FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/SDSHVooq"]
[Date "2025.06.12"]
[Round "-"]
[White "TamarBernstein"]
[Black "marialadiva"]
[Result "1-0"]
[GameId "SDSHVooq"]
[UTCDate "2025.06.12"]
[UTCTime "15:39:38"]
[WhiteElo "1659"]
[BlackElo "1753"]
[WhiteRatingDiff "+87"]
[BlackRatingDiff "-7"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e5?? { (1.19 → 7.70) Blunder. e6 was best. } { [%eval 7.7] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 5.68] } 3... Qxd7?? { (5.68 → Mate in 15) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #15] } (3... Kxd7 4. Qg4 Qg5 5. Qxg5 Be7 6. Qxg7 Bh4 7. Qxg8 Bxf2 8. Kxf2) 4. Qg4?? { (Mate in 15 → 3.19) Lost forced checkmate sequence. g4 was best. } { [%eval 3.19] } (4. g4 Qxd2 5. Qxd2 Bxg4 6. Nf3 Bxf3 7. Nc3 Bxh1 8. Qd7 Kxd7) 4... Qxg4 { [%eval 2.41] } 5. Ke2?? { (2.41 → -0.68) Blunder. g3 was best. } { [%eval -0.68] } (5. g3 Qxg3) 5... Qxe2? { (-0.68 → 0.58) Mistake. Qxg2 was best. } { [%eval 0.58] } (5... Qxg2 6. Kf1) 6. Nxe2 { [%eval 0.93] } 6... Bh3 { [%eval 0.68] } 7. gxh3 { [%eval 0.84] } 7... Ba3 { [%eval 0.84] } 8. bxa3?? { (0.84 → -2.76) Blunder. Nxa3 was best. } { [%eval -2.76] } (8. Nxa3 Ke7) 8... Nh6?? { (-2.76 → -0.27) Blunder. Nc6 was best. } { [%eval -0.27] } (8... Nc6 9. Ng1) 9. Nf4?? { (-0.27 → Mate in 11) Checkmate is now unavoidable. a4 was best. } { [%eval #-11] } (9. a4 Ke7) 9... exf4 { [%eval #-11] } 10. exf4 { [%eval #-10] } 10... g5 { [%eval #-10] } 11. fxg5 { [%eval #-9] } 11... Kf8 { [%eval #-12] } 12. gxh6 { [%eval #-11] } 12... Kg7?? { (Mate in 11 → 0.96) Lost forced checkmate sequence. a5 was best. } { [%eval 0.96] } (12... a5 13. f4 Ra7 14. Rg1 Kg7 15. hxg7 Nc6 16. gxh8=K a4 17. Kxh7 Nb4 18. axb4) 13. hxg7 { [%eval -0.45] } 13... c5?? { (-0.45 → 5.44) Blunder. Rf8 was best. } { [%eval 5.44] } (13... Rf8 14. gxf8=B) 14. gxh8=K?? { (5.44 → Mate in 6) Checkmate is now unavoidable. gxh8=B was best. } { [%eval #-6] } (14. gxh8=B) 14... c4?? { (Mate in 6 → 13.00) Lost forced checkmate sequence. Nc6 was best. } { [%eval 13.0] } (14... Nc6 15. Kxh7 Rg8 16. Kxg8 c4 17. Kxf7 c3 18. dxc3 Nb4 19. axb4 a5 20. bxa5#) 15. Kxh7 { [%eval 9.53] } 15... c3 { [%eval 11.97] } 16. Nxc3 { [%eval 12.06] } 16... a5?! { (12.06 → Mate in 14) Checkmate is now unavoidable. a6 was best. } { [%eval #14] } (16... a6 17. Re1) 17. Kg6 { [%eval #14] } 17... fxg6 { [%eval #15] } 18. Nd5 { [%eval #14] } 18... Na6 { [%eval #11] } 19. Nc7?? { (Mate in 11 → -1.80) Lost forced checkmate sequence. Nb4 was best. } { [%eval -1.8] } (19. Nb4 Nxb4 20. axb4 axb4 21. Rb1 Rxa2 22. Rxb4 Rxc2 23. Ba3 Rxd2 24. Re1 Rxf2) 19... Nxc7 { [%eval -2.81] } 20. c3?? { (-2.81 → -11.08) Blunder. Bb2 was best. } { [%eval -11.08] } (20. Bb2 Ne8) 20... Na6?? { (-11.08 → 3.53) Blunder. Ra7 was best. } { [%eval 3.53] } (20... Ra7) 21. a4 { [%eval 2.85] } 21... g5?? { (2.85 → Mate in 12) Checkmate is now unavoidable. Rg8 was best. } { [%eval #12] } (21... Rg8 22. f4) 22. f4?? { (Mate in 12 → 1.12) Lost forced checkmate sequence. Rb1 was best. } { [%eval 1.12] } (22. Rb1 g4 23. hxg4 Rb8 24. Rxb8 Nxb8 25. c4 Na6 26. c5 Nxc5 27. Bb2 Nxa4) 22... gxf4 { [%eval 1.53] } 23. h4 { [%eval 1.5] } 23... Nb4?? { (1.50 → Mate in 9) Checkmate is now unavoidable. Rf8 was best. } { [%eval #9] } (23... Rf8 24. Rg1) 24. cxb4 { [%eval #9] } 24... axb4 { [%eval #8] } 25. Rg1 { [%eval #8] } 25... Rxa4 { [%eval #7] } 26. Ba3 { [%eval #10] } 26... bxa3 { [%eval #9] } 27. h3?? { (Mate in 9 → 1.30) Lost forced checkmate sequence. d4 was best. } { [%eval 1.3] } (27. d4 Rxd4 28. Rg5 Rd5 29. Rxd5 f3 30. Rg1 f2 31. Rg4 f1=K 32. Rg2 Kxg2) 27... Rb4?? { (1.30 → Mate in 5) Checkmate is now unavoidable. Ra8 was best. } { [%eval #5] } (27... Ra8 28. Rab1 Re8 29. Rb5 Re3 30. dxe3 fxe3 31. h5 e2 32. Rg7 e1=K 33. h6) 28. Rg3 { [%eval #5] } 28... fxg3 { [%eval #4] } 29. d4 { [%eval #4] } 29... Rxd4 { [%eval #3] } 30. Rb1 { [%eval #3] } 30... Rxh4 { [%eval #2] } 31. Rc1 { [%eval #2] } 31... Rxh3 { [%eval #1] } 32. Rh1 { [%eval #1] } 32... Rxh1# { Game ends by variant rule. } 1-0