- Blind mode tutorial
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[Event "Daily Antichess Arena"] [Site "https://lichess.org/RxKFgNWF"] [Date "2025.11.12"] [White "JazminParedes_SECLIN"] [Black "razvancc"] [Result "1-0"] [GameId "RxKFgNWF"] [UTCDate "2025.11.12"] [UTCTime "00:13:31"] [WhiteElo "1420"] [BlackElo "1836"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... c6?? { (1.19 → 4.47) Blunder. e6 was best. } { [%eval 4.47] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval 5.05] } 3... Nxc6 { [%eval 4.52] } 4. b4 { [%eval 4.56] } 4... Nxb4 { [%eval 2.61] } 5. a3?? { (2.61 → 0.53) Blunder. Qf3 was best. } { [%eval 0.53] } (5. Qf3 Nxc2 6. Qxf7 Kxf7 7. a4 Nxe3 8. dxe3 Nh6 9. Ne2 Ng4) 5... Nxc2 { [%eval 0.61] } 6. Qxc2 { [%eval 0.65] } 6... Bb7?? { (0.65 → Mate in 13) Checkmate is now unavoidable. e6 was best. } { [%eval #13] } (6... e6 7. Qxc8 Qxc8 8. Kd1 Bxa3 9. Nxa3 Qxc1 10. Kxc1 Kd8 11. Kc2) 7. Qxh7 { [%eval #12] } 7... Bxg2 { [%eval #11] } 8. Qxg7 { [%eval #12] } 8... Rxh2 { [%eval #11] } 9. Qxf8?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. Qxg8 was best. } { [%eval #-9] } (9. Qxg8 Rxh1 10. Qxf8 Rxg1 11. Qxf7 Rxe1 12. Qxe8 Qxe8 13. e4 Rxc1 14. f4 Rxb1) 9... Kxf8 { [%eval #-9] } 10. Rxh2 { [%eval #-8] } 10... Nh6 { [%eval #-9] } 11. Rxg2 { [%eval #-7] } 11... Ng4 { [%eval #-7] } 12. Rxg4 { [%eval #-6] } 12... Kg7 { [%eval #-6] } 13. Rxg7 { [%eval #-5] } 13... Qh8 { [%eval #-6] } 14. Rxf7 { [%eval #-5] } 14... Qxa1 { [%eval #-5] } 15. Rxe7 { [%eval #-4] } 15... Qxb1 { [%eval #-4] } 16. Rxd7 { [%eval #-3] } 16... Qxc1 { [%eval #-3] } 17. Rxa7 { [%eval #-2] } 17... Qxd2?? { (Mate in 2 → Mate in 6) Lost forced checkmate sequence. Qxe1 was best. } { [%eval #6] } (17... Qxe1 18. Rxa8 Qxe3 19. dxe3#) 18. Kxd2 { [%eval #6] } 18... Rxa7 { [%eval #5] } 19. Kc3 { [%eval #5] } 19... Rxa3 { [%eval #4] } 20. f3 { [%eval #4] } 20... Rxc3 { [%eval #3] } 21. Nh3 { [%eval #3] } 21... Rxe3 { [%eval #2] } 22. Nf2 { [%eval #2] } 22... Rxf3 { [%eval #1] } 23. Nh3 { [%eval #1] } 23... Rxh3# { Game ends by variant rule. } 1-0