FEN
[Event "QSA Beginners Practice Session Arena"]
[Site "https://lichess.org/RpLS7H2e"]
[Date "2026.01.02"]
[Round "-"]
[White "farhanshahajmal"]
[Black "Devabala"]
[Result "1-0"]
[GameId "RpLS7H2e"]
[UTCDate "2026.01.02"]
[UTCTime "15:30:07"]
[WhiteElo "1109"]
[BlackElo "1132"]
[WhiteRatingDiff "+52"]
[BlackRatingDiff "-64"]
[Variant "Antichess"]
[TimeControl "300+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3?? { (0.15 → Mate in 28) Checkmate is now unavoidable. e3 was best. } { [%eval #-28] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval -4.99] } 2. Nxe5 { [%eval -3.7] } 2... Ba3?? { (-3.70 → -0.80) Blunder. Bd6 was best. } { [%eval -0.8] } (2... Bd6 3. Nxf7 Bxh2 4. Rxh2 Kxf7 5. Rxh7 Rxh7 6. g4 Rh3 7. Bxh3) 3. Nxd7?? { (-0.80 → Mate in 13) Checkmate is now unavoidable. Nxf7 was best. } { [%eval #-13] } (3. Nxf7 Kxf7 4. Nxa3 b5 5. Nxb5 c6 6. Nxa7 Rxa7 7. Rb1 Rxa2) 3... Bxb2 { [%eval #-13] } 4. Nxb8 { [%eval #-12] } 4... Bxc1?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. Rxb8 was best. } { [%eval #14] } (4... Rxb8 5. Bxb2 Qxd2 6. Bxg7 Qxe2 7. Kxe2 Kf8 8. Bxh8 Bh3 9. gxh3) 5. Qxc1 { [%eval #14] } 5... Qxd2 { [%eval #13] } 6. Qxd2 { [%eval #13] } 6... Rxb8 { [%eval #12] } 7. Qd7?? { (Mate in 12 → -0.99) Lost forced checkmate sequence. g4 was best. } { [%eval -0.99] } (7. g4 Bxg4 8. Rg1 Bxe2 9. Rxg7 Bxf1 10. Rxh7 Rxh7 11. Kxf1 Rxh2 12. Kg2 Rxg2) 7... Bxd7?? { (-0.99 → Mate in 11) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #11] } (7... Kxd7 8. Kd2) 8. g4 { [%eval #11] } 8... Bxg4 { [%eval #10] } 9. Bh3?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Rg1 was best. } { [%eval #-10] } (9. Rg1 Bxe2 10. Rxg7 Bxf1 11. Rxh7 Rxh7 12. Kxf1 Rxh2 13. Kg2 Rxg2 14. Nd2 Rxf2) 9... Bxe2 { [%eval #-10] } 10. Kxe2 { [%eval #-9] } 10... Rd8?? { (Mate in 9 → -1.22) Lost forced checkmate sequence. Kd7 was best. } { [%eval -1.22] } (10... Kd7 11. Bxd7 Rc8 12. Bxc8 c5 13. Bxb7 a6 14. Bxa6 c4 15. Bxc4 Ne7 16. Bxf7) 11. Rd1 { [%eval -1.32] } 11... Rxd1 { [%eval -1.43] } 12. Kxd1 { [%eval -1.09] } 12... f5 { [%eval -0.84] } 13. Bxf5 { [%eval -0.68] } 13... Kd7?? { (-0.68 → Mate in 7) Checkmate is now unavoidable. h6 was best. } { [%eval #7] } (13... h6) 14. Bxh7 { [%eval #7] } 14... Rxh7 { [%eval #6] } 15. Nc3 { [%eval #7] } 15... Rxh2 { [%eval #6] } 16. Ke1?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. Kd2 was best. } { [%eval #-7] } (16. Kd2 Rxf2 17. Rh1 Rxd2 18. a3 Rxc2 19. Rb1 Rxc3 20. Rxb7 Rxa3 21. Rxa7 Rxa7#) 16... Rxf2 { [%eval #-7] } 17. Kxf2 { White offers draw } { [%eval #-6] } 17... Nf6?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. b5 was best. } { [%eval #5] } (17... b5 18. Nxb5 c6 19. Nxa7 Ke6 20. Nxc6 Ke5 21. Nxe5 g6 22. Nxg6 Ne7 23. Nxe7#) 18. Nd5 { [%eval #5] } 18... Nxd5 { [%eval #4] } 19. Rh1?? { (Mate in 4 → -1.14) Lost forced checkmate sequence. Ke3 was best. } { [%eval -1.14] } (19. Ke3 Nxe3 20. a4 Nxc2 21. a5 Nxa1 22. a6 bxa6#) 19... Ne3?? { (-1.14 → 3.97) Blunder. Nf6 was best. } { [%eval 3.97] } (19... Nf6 20. Ra1) 20. Kxe3 { [%eval 3.85] } 20... c5?! { (3.85 → 5.72) Inaccuracy. Ke6 was best. } { [%eval 5.72] } (20... Ke6 21. Ke4) 21. Rh6?? { (5.72 → 2.03) Blunder. a4 was best. } { [%eval 2.03] } (21. a4 c4) 21... gxh6 { [%eval 1.88] } 22. Kd4?? { (1.88 → 0.00) Blunder. a4 was best. } { [%eval 0.0] } (22. a4 c4 23. a5 a6 24. Kf4 h5 25. c3 b6 26. axb6 h4 27. Ke5 Kd8) 22... cxd4 { [%eval 0.0] } 23. c3 { [%eval 0.0] } 23... dxc3 { [%eval 0.0] } 24. a4 { [%eval 0.0] } 24... b5 { [%eval 0.0] } 25. axb5 { [%eval 0.0] } 25... a6 { [%eval 0.0] } 26. bxa6 { [%eval 0.0] } 26... Kc7 { [%eval 0.0] } 27. a7 { [%eval 0.0] } 27... Kb8?? { (0.00 → Mate in 2) Checkmate is now unavoidable. h5 was best. } { [%eval #2] } (27... h5 28. a8=B Kd8 29. Bb7 Kc8 30. Bxc8 h4 31. Bb7 c2 32. Bf3 c1=B 33. Bc6) 28. axb8=K?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. axb8=R was best. } { [%eval 0.0] } (28. axb8=R c2 29. Rb1 cxb1=K#) 28... c2 { [%eval 0.0] } 29. Kc7 { [%eval 0.0] } 29... h5 { [%eval 0.0] } 30. Kc6 { [%eval 0.0] } 30... h4 { [%eval 0.0] } 31. Kd5 { [%eval 0.0] } 31... h3 { [%eval 0.0] } 32. Ke4 { [%eval 0.0] } 32... h2 { [%eval 0.0] } 33. Ke3 { [%eval 0.0] } 33... c1=K?? { (0.00 → Mate in 1) Checkmate is now unavoidable. c1=R was best. } { [%eval #1] } (33... c1=R 34. Kf2 Re1 35. Kxe1 h1=B 36. Kd1 Bd5 37. Kd2 Be6 38. Ke3 Bb3 39. Kf3) 34. Kd2 { [%eval #1] } 34... Kxd2# { Game ends by variant rule. } 1-0
