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[Event "casual variant:antichess game"] [Site "https://lichess.org/Ry4zZnp8"] [Date "2026.04.05"] [Round "-"] [White "Aarvik_Sharda"] [Black "lichess AI level 2"] [Result "1-0"] [GameId "Ry4zZnp8"] [UTCDate "2026.04.05"] [UTCTime "07:09:05"] [WhiteElo "541"] [BlackElo "?"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. f4 { [%eval #17] } 2... exf4 { [%eval #16] } 3. g3?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b4 was best. } { [%eval #-16] } (3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxe1 6. Qxh7 Rxh7 7. Bxf4 Rxh2) 3... fxg3 { [%eval #-16] } 4. hxg3 { [%eval #-14] } 4... Qh4 { [%eval #-14] } 5. gxh4 { [%eval #-12] } 5... Bb4?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. d5 was best. } { [%eval #14] } (5... d5 6. exd5 b5 7. Bxb5 h6 8. Bxe8 Rh7 9. Bxf7 a5 10. Bxg8 Nc6 11. Bxh7) 6. c3?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. Qg4 was best. } { [%eval #-14] } (6. Qg4 Bxd2 7. Qxg7 Bxe1 8. Qxh7 Rxh7 9. a4 Rxh4 10. Rxh4 Bxh4 11. Bg5 Bxg5) 6... Bxc3 { [%eval #-14] } 7. dxc3 { [%eval #-14] } 7... g5 { [%eval #-14] } 8. Bxg5 { [%eval #-11] } 8... a6?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. Nf6 was best. } { [%eval #13] } (8... Nf6 9. Bxf6 Nc6 10. Bxh8 Ne5 11. Bxe5 d6 12. Bxd6 cxd6 13. Qxd6 f6 14. Qxf6) 9. Qxd7 { [%eval #12] } 9... Nxd7 { [%eval #11] } 10. Bxa6 { [%eval #11] } 10... bxa6 { [%eval #10] } 11. Be7 { [%eval #11] } 11... Nxe7 { [%eval #10] } 12. Nf3?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. e5 was best. } { [%eval #-8] } (12. e5 Nxe5 13. c4 Nxc4 14. Nc3 Nxb2 15. Nb5 axb5 16. Rb1 Rxa2 17. Rxb2 Rxb2) 12... Kd8?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Ne5 was best. } { [%eval #9] } (12... Ne5 13. Nxe5 Rb8 14. Nxf7 Rxb2 15. Nxh8 Rxa2 16. Rxa2 Bh3 17. Rxa6 h5 18. Rxh3) 13. Ne5 { [%eval #9] } 13... Nxe5 { [%eval #8] } 14. Rg1?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. c4 was best. } { [%eval #-8] } (14. c4 Nxc4 15. Kf2 Nxb2 16. Rd1 Nxd1 17. h5 Nxf2 18. h6 Nxe4 19. Nd2 Nxd2) 14... Kd7?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Nd5 was best. } { [%eval #8] } (14... Nd5 15. exd5 Rg8 16. Rxg8 a5 17. Rxd8 Ba6 18. Rxa8 Bf1 19. Kxf1 h5 20. Rxa5) 15. Rg8 { [%eval #9] } 15... Nxg8 { [%eval #8] } 16. Nd2?? { (Mate in 8 → -1.15) Lost forced checkmate sequence. c4 was best. } { [%eval -1.15] } (16. c4 Nxc4 17. Nc3 Nxb2 18. Nb5 axb5 19. Rb1 Rxa2 20. Rxb2 Rxb2 21. Ke2 Rxe2) 16... Ke6?? { (-1.15 → Mate in 7) Checkmate is now unavoidable. Nc4 was best. } { [%eval #7] } (16... Nc4 17. Nxc4 Kc6 18. e5 Nf6 19. exf6 Kb6 20. Nxb6 cxb6 21. Kd2 Ra7 22. Rh1) 17. Nf3?? { (Mate in 7 → -3.14) Lost forced checkmate sequence. Nc4 was best. } { [%eval -3.14] } (17. Nc4 Nxc4 18. Rd1 Nxb2 19. Kf2 Nxd1 20. a4 Nxf2 21. a5 Nxe4 22. h5 Nxc3) 17... Nxf3 { [%eval -3.27] } 18. h5?? { (-3.27 → Mate in 9) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-9] } (18. Kd2 Nxh4 19. Rd1 h5 20. c4 Kd7 21. Ra1 Ne7 22. a4 Rh7 23. e5 f5) 18... Nxe1 { [%eval #-9] } 19. Rxe1 { [%eval #-8] } 19... a5?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Kd5 was best. } { [%eval #6] } (19... Kd5 20. exd5 Ne7 21. Rxe7 Bh3 22. Rxc7 h6 23. Rxf7 Be6 24. dxe6 Ra7 25. Rxa7) 20. h6 { [%eval #6] } 20... Nxh6 { [%eval #5] } 21. Rg1?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. b4 was best. } { [%eval #-8] } (21. b4 axb4 22. cxb4 Rxa2 23. Re2 Rxe2 24. b5 Rxe4 25. b6 cxb6#) 21... Ra6?? { (Mate in 8 → -4.84) Lost forced checkmate sequence. Ng4 was best. } { [%eval -4.84] } (21... Ng4 22. Rxg4 Rg8 23. Rxg8 Bd7 24. Rxa8 Ke7 25. Rxa5 c5 26. Rxc5 Bc6 27. Rxc6) 22. Rg8? { (-4.84 → -8.61) Mistake. Rb1 was best. } { [%eval -8.61] } (22. Rb1 Rd6 23. Rd1 Rxd1 24. b4 axb4 25. cxb4 c5 26. bxc5 Ba6 27. c6 Rhd8) 22... Nxg8?! { (-8.61 → -5.64) Inaccuracy. Rxg8 was best. } { [%eval -5.64] } (22... Rxg8 23. e5) 23. c4?! { (-5.64 → -8.71) Inaccuracy. a4 was best. } { [%eval -8.71] } (23. a4 Rd6) 23... Ke7 { [%eval -7.0] } 24. b4?? { (-7.00 → Mate in 14) Checkmate is now unavoidable. c5 was best. } { [%eval #-14] } (24. c5 a4 25. c6 Rxc6 26. b4 axb3 27. axb3 h5 28. b4 Kf8 29. e5 Be6) 24... axb4 { [%eval #-14] } 25. c5 { [%eval #-13] } 25... Rxa2 { [%eval #-13] } 26. e5 { [%eval #-12] } 26... c6?? { (Mate in 12 → Mate in 1) Lost forced checkmate sequence. Rd2 was best. } { [%eval #1] } (26... Rd2 27. e6 fxe6 28. c6 Bb7 29. cxb7 Rd6 30. b8=R Nf6 31. Rxh8 Ne4 32. Rxh7) 27. e6 { [%eval #1] } 27... fxe6# { Game ends by variant rule. } 1-0