval -7.44] } (33... Kf7) 34. Qh6+ { [%eval -7.14] } 34... Kf7 { [%eval -6.78] } 35. Qh7+?! { (-6.78 → -14.83) Inaccuracy. Qf4+ was best. } { [%eval -14.83] } (35. Qf4+ Ke8 36. Re1 Ra4 37. Qe3 Rxa2 38. Qh6 Kd7 39. Qe3 Kc7 40. Rc1 Be6 41. Re1 Qh4) 35... Ke6 { [%eval -13.08] } 36. Qg6+ { [%eval -58.1] } 36... Kxe5 { [%eval -19.75] } 37. Re1?! { (-19.75 → Mate in 10) Checkmate is now unavoidable. Qxg4 was best. } { [%eval #-10] } (37. Qxg4 Qa7+) 37... Qc5+ { [%eval #-9] } 38. Kh2 { [%eval #-4] } 38... Rh3+ { [%eval #-3] } 39. gxh3 { [%eval #-3] } 39... Qf2+ { [%eval #-2] } 40. Kh1 { [%eval #-2] } 40... Bf3+ { [%eval #-1] } 41. Qg2 { [%eval #-1] } 41... Qxg2# { Black wins by checkmate. } 0-1
Reconnecting