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[Event "casual variant:antichess game"] [Site "https://lichess.org/S4d6ky5H"] [Date "2026.01.16"] [Round "-"] [White "lichess AI level 1"] [Black "z13256"] [Result "0-1"] [GameId "S4d6ky5H"] [UTCDate "2026.01.16"] [UTCTime "08:53:02"] [WhiteElo "?"] [BlackElo "1500"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.19] } 1... b5 { [%eval 0.17] } 2. g3 { [%eval -0.33] } 2... e5?? { (-0.33 → Mate in 16) Checkmate is now unavoidable. a5 was best. } { [%eval #16] } (2... a5 3. b4 axb4 4. d3 Rxa2 5. Rxa2 g5 6. Bxg5 c5 7. Bxe7) 3. h3?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. b4 was best. } { [%eval #-15] } (3. b4 Bxb4 4. Bg2 Bxd2 5. Bxa8 Bxe1 6. Qxd7 Bxd7 7. Bg2 Bxf2 8. c4 bxc4) 3... Ba3 { [%eval #-15] } 4. Nxa3 { [%eval #-14] } 4... Qh4?? { (Mate in 14 → -0.38) Lost forced checkmate sequence. a5 was best. } { [%eval -0.38] } (4... a5 5. Nxb5 Qe7 6. Nxc7 Kf8 7. Nxa8 Qa3 8. Bxa3 h5 9. Bxf8 Rh6 10. Bxg7) 5. gxh4?? { (-0.38 → Mate in 13) Checkmate is now unavoidable. Nxb5 was best. } { [%eval #-13] } (5. Nxb5 Qxh3) 5... Ke7 { [%eval #-13] } 6. Nxb5 { [%eval #-12] } 6... Kd6?? { (Mate in 12 → 6.52) Lost forced checkmate sequence. a5 was best. } { [%eval 6.52] } (6... a5 7. Nxc7 Kd8 8. Nxa8 Kc7 9. Nxc7 d5 10. Nxd5 Bxh3 11. Nxh3 Ne7 12. Nxe7) 7. Nxc7?? { (6.52 → 3.08) Blunder. Nxd6 was best. } { [%eval 3.08] } (7. Nxd6) 7... Kxc7 { [%eval 2.52] } 8. Rb1?? { (2.52 → 0.39) Blunder. d4 was best. } { [%eval 0.39] } (8. d4) 8... g5 { [%eval 0.62] } 9. hxg5 { [%eval 0.3] } 9... Nf6 { [%eval 0.71] } 10. gxf6 { [%eval 0.13] } 10... Kd6?? { (0.13 → 5.74) Blunder. Rf8 was best. } { [%eval 5.74] } (10... Rf8 11. c3) 11. h4?? { (5.74 → Mate in 10) Checkmate is now unavoidable. d4 was best. } { [%eval #-10] } (11. d4 exd4) 11... Nc6?? { (Mate in 10 → 1.23) Lost forced checkmate sequence. Ke7 was best. } { [%eval 1.23] } (11... Ke7 12. fxe7 Rf8 13. exf8=Q d5 14. Qxf7 a6 15. Qxh7 Bf5 16. Qxf5 d4 17. Qxe5) 12. h5?? { (1.23 → -1.75) Blunder. a4 was best. } { [%eval -1.75] } (12. a4) 12... h6?? { (-1.75 → 5.62) Blunder. e4 was best. } { [%eval 5.62] } (12... e4) 13. Rh3 { [%eval 4.99] } 13... Ne7?? { (4.99 → Mate in 14) Checkmate is now unavoidable. Rh7 was best. } { [%eval #14] } (13... Rh7) 14. fxe7 { [%eval #14] } 14... Kxe7 { [%eval #13] } 15. a4?? { (Mate in 13 → 4.44) Lost forced checkmate sequence. d4 was best. } { [%eval 4.44] } (15. d4 exd4 16. Bxh6 Rxh6 17. Qxd4 Rxh5 18. Qxa7 Rxa7 19. Rxh5 Rxa2 20. b4 Rxc2) 15... d5?? { (4.44 → Mate in 13) Checkmate is now unavoidable. Ke6 was best. } { [%eval #13] } (15... Ke6 16. a5) 16. d3 { [%eval #13] } 16... Bxh3 { [%eval #12] } 17. Bxh6 { [%eval #12] } 17... Bxf1 { [%eval #11] } 18. Kxf1 { [%eval #11] } 18... Rxh6 { [%eval #10] } 19. f3 { [%eval #16] } 19... Rxh5 { [%eval #15] } 20. e4?? { (Mate in 15 → Mate in 6) Lost forced checkmate sequence. f4 was best. } { [%eval #-6] } (20. f4 exf4 21. Nh3 Rxh3 22. e3 Rxe3 23. Qd2 Rxd3 24. Qxf4 Rxb3 25. Qxf7 Kxf7) 20... dxe4 { [%eval #-6] } 21. fxe4 { [%eval #-5] } 21... f5?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. Rf5 was best. } { [%eval #8] } (21... Rf5 22. exf5 e4 23. dxe4 Kd7 24. Qxd7 a5 25. Qxf7 Re8 26. Qxe8#) 22. Qxh5?? { (Mate in 8 → Mate in 5) Lost forced checkmate sequence. exf5 was best. } { [%eval #-5] } (22. exf5 Rxf5 23. Kf2 Rxf2 24. Qg4 Rxc2 25. Qg2 Rxg2 26. Ne2 Rxe2 27. Rb2 Rxb2) 22... fxe4 { [%eval #-5] } 23. dxe4 { [%eval #-3] } 23... Rh8 { [%eval #-3] } 24. Qxe5 { [%eval #-2] } 24... Rh3?? { (Mate in 2 → Mate in 7) Lost forced checkmate sequence. Rd8 was best. } { [%eval #7] } (24... Rd8 25. Qxe7 a5 26. Qxd8#) 25. Qxe7 { [%eval #7] } 25... Rxb3 { [%eval #6] } 26. Rxb3?? { (Mate in 6 → Mate in 2) Lost forced checkmate sequence. Qxa7 was best. } { [%eval #-2] } (26. Qxa7 Rxb1 27. Nf3 Rxf1 28. Ne1 Rxe1 29. c3 Rxe4 30. Qf7 Rxa4 31. Qc4 Rxc4#) 26... a5 { [%eval #-2] } 27. Qe6# { Game ends by variant rule. } 0-1