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[Event "casual correspondence game"] [Site "https://lichess.org/SB5DcRJh"] [Date "2021.01.28"] [Round "-"] [White "lichess AI level 3"] [Black "bartsz21"] [Result "1/2-1/2"] [GameId "SB5DcRJh"] [UTCDate "2021.01.28"] [UTCTime "18:39:42"] [WhiteElo "?"] [BlackElo "1500"] [Variant "From Position"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [FEN "r2qk1nr/ppp4p/3bppp1/8/1n1Pb3/1B3P2/PP1Q2PP/RNB1K1NR b KQkq - 0 11"] [SetUp "1"] [Annotator "lichess.org"] 11... Nd3+ { [%eval -3.58] } 12. Qxd3?? { (-3.58 → -8.65) Blunder. Kf1 was best. } { [%eval -8.65] } (12. Kf1 Bf4) 12... Bxd3 { [%eval -8.71] } 13. Ne2 { [%eval -8.55] } 13... Bxe2 { [%eval -8.73] } 14. Kxe2 { [%eval -8.65] } 14... Qd7 { [%eval -8.21] } 15. Nc3 { [%eval -8.11] } 15... O-O-O { [%eval -8.23] } 16. Be3 { [%eval -8.35] } 16... Nh6 { [%eval -6.16] } 17. Ne4 { [%eval -8.71] } 17... Rhf8?! { (-8.71 → -6.06) Inaccuracy. Nf5 was best. } { [%eval -6.06] } (17... Nf5 18. Nxd6+ Qxd6 19. Rad1 c5 20. g4 Nxe3 21. Kxe3 cxd4+ 22. Kf2 e5 23. h4 h5 24. g5) 18. Nxd6+ { [%eval -6.67] } 18... Qxd6 { [%eval -6.23] } 19. Kf1 { [%eval -8.48] } 19... Nf5 { [%eval -8.88] } 20. Bd2 { [%eval -10.62] } 20... Nxd4 { [%eval -11.25] } 21. Bc4 { [%eval -12.6] } 21... Nc2 { [%eval -12.09] } 22. Rd1 { [%eval -12.01] } 22... Nd4 { [%eval -8.9] } 23. Be1 { [%eval -10.1] } 23... b5 { [%eval -8.7] } 24. Rxd4 { [%eval -10.87] } 24... Qxd4 { [%eval -10.02] } 25. Bb3 { [%eval -12.21] } 25... Qxb2 { [%eval -12.25] } 26. Bxe6+ { [%eval -15.75] } 26... Kb7 { [%eval -16.04] } 27. Bf2?! { (-16.04 → Mate in 4) Checkmate is now unavoidable. h4 was best. } { [%eval #-4] } (27. h4 Rfe8) 27... Rd1+ { [%eval #-3] } 28. Be1 { [%eval #-3] } 28... Qe5?! { (Mate in 3 → -17.35) Lost forced checkmate sequence. Qd2 was best. } { [%eval -17.35] } (28... Qd2 29. Bd5+ Kb6 30. Be4 Qxe1#) 29. Bd5+ { [%eval -17.86] } 29... c6 { [%eval -16.85] } 30. Be4 { [%eval -18.56] } 30... f5 { [%eval #-7] } 31. Bxc6+ { [%eval #-5] } 31... Kxc6 { [%eval #-4] } 32. Kf2 { [%eval #-4] } 32... Ra1 { [%eval #-8] } 33. Bb4 { [%eval #-3] } 33... Rxh1 { [%eval #-4] } 34. Bd2 { [%eval #-4] } 34... Rxh2 { [%eval #-5] } 35. Kg1 { [%eval #-3] } 35... Rd8 { [%eval #-4] } 36. Be1 { [%eval #-3] } 36... Rd1 { [%eval #-2] } 37. f4 { [%eval #-2] } 37... Qxf4 { [%eval #-1] } 38. g4 { [%eval #-1] } 38... fxg4 { [%eval #-1] } 39. a4 { [%eval #-1] } 39... bxa4?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Rxe1# was best. } { [%eval 0.0] } { Draw by stalemate. } (39... Rxe1#) 1/2-1/2