- Blind mode tutorial
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[Event "Scotch Game Rapid Arena"] [Site "https://lichess.org/SENXloCZ"] [Date "2020.01.03"] [Round "-"] [White "altrantran"] [Black "nonato30"] [Result "1/2-1/2"] [GameId "SENXloCZ"] [UTCDate "2020.01.03"] [UTCTime "22:18:49"] [WhiteElo "1931"] [BlackElo "2025"] [WhiteRatingDiff "+3"] [BlackRatingDiff "-2"] [BlackBerserk "true"] [Variant "From Position"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [FEN "r1bqkb1r/p1pp1ppp/2p2n2/4P3/8/8/PPP2PPP/RNBQKB1R b KQkq - 1 1"] [SetUp "1"] [Annotator "lichess.org"] 1... Qe7 { [%eval 0.0] } 2. Qe2 { [%eval 0.06] } 2... Nd5 { [%eval 0.0] } 3. g3 { [%eval -0.13] } 3... d6?! { (-0.13 → 0.66) Inaccuracy. f6 was best. } { [%eval 0.66] } (3... f6 4. c4 Ba6 5. b3 fxe5 6. Bg2 Nf6 7. O-O d5 8. Qe1) 4. exd6?! { (0.66 → 0.00) Inaccuracy. c4 was best. } { [%eval 0.0] } (4. c4 Nb6 5. Bg2 Bd7 6. O-O dxe5 7. b3 Qe6 8. Bb2 f6) 4... cxd6 { [%eval -0.13] } 5. Qxe7+ { [%eval -0.36] } 5... Bxe7 { [%eval -0.15] } 6. Bg2 { [%eval -0.22] } 6... Be6 { [%eval 0.07] } 7. O-O { [%eval -0.34] } 7... O-O { [%eval -0.12] } 8. Bd2 { [%eval -0.34] } 8... Rab8 { [%eval -0.38] } 9. c4 { [%eval -0.6] } 9... Nb4 { [%eval -0.59] } 10. Na3 { [%eval -0.41] } 10... Bf6 { [%eval -0.11] } 11. Bc3 { [%eval -0.12] } 11... Bxc3 { [%eval 0.02] } 12. bxc3 { [%eval 0.19] } 12... Na6 { [%eval 0.48] } 13. Bxc6 { [%eval 0.35] } 13... Rfc8 { [%eval 0.44] } 14. Bg2 { [%eval 0.45] } 14... Bxc4 { [%eval 0.56] } 15. Nxc4 { [%eval 0.44] } 15... Rxc4 { [%eval 0.31] } 16. Rfb1 { [%eval 0.0] } 16... Rbc8?? { (0.00 → 4.99) Blunder. Rxb1+ was best. } { [%eval 4.99] } (16... Rxb1+ 17. Rxb1 Kf8 18. Bf1 Ra4 19. Rd1 Ke7 20. Re1+ Kf6 21. Rd1) 17. Bf1?? { (4.99 → 0.30) Blunder. Bb7 was best. } { [%eval 0.3] } (17. Bb7) 17... R4c6? { (0.30 → 1.52) Mistake. Ra4 was best. } { [%eval 1.52] } (17... Ra4 18. Rb2) 18. Bxa6? { (1.52 → 0.00) Mistake. Rb7 was best. } { [%eval 0.0] } (18. Rb7 Ra8 19. Re1 g6 20. Bg2 Rxc3 21. Bd5 Rc5 22. Bxf7+ Kf8 23. Ree7 Rc1+ 24. Kg2 Nc5) 18... Rxa6 { [%eval 0.0] } 19. Rb7 { [%eval 0.0] } 19... Kf8 { [%eval 0.02] } 20. Re1 { [%eval 0.0] } 20... Re8 { [%eval 0.0] } 21. Rxe8+?! { (0.00 → -0.65) Inaccuracy. Rd1 was best. } { [%eval -0.65] } (21. Rd1 Re7 22. Rb8+ Re8) 21... Kxe8 { [%eval -0.65] } 22. Rb2 { [%eval -0.69] } 22... Kd7 { [%eval -0.59] } 23. Kf1 { [%eval -0.77] } 23... Ke6 { [%eval -0.27] } 24. Ke2 { [%eval -0.57] } 24... f5 { [%eval -0.07] } 25. f4 { [%eval -0.2] } 25... Ra4 { [%eval 0.0] } 26. Kd3 { [%eval 0.0] } 26... a5 { [%eval 0.0] } 27. h3 { [%eval 0.0] } 27... g6 { [%eval 0.0] } 28. Re2+?! { (0.00 → -0.69) Inaccuracy. h4 was best. } { [%eval -0.69] } (28. h4 h6 29. Re2+ Kf6 30. Rh2 h5 31. Re2 Kf7 32. Rb2 Ke6 33. Rb7 Rxa2 34. Rg7 Kf6) 28... Kf7 { [%eval -0.23] } 29. Rb2 { [%eval -0.13] } 29... h6 { [%eval 0.0] } 30. Re2?! { (0.00 → -0.55) Inaccuracy. Rb7+ was best. } { [%eval -0.55] } (30. Rb7+ Ke6 31. Rg7 g5 32. fxg5 hxg5 33. Rxg5 Rxa2 34. g4 fxg4 35. hxg4 a4 36. Kc4 Rb2) 30... h5?! { (-0.55 → 0.00) Inaccuracy. Kf6 was best. } { [%eval 0.0] } (30... Kf6) 31. Rb2?? { (0.00 → -1.95) Blunder. h4 was best. } { [%eval -1.95] } (31. h4 Kf6 32. Rb2 Ke6 33. Rb7 Rxa2 34. Rg7 Kf6 35. Rd7 Rg2 36. Rxd6+ Kf7 37. Ra6 Rxg3+) 31... Ke6?? { (-1.95 → -0.13) Blunder. h4 was best. } { [%eval -0.13] } (31... h4 32. Rb7+) 32. Re2+ { [%eval -0.46] } 32... Kf6 { [%eval 0.0] } 33. Rb2?? { (0.00 → -2.62) Blunder. h4 was best. } { [%eval -2.62] } (33. h4 Kf7 34. Rb2 Ke6 35. Rb7 Rxa2 36. Rg7 Kf6 37. Rd7 Rg2 38. Rxd6+ Kf7 39. Ra6 Rxg3+) 33... Ke6?? { (-2.62 → -0.34) Blunder. h4 was best. } { [%eval -0.34] } (33... h4) 34. Re2+ { [%eval -0.2] } 34... Kf6 { [%eval 0.0] } 35. Rb2?? { (0.00 → -2.20) Blunder. h4 was best. } { [%eval -2.2] } (35. h4 Kf7 36. Rb2 Ke6 37. Rb7 Rxa2 38. Rg7 Kf6 39. Rd7 Rg2 40. Rxd6+ Kf7 41. Ra6 Rxg3+) 35... Re4?? { (-2.20 → 0.00) Blunder. h4 was best. } { [%eval 0.0] } (35... h4) 36. Rb5?? { (0.00 → -1.74) Blunder. Re2 was best. } { [%eval -1.74] } (36. Re2 d5 37. h4 Ke6 38. Rb2 Ra4 39. Rb6+ Kf7 40. a3 Rxa3 41. Kd4 Ra2 42. Kxd5 Rd2+) 36... Ra4?? { (-1.74 → 0.00) Blunder. h4 was best. } { [%eval 0.0] } (36... h4 37. gxh4) 37. Rb2 { [%eval -2.15] } { The game is a draw. } 1/2-1/2