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[Event "rated blitz game"] [Site "https://lichess.org/S8DoNeSj"] [Date "2026.02.25"] [Round "-"] [White "AgentElement"] [Black "LukeN7"] [Result "1/2-1/2"] [GameId "S8DoNeSj"] [UTCDate "2026.02.25"] [UTCTime "00:34:31"] [WhiteElo "1522"] [BlackElo "1517"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+0"] [Variant "Standard"] [TimeControl "180+2"] [ECO "B07"] [Opening "Pirc Defense: Byrne Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... d6 { [%eval 0.43] } 2. d4 { [%eval 0.43] } 2... Nf6 { [%eval 0.43] } 3. Nc3 { [%eval 0.38] } 3... g6 { [%eval 0.51] } 4. Bg5 { [%eval 0.49] } { B07 Pirc Defense: Byrne Variation } 4... Bg7 { [%eval 0.39] } 5. Bc4 { [%eval 0.0] } 5... O-O { [%eval 0.06] } 6. h4 { [%eval -0.26] } 6... Nxe4 { [%eval -0.24] } 7. Nxe4 { [%eval -0.26] } 7... d5 { [%eval -0.47] } 8. Bd3 { [%eval -0.96] } 8... dxe4 { [%eval -0.86] } 9. Bxe4 { [%eval -0.84] } 9... c5 { [%eval -0.81] } 10. dxc5 { [%eval -0.76] } 10... Qxd1+?! { (-0.76 → 0.28) Inaccuracy. Qc7 was best. } { [%eval 0.28] } (10... Qc7 11. Nf3 Bxb2 12. Rb1 Bc3+ 13. Nd2 Nc6 14. Qf3 Qa5 15. Rb3 Bg7 16. Qe3) 11. Rxd1 { [%eval 0.28] } 11... Bxb2 { [%eval 0.23] } 12. Bxe7 { [%eval -0.19] } 12... Re8 { [%eval -0.16] } 13. Rd8 { [%eval -0.2] } 13... Rxd8 { [%eval -0.24] } 14. Bxd8 { [%eval -0.31] } 14... Nc6 { [%eval 0.02] } 15. Bg5 { [%eval -0.03] } 15... Be6 { [%eval -0.13] } 16. Nf3?! { (-0.13 → -0.96) Inaccuracy. a4 was best. } { [%eval -0.96] } (16. a4 Re8 17. Ne2 Nd4 18. Be3 Bd7 19. Bd3 Bxa4 20. Kd2 Nxe2 21. Rb1 Bc1+) 16... Re8?! { (-0.96 → -0.14) Inaccuracy. Bxa2 was best. } { [%eval -0.14] } (16... Bxa2 17. Kd2 f6 18. Be3 Rd8+ 19. Bd3 a5 20. c3 a4 21. Kc2 a3 22. Bc1) 17. O-O?! { (-0.14 → -1.12) Inaccuracy. Kd2 was best. } { [%eval -1.12] } (17. Kd2 Na5 18. h5 Bxa2 19. Bd3 Rc8 20. Be7 Bh8 21. Rh4 Bd5 22. Bd6 Bf6) 17... Bxa2 { [%eval -1.1] } 18. Bd3 { [%eval -1.13] } 18... Ne5?! { (-1.13 → -0.17) Inaccuracy. a5 was best. } { [%eval -0.17] } (18... a5 19. Bc1 Bxc1 20. Rxc1 Nb4 21. Ra1 Rc8 22. Bxg6 Rxc5 23. Be4 b6 24. Nd4) 19. Nxe5 { [%eval -0.11] } 19... Rxe5?? { (-0.11 → 3.63) Blunder. Bxe5 was best. } { [%eval 3.63] } (19... Bxe5) 20. Bf6 { [%eval 3.69] } 20... Rxc5?! { (3.69 → 4.78) Inaccuracy. a5 was best. } { [%eval 4.78] } (20... a5 21. Bxe5 Bxe5 22. Re1 f6 23. Bb5 Be6 24. Ba4 Kf8 25. Rb1 Bc8 26. c6) 21. Bxb2 { [%eval 4.9] } 21... Rd5?! { (4.90 → 6.30) Inaccuracy. a5 was best. } { [%eval 6.3] } (21... a5 22. Ra1 Be6 23. Bd4 Rd5 24. Be3 Bd7 25. Be4 Rb5 26. Rd1 Be6 27. Rd8+) 22. Re1 { [%eval 5.28] } 22... Rd8 { [%eval 5.23] } 23. Re7 { [%eval 5.21] } 23... Bd5 { [%eval 5.14] } 24. Bf6 { [%eval 4.99] } 24... Rb8 { [%eval 5.19] } 25. g3 { [%eval 4.74] } 25... h5 { [%eval 5.04] } 26. Kf1 { [%eval 4.94] } 26... a5 { [%eval 5.25] } 27. Bb5 { [%eval 5.08] } 27... Ra8 { [%eval 5.04] } 28. Re8+ { [%eval 5.32] } 28... Rxe8 { [%eval 5.19] } 29. Bxe8 { [%eval 5.12] } 29... Kf8 { [%eval 5.19] } 30. Ba4 { [%eval 4.83] } 30... Bc4+ { [%eval 5.31] } 31. Ke1 { [%eval 5.23] } 31... b5 { [%eval 5.1] } 32. Bb3 { [%eval 5.22] } 32... Bxb3 { [%eval 5.51] } 33. cxb3 { [%eval 5.75] } 33... a4 { [%eval 6.09] } 34. bxa4 { [%eval 6.26] } 34... bxa4 { [%eval 6.19] } 35. Kd2 { [%eval 5.73] } 35... Ke8 { [%eval 6.25] } 36. Kc2 { [%eval 6.22] } 36... Kd7 { [%eval 6.1] } 37. Kb2 { [%eval 5.95] } 37... Ke6 { [%eval 5.45] } 38. Bg5 { [%eval 6.29] } 38... f6 { [%eval 6.58] } 39. Be3 { [%eval 6.41] } 39... Kf5 { [%eval 6.47] } 40. Ka3 { [%eval 6.34] } 40... g5 { [%eval 6.2] } 41. hxg5?? { (6.20 → 0.00) Blunder. Bd4 was best. } { [%eval 0.0] } (41. Bd4 Ke4 42. Bxf6 g4 43. Kxa4 Kf3 44. Kb5 Ke4 45. Kc5 Kf5 46. Bh8 Ke6) 41... fxg5 { [%eval 0.01] } 42. Kxa4 { [%eval 0.0] } 42... Kg4 { [%eval 0.0] } 43. Kb4 { [%eval 0.0] } 43... h4 { [%eval 0.0] } 44. gxh4 { [%eval 0.0] } 44... gxh4 { [%eval 0.0] } 45. Bb6 { [%eval 0.0] } 45... Kf3 { [%eval 0.0] } 46. Kc3 { [%eval 0.0] } 46... h3 { [%eval 0.0] } 47. Bc7 { [%eval 0.0] } 47... Kxf2 { [%eval 0.0] } 48. Kd3 { [%eval 0.0] } 48... Kg2 { [%eval 0.0] } 49. Ke3 { [%eval 0.0] } 49... h2 { [%eval 0.0] } 50. Bxh2 { [%eval 0.0] } { The game is a draw. } 1/2-1/2