- Blind mode tutorial
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[Event "Hourly Atomic Arena"] [Site "https://lichess.org/RtxwSZWI"] [Date "2025.04.22"] [White "sajagmathur"] [Black "alkiss1975"] [Result "1-0"] [GameId "RtxwSZWI"] [UTCDate "2025.04.22"] [UTCTime "08:53:49"] [WhiteElo "1459"] [BlackElo "1803"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-10"] [Variant "Atomic"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 3.16] } 1... d6?? { (3.16 → 9.43) Blunder. e6 was best. } { [%eval 9.43] } (1... e6 2. Nf3 Qf6 3. c3 Bc5 4. Bb5 Kf8 5. d4 Nh6 6. Qa4) 2. Qh5?! { (9.43 → 6.06) Inaccuracy. Nc3 was best. } { [%eval 6.06] } (2. Nc3 Bg4 3. Qf3 Bxf3 4. Nd5 e5 5. Nxc7 a6 6. Nf3 g5) 2... g6 { [%eval 6.35] } 3. Qg5?! { (6.35 → 4.38) Inaccuracy. Nc3 was best. } { [%eval 4.38] } (3. Nc3 e5 4. Qh4 Qxh4 5. Nf3 f6 6. Nb5 Bh3 7. gxh3 a6) 3... Nf6?! { (4.38 → 6.53) Inaccuracy. f6 was best. } { [%eval 6.53] } (3... f6 4. Nc3) 4. Bc4?? { (6.53 → 2.07) Blunder. Nf3 was best. } { [%eval 2.07] } (4. Nf3 e5 5. Qh4 Bh6 6. Qc4 Nd5 7. Ng5 Bxg5 8. Qxc7 Nb4 9. Bb5+ Kf8) 4... d5 { [%eval 2.15] } 5. Bb5+ { [%eval 2.15] } 5... c6 { [%eval 2.16] } 6. Qe5 { [%eval 2.0] } 6... Be6 { [%eval 2.06] } 7. Qc7 { [%eval 2.15] } 7... Qxc7 { [%eval 2.45] } 8. f3 { [%eval 2.39] } 8... cxb5 { [%eval 2.55] } 9. Na3 { [%eval 2.31] } 9... a6 { [%eval 2.23] } 10. c4 { [%eval 1.77] } 10... dxc4 { [%eval 1.53] } 11. Nc4 { [%eval 1.54] } 11... b6?? { (1.54 → 5.31) Blunder. O-O-O was best. } { [%eval 5.31] } (11... O-O-O 12. d3) 12. Ne5?! { (5.31 → 3.53) Inaccuracy. b3 was best. } { [%eval 3.53] } (12. b3) 12... Kd8?? { (3.53 → 12.54) Blunder. O-O-O was best. } { [%eval 12.54] } (12... O-O-O 13. d3 Bxa2 14. Nxf7 Kb7 15. Ne2 Rc8 16. Nc3 b5 17. O-O a5 18. Ne4) 13. Nc6+ { [%eval 12.38] } 13... Kc8 { [%eval 12.04] } 14. Nxe7 { [%eval 12.45] } 14... Rd8 { [%eval 14.55] } 15. d3 { [%eval 14.26] } 15... b5 { [%eval 15.67] } 16. d4 { [%eval 12.89] } 16... f5 { [%eval 20.92] } 17. Bd2 { [%eval 19.53] } 17... f4?! { (19.53 → Mate in 6) Checkmate is now unavoidable. Rd6 was best. } { [%eval #6] } (17... Rd6 18. d5) 18. Rc1+ { [%eval #5] } 18... Kb7 { [%eval #3] } 19. Rc7+ { [%eval #2] } 19... Kb6 { [%eval #1] } 20. Rb7+ { [%eval #1] } 20... Kc6 { [%eval #1] } 21. Rxb5# { Game ends by variant rule. } 1-0