FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/SA9pikg7"]
[Date "2022.08.08"]
[Round "-"]
[White "Naz986"]
[Black "BIG_Pirate"]
[Result "0-1"]
[GameId "SA9pikg7"]
[UTCDate "2022.08.08"]
[UTCTime "11:12:38"]
[WhiteElo "1500"]
[BlackElo "1685"]
[BlackTitle "NM"]
[Variant "Antichess"]
[TimeControl "300+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... d5?? { (1.30 → Mate in 15) Checkmate is now unavoidable. e6 was best. } { [%eval #15] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Qh5?? { (Mate in 15 → -0.07) Lost forced checkmate sequence. Ba6 was best. } { [%eval -0.07] } (2. Ba6 Nxa6 3. Qg4 Bxg4 4. Kd1 Bxd1 5. a3 Bxc2 6. Ra2 Bxb1) 2... d4? { (-0.07 → 1.60) Mistake. Bh3 was best. } { [%eval 1.6] } (2... Bh3 3. gxh3) 3. Qxf7 { [%eval 1.27] } 3... dxe3?? { (1.27 → Mate in 13) Checkmate is now unavoidable. Kxf7 was best. } { [%eval #13] } (3... Kxf7 4. exd4) 4. fxe3 { [%eval #14] } 4... Kxf7 { [%eval #14] } 5. Ba6 { [%eval #14] } 5... bxa6 { [%eval #12] } 6. Nc3?? { (Mate in 12 → 0.75) Lost forced checkmate sequence. g4 was best. } { [%eval 0.75] } (6. g4 Bxg4 7. Nf3 Bxf3 8. Nc3 Bxh1 9. Ne4 Bxe4 10. h4 Bxc2 11. e4 Bxe4 12. d3 Qxd3) 6... Qxd2 { [%eval 0.98] } 7. Bxd2?! { (0.98 → 0.08) Inaccuracy. Kxd2 was best. } { [%eval 0.08] } (7. Kxd2 Bh3 8. gxh3 Nd7 9. Nge2 Nh6 10. b3 g6 11. Re1 Rc8 12. Rd1 Rd8 13. Rb1 a5) 7... Bh3 { [%eval 0.21] } 8. gxh3 { [%eval 0.21] } 8... a5?? { (0.21 → Mate in 12) Checkmate is now unavoidable. Nd7 was best. } { [%eval #12] } (8... Nd7 9. Nge2) 9. Nd5?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. b4 was best. } { [%eval #-10] } (9. b4 axb4 10. Bc1 bxc3 11. Bb2 cxb2 12. Nf3 bxa1=Q 13. Ke2 Qxa2 14. Rd1 Qxc2 15. Rd5 Qxe2) 9... e5 { [%eval #-10] } 10. Bxa5 { [%eval #-9] } 10... Nh6 { [%eval #-9] } 11. Bxc7 { [%eval #-8] } 11... Ng4?? { (Mate in 8 → Mate in 11) Lost forced checkmate sequence. Na6 was best. } { [%eval #11] } (11... Na6 12. Bxe5 g6 13. Bxh8 Nc7 14. Nxc7 a5 15. Nxa8 Kf6 16. Bxf6 Ba3 17. bxa3 g5 18. Bxg5) 12. hxg4?? { (Mate in 11 → Mate in 8) Lost forced checkmate sequence. Bxb8 was best. } { [%eval #-8] } (12. Bxb8 Nxe3 13. Nxe3 Rxb8 14. Ng2 Rxb2 15. a4 Rxc2 16. Kd2 Rxd2 17. Ne2 Rxe2 18. a5 Rxg2) 12... h5?? { (Mate in 8 → Mate in 11) Lost forced checkmate sequence. Na6 was best. } { [%eval #11] } (12... Na6 13. Bxe5 g5 14. Bxh8 Nc7 15. Nxc7 a5 16. Nxa8 Ba3 17. bxa3 Kf6 18. Bxf6 a4 19. Bxg5) 13. Bxb8 { [%eval #11] } 13... hxg4 { [%eval #10] } 14. Bxe5?? { (Mate in 10 → Mate in 7) Lost forced checkmate sequence. Bxa7 was best. } { [%eval #-7] } (14. Bxa7 Rxa7 15. Rd1 Rxa2 16. e4 Rxb2 17. c4 Rbxh2 18. Rxh2 Rxh2 19. Kf2 Rxf2 20. Rf1 Rxf1) 14... Rxh2 { [%eval #-7] } 15. Rxh2 { [%eval #-6] } 15... g3?? { (Mate in 6 → 2.93) Lost forced checkmate sequence. Bc5 was best. } { [%eval 2.93] } (15... Bc5 16. Bxg7 Bxe3 17. Nxe3 Kxg7 18. Nxg4 Kh7 19. Rxh7 Rf8 20. Rxa7 Rf1 21. Kxf1#) 16. Bxg3?? { (2.93 → Mate in 5) Checkmate is now unavoidable. Bxg7 was best. } { [%eval #-5] } (16. Bxg7 gxh2 17. Bxf8 hxg1=Q 18. Bg7 Qxe3 19. Nxe3 Kxg7 20. Rd1 Rd8 21. Rxd8 Kf7 22. Kd2 Kg7) 16... Rb8 { [%eval #-5] } 17. Bxb8 { [%eval #-4] } 17... Kg8 { [%eval #-4] } 18. Bxa7 { [%eval #-3] } 18... Kh7 { [%eval #-3] } 19. Rxh7 { [%eval #-2] } 19... Bc5?? { (Mate in 2 → Mate in 14) Lost forced checkmate sequence. Bd6 was best. } { [%eval #14] } (19... Bd6 20. Rxg7 Bc5 21. Bxc5#) 20. Rxg7?? { (Mate in 14 → Mate in 1) Lost forced checkmate sequence. Bxc5 was best. } { [%eval #-1] } (20. Bxc5 g6 21. Rh1 g5 22. Rh3 g4 23. Rh7 g3 24. Rh2 gxh2 25. Bb4 hxg1=K 26. Kf2 Kxf2) 20... Bxe3 { [%eval #-1] } 21. Bxe3# { Game ends by variant rule. } 0-1
