- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/SFvAepp0"] [Date "2025.11.08"] [Round "-"] [White "silentcheck12"] [Black "Alghanmi"] [Result "1/2-1/2"] [GameId "SFvAepp0"] [UTCDate "2025.11.08"] [UTCTime "14:31:13"] [WhiteElo "1500"] [BlackElo "1476"] [WhiteRatingDiff "-16"] [BlackRatingDiff "+0"] [Variant "Standard"] [TimeControl "180+2"] [ECO "A40"] [Opening "Englund Gambit"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... e5?! { (0.17 → 1.13) Inaccuracy. Nf6 was best. } { [%eval 1.13] } { A40 Englund Gambit } (1... Nf6 2. c4 e6 3. Nf3 d5 4. Nc3 Be7 5. Bf4 O-O 6. e3) 2. c4? { (1.13 → 0.00) Mistake. dxe5 was best. } { [%eval 0.0] } (2. dxe5 Nc6 3. Nf3 d5 4. Bf4 Bc5 5. e3 Nge7 6. Nc3 O-O) 2... exd4 { [%eval 0.12] } 3. e4? { (0.12 → -1.17) Mistake. Qxd4 was best. } { [%eval -1.17] } (3. Qxd4 Nc6 4. Qd1 Nf6 5. Nc3 Bb4 6. Bd2 O-O 7. e3 Re8) 3... dxe3 { [%eval -0.64] } 4. Bxe3 { [%eval -0.68] } 4... Nc6 { [%eval -0.61] } 5. Qe2 { [%eval -0.78] } 5... Be7 { [%eval -0.84] } 6. Nf3 { [%eval -1.02] } 6... Nf6 { [%eval -1.04] } 7. Nc3 { [%eval -1.01] } 7... O-O { [%eval -1.09] } 8. g3?! { (-1.09 → -1.72) Inaccuracy. O-O-O was best. } { [%eval -1.72] } (8. O-O-O Ng4) 8... Re8 { [%eval -1.8] } 9. Bg2 { [%eval -1.6] } 9... Nd4?? { (-1.60 → 4.24) Blunder. Bc5 was best. } { [%eval 4.24] } (9... Bc5 10. O-O d6 11. Qd2 Bxe3 12. fxe3 Be6 13. Nd4 Bxc4 14. Nxc6 bxc6 15. Rxf6) 10. Nxd4 { [%eval 4.25] } 10... Bc5 { [%eval 4.26] } 11. Nc2 { [%eval 4.32] } 11... Bxe3 { [%eval 4.63] } 12. Nxe3 { [%eval 4.51] } 12... d6 { [%eval 4.66] } 13. O-O { [%eval 4.79] } 13... Bd7 { [%eval 5.06] } 14. Bxb7 { [%eval 4.72] } 14... Rb8 { [%eval 4.59] } 15. Qf3 { [%eval 3.74] } 15... Bg4?! { (3.74 → 5.03) Inaccuracy. h5 was best. } { [%eval 5.03] } (15... h5 16. Rae1 h4 17. Bd5 Rxb2 18. Ne4 Nxd5 19. Nxd5 Bh3 20. Nef6+ gxf6 21. Rxe8+) 16. Nxg4 { [%eval 5.1] } 16... Nxg4 { [%eval 5.08] } 17. Qxg4 { [%eval 5.11] } 17... Rxb7 { [%eval 5.1] } 18. Nd5 { [%eval 4.5] } 18... Rxb2 { [%eval 5.15] } 19. a4 { [%eval 4.46] } 19... Rbe2 { [%eval 4.54] } 20. h4 { [%eval 4.09] } 20... R2e4 { [%eval 3.96] } 21. Qd1 { [%eval 3.84] } 21... Rxc4 { [%eval 3.85] } 22. Rc1 { [%eval 3.72] } 22... Rxc1 { [%eval 3.96] } 23. Qxc1 { [%eval 3.91] } 23... c5 { [%eval 3.86] } 24. Qc4 { [%eval 3.79] } 24... Qa5 { [%eval 4.24] } 25. Rb1 { [%eval 3.98] } 25... h6 { [%eval 4.92] } 26. Rb5 { [%eval 4.2] } 26... Qd2 { [%eval 4.39] } 27. Rb7 { [%eval 4.31] } 27... Qd1+ { [%eval 5.19] } 28. Kg2 { [%eval 5.11] } 28... Re1?? { (5.11 → Mate in 3) Checkmate is now unavoidable. Qh5 was best. } { [%eval #3] } (28... Qh5 29. Rxa7 Qe5 30. a5 Qe4+ 31. Qxe4 Rxe4 32. h5 Re1 33. a6 Ra1 34. Ne3) 29. Rb8+?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Nf6+ was best. } { [%eval 0.0] } (29. Nf6+ gxf6 30. Qxf7+ Kh8 31. Qh7#) 29... Kh7 { [%eval 0.0] } 30. Nf6+ { [%eval 0.0] } 30... Kg6 { [%eval 0.0] } 31. Nd5 { [%eval 0.0] } 31... Rg1+ { [%eval 0.0] } 32. Kh3 { [%eval 0.0] } 32... Rh1+ { [%eval 0.0] } 33. Kg2 { [%eval 0.0] } 33... Qg1+ { [%eval 0.0] } 34. Kf3 { [%eval 0.0] } 34... Qd1+ { [%eval 0.0] } 35. Qe2?? { (0.00 → -4.73) Blunder. Kf4 was best. } { [%eval -4.73] } (35. Kf4 Qd2+ 36. Kf3 Qd1+) 35... Qxd5+ { [%eval -4.57] } 36. Qe4+ { [%eval -4.38] } 36... Qxe4+ { [%eval -4.4] } 37. Kxe4 { [%eval -4.11] } 37... Re1+ { [%eval -3.52] } 38. Kf3 { [%eval -4.2] } 38... d5 { [%eval -3.61] } 39. Ra8?! { (-3.61 → -4.97) Inaccuracy. Rd8 was best. } { [%eval -4.97] } (39. Rd8 d4) 39... c4 { [%eval -4.86] } 40. Rxa7?! { (-4.86 → -6.47) Inaccuracy. Rc8 was best. } { [%eval -6.47] } (40. Rc8 Kf6 41. a5 a6 42. g4 Re4 43. Rc6+ Ke5 44. Rxa6 c3 45. Rc6 Kd4) 40... c3 { [%eval -6.28] } 41. Rc7 { [%eval -6.03] } 41... d4 { [%eval -6.14] } 42. a5 { [%eval -6.33] } 42... Ra1?? { (-6.33 → -0.06) Blunder. d3 was best. } { [%eval -0.06] } (42... d3 43. Rxc3 d2 44. Rd3 d1=Q+ 45. Rxd1 Rxd1 46. Ke4 Ra1 47. f3 Rxa5 48. g4) 43. Ke4 { [%eval 0.0] } 43... Ra2 { [%eval 0.0] } 44. Kxd4 { [%eval 0.0] } 44... c2 { [%eval 0.01] } 45. a6 { [%eval 0.0] } 45... Ra4+ { [%eval 0.0] } 46. Ke3 { [%eval 0.0] } 46... Rxa6 { [%eval 0.0] } 47. Rxc2 { [%eval 0.0] } 47... Re6+ { [%eval 0.0] } 48. Kf4 { [%eval 0.0] } 48... Rf6+ { [%eval 0.0] } 49. Kg4 { [%eval 0.0] } 49... Kh7 { [%eval 0.05] } 50. f4 { [%eval 0.0] } 50... g6 { [%eval -0.01] } 51. Rc7 { [%eval 0.0] } 51... h5+ { [%eval 0.0] } 52. Kg5?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kf3 was best. } { [%eval #-1] } (52. Kf3 Rb6 53. Rxf7+ Kh6 54. f5 gxf5 55. Rxf5 Rb3+ 56. Kf4 Rb4+ 57. Ke5 Kg6) 52... Kg7?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Rf5# was best. } { [%eval 0.0] } (52... Rf5#) 53. g4 { [%eval 0.0] } 53... hxg4 { [%eval 0.0] } 54. Kxg4 { [%eval 0.0] } 54... Ra6 { [%eval 0.0] } 55. Rc5 { [%eval 0.0] } 55... Ra1 { [%eval 0.0] } 56. Kf3 { [%eval -0.01] } 56... Rf1+ { [%eval 0.0] } 57. Kg3 { [%eval 0.0] } 57... Rg1+ { [%eval -0.03] } 58. Kf3 { [%eval 0.0] } 58... f5 { [%eval 0.0] } 59. Rc7+ { [%eval 0.0] } 59... Kf6 { [%eval 0.0] } 60. Rh7 { [%eval 0.0] } 60... Rf1+ { [%eval 0.0] } 61. Kg3 { [%eval 0.0] } 61... Rh1 { [%eval 0.0] } 62. Kg2 { [%eval 0.0] } 62... Ra1 { [%eval 0.0] } 63. Kf3 { [%eval 0.0] } 63... Ra2 { [%eval 0.0] } 64. h5 { [%eval 0.0] } 64... gxh5 { [%eval 0.0] } 65. Rxh5 { [%eval 0.0] } 65... Ra3+ { [%eval 0.0] } 66. Kg2 { [%eval 0.0] } 66... Ra2+ { [%eval 0.0] } 67. Kf3 { [%eval 0.0] } 67... Ra3+ { [%eval 0.0] } 68. Kg2 { [%eval 0.0] } 68... Ra4 { [%eval -0.02] } 69. Kf3 { [%eval 0.0] } 69... Ra3+ { [%eval 0.0] } { The game is a draw. } 1/2-1/2