FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/SG5rLPPf"]
[Date "2018.09.02"]
[Round "-"]
[White "ST1CKS"]
[Black "A-J-M"]
[Result "0-1"]
[GameId "SG5rLPPf"]
[UTCDate "2018.09.02"]
[UTCTime "23:49:01"]
[WhiteElo "1221"]
[BlackElo "1411"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+13"]
[Variant "Antichess"]
[TimeControl "540+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.22] } 1... b5 { [%eval 0.94] } 2. Bxb5 { [%eval 0.37] } 2... g6?? { (0.37 → 6.79) Blunder. e6 was best. } { [%eval 6.79] } (2... e6 3. Bxd7) 3. Bxd7 { [%eval 6.46] } 3... Kxd7 { [%eval 7.67] } 4. Qh5 { [%eval 4.42] } 4... gxh5 { [%eval 7.45] } 5. g4 { [%eval 5.44] } 5... hxg4 { [%eval 7.74] } 6. Nh3 { [%eval 4.92] } 6... gxh3 { [%eval 4.46] } 7. b3?? { (4.46 → 1.52) Blunder. Kf1 was best. } { [%eval 1.52] } (7. Kf1 Nh6) 7... Ba6?? { (1.52 → Mate in 11) Checkmate is now unavoidable. Nh6 was best. } { [%eval #11] } (7... Nh6) 8. Rf1?? { (Mate in 11 → 1.28) Lost forced checkmate sequence. Ke2 was best. } { [%eval 1.28] } (8. Ke2 Bxe2 9. f3 Bxf3 10. a4 Bxh1 11. e4 Bxe4 12. d4 Bxc2 13. Na3 Bxb3 14. Bd2 Bxa4) 8... Bxf1 { [%eval 1.82] } 9. Kxf1 { [%eval 1.43] } 9... Ke6?? { (1.43 → Mate in 15) Checkmate is now unavoidable. a5 was best. } { [%eval #15] } (9... a5 10. a4 c5 11. Nc3 c4 12. bxc4 Nc6 13. Bb2 f5 14. d4 Nxd4 15. exd4 e5 16. dxe5) 10. Kg2 { [%eval #15] } 10... Qxd2 { [%eval #14] } 11. Nxd2 { [%eval #14] } 11... hxg2 { [%eval -1.27] } 12. Nf1?? { (-1.27 → -6.22) Blunder. b4 was best. } { [%eval -6.22] } (12. b4 c5) 12... gxf1=K?? { (-6.22 → Mate in 9) Checkmate is now unavoidable. gxf1=B was best. } { [%eval #9] } (12... gxf1=B 13. h3 Bxh3 14. Bd2 Nh6 15. Rd1 Nd7 16. Rb1 Rd8 17. e4 Kd5 18. exd5 Nf6 19. Bxh6) 13. Bd2?? { (Mate in 9 → -8.73) Lost forced checkmate sequence. Bb2 was best. } { [%eval -8.73] } (13. Bb2 Kxf2 14. Bxh8 Kxe3 15. Bg7 Bxg7 16. h4 Bxa1 17. c3 Bxc3 18. b4 Bxb4 19. a3 Bxa3) 13... Kxf2 { [%eval -7.96] } 14. Be1 { [%eval -9.84] } 14... Kxe1 { [%eval -9.56] } 15. Rxe1 { [%eval -10.25] } 15... Nh6 { [%eval -10.02] } 16. c4 { [%eval -9.48] } 16... Kd5 { [%eval -8.72] } 17. cxd5 { [%eval -9.85] } 17... Nc6 { [%eval -8.08] } 18. dxc6 { [%eval -9.7] } 18... f6?! { (-9.70 → -5.30) Inaccuracy. Rd8 was best. } { [%eval -5.3] } (18... Rd8 19. Rd1 Rxd1 20. e4 a5 21. b4 axb4 22. h4 e5 23. h5 b3 24. axb3 Bg7 25. b4) 19. a4?! { (-5.30 → -8.12) Inaccuracy. Re2 was best. } { [%eval -8.12] } (19. Re2 Ng4 20. Rf2 Nxf2 21. h3 Nxh3 22. e4 f5 23. exf5 Bg7 24. f6 Bxf6 25. b4 Rac8) 19... a6 { [%eval -6.72] } 20. a5 { [%eval -8.7] } 20... Nf7 { [%eval -7.95] } 21. b4? { (-7.95 → Mate in 16) Checkmate is now unavoidable. Re2 was best. } { [%eval #-16] } (21. Re2 Rd8 22. Rd2 Rxd2 23. b4 Rxh2 24. b5 axb5 25. a6 h5 26. a7 e5 27. e4 Rg2) 21... Nd6 { [%eval #-16] } 22. b5 { [%eval #-16] } 22... Nxb5 { [%eval #-16] } 23. h4 { [%eval #-7] } 23... Nd4 { [%eval #-7] } 24. exd4 { [%eval #-6] } 24... Bg7 { [%eval #-6] } 25. Rxe7 { [%eval #-5] } 25... Rhf8 { [%eval #-5] } 26. Rxc7 { [%eval #-4] } 26... Rab8 { [%eval #-5] } 27. Rxg7 { [%eval #-4] } 27... Rbe8 { [%eval #-4] } 28. Rxh7 { [%eval #-3] } 28... Rf7 { [%eval #-3] } 29. Rxf7 { [%eval #-2] } 29... Re1 { [%eval #-2] } 30. Rxf6 { [%eval #-1] } 30... Re6 { [%eval #-1] } 31. Rxe6# { Game ends by variant rule. } 0-1
