- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/RnyooaPg"] [Date "2024.11.10"] [Round "-"] [White "kovalski94"] [Black "toxisochi"] [Result "1/2-1/2"] [GameId "RnyooaPg"] [UTCDate "2024.11.10"] [UTCTime "20:39:25"] [WhiteElo "1519"] [BlackElo "1504"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+0"] [Variant "Standard"] [TimeControl "180+2"] [ECO "B20"] [Opening "Sicilian Defense: Bowdler Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... c5 { [%eval 0.25] } 2. Bc4 { [%eval 0.0] } { B20 Sicilian Defense: Bowdler Attack } 2... d6 { [%eval 0.09] } 3. h3 { [%eval -0.07] } 3... Nc6 { [%eval 0.03] } 4. Nf3 { [%eval 0.0] } 4... Nf6 { [%eval 0.07] } 5. d3 { [%eval -0.13] } 5... e6 { [%eval -0.03] } 6. Nc3 { [%eval -0.15] } 6... Be7 { [%eval -0.17] } 7. Bg5 { [%eval -0.29] } 7... O-O { [%eval -0.18] } 8. Qd2 { [%eval -0.52] } 8... a6 { [%eval -0.4] } 9. a4 { [%eval -0.46] } 9... Bd7 { [%eval -0.25] } 10. O-O { [%eval -0.28] } 10... Nd4 { [%eval -0.28] } 11. Nxd4 { [%eval -0.26] } 11... cxd4 { [%eval -0.19] } 12. Ne2 { [%eval -0.28] } 12... e5 { [%eval 0.25] } 13. Bxf6 { [%eval 0.24] } 13... Bxf6 { [%eval 0.23] } 14. Bd5 { [%eval -0.11] } 14... Qb6?! { (-0.11 → 0.44) Inaccuracy. Bc6 was best. } { [%eval 0.44] } (14... Bc6 15. Qb4 h5 16. c3 Bxd5 17. exd5 h4 18. cxd4 a5 19. Qb5 exd4 20. Rfe1) 15. Rab1?! { (0.44 → -0.57) Inaccuracy. a5 was best. } { [%eval -0.57] } (15. a5) 15... Rab8?! { (-0.57 → 0.10) Inaccuracy. Bxa4 was best. } { [%eval 0.1] } (15... Bxa4 16. c3) 16. b4 { [%eval -0.42] } 16... Bxa4 { [%eval -0.15] } 17. c3 { [%eval -0.5] } 17... dxc3 { [%eval -0.27] } 18. Qxc3?! { (-0.27 → -0.94) Inaccuracy. Nxc3 was best. } { [%eval -0.94] } (18. Nxc3) 18... Rfc8 { [%eval -0.72] } 19. Qa3 { [%eval -0.75] } 19... Bc6 { [%eval -0.3] } 20. Nc3 { [%eval -0.34] } 20... h6 { [%eval -0.26] } 21. b5 { [%eval -0.51] } 21... axb5 { [%eval -0.48] } 22. Qxd6?! { (-0.48 → -1.10) Inaccuracy. Qb3 was best. } { [%eval -1.1] } (22. Qb3 Be8) 22... Qc7? { (-1.10 → 0.11) Mistake. Qa5 was best. } { [%eval 0.11] } (22... Qa5) 23. Qxc7 { [%eval 0.07] } 23... Rxc7 { [%eval 0.0] } 24. Bxc6?? { (0.00 → -2.29) Blunder. Nxb5 was best. } { [%eval -2.29] } (24. Nxb5 Rd7) 24... Rxc6?? { (-2.29 → 0.05) Blunder. bxc6 was best. } { [%eval 0.05] } (24... bxc6 25. Rfc1 Ra7 26. Rc2 Ra6 27. Ne2 Rd8 28. Nc1 Be7 29. g3 Kf8 30. f4) 25. Nxb5 { [%eval -0.05] } 25... Rd8 { [%eval -0.07] } 26. Rfd1 { [%eval -0.14] } 26... Be7 { [%eval -0.01] } 27. d4 { [%eval -0.01] } 27... exd4 { [%eval -0.03] } 28. Nxd4?? { (-0.03 → -3.65) Blunder. Rxd4 was best. } { [%eval -3.65] } (28. Rxd4) 28... Rcd6 { [%eval -3.51] } 29. Rb4?! { (-3.51 → -4.41) Inaccuracy. Rxb7 was best. } { [%eval -4.41] } (29. Rxb7 Bf6 30. Rb5 Bxd4 31. Rd2 Re8 32. Re2 Rb6 33. Rd5 Rb2 34. Rxb2 Bxb2) 29... Bf6 { [%eval -4.35] } 30. Rxb7 { [%eval -4.28] } 30... Rxd4 { [%eval -4.1] } 31. Rxd4 { [%eval -4.22] } 31... Rxd4 { [%eval -4.07] } 32. f4 { [%eval -4.42] } 32... Rxe4 { [%eval -4.41] } 33. g3 { [%eval -4.2] } 33... Bd4+ { [%eval -4.22] } 34. Kg2 { [%eval -4.27] } 34... Re2+ { [%eval -4.27] } 35. Kf3 { [%eval -4.27] } 35... Re3+ { [%eval -4.25] } 36. Kg4 { [%eval -5.04] } 36... h5+ { [%eval -4.86] } 37. Kxh5 { [%eval -4.61] } 37... Rxg3 { [%eval -4.42] } 38. h4?? { (-4.42 → Mate in 2) Checkmate is now unavoidable. f5 was best. } { [%eval #-2] } (38. f5 Rxh3+ 39. Kg4 Rh1 40. Kf3 Rf1+ 41. Ke4 Ba1 42. Rb3 f6 43. Rh3 Be5) 38... Be3 { [%eval #-4] } 39. f5 { [%eval #-2] } 39... f6?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. g6+ was best. } { [%eval 0.0] } (39... g6+ 40. fxg6 fxg6#) 40. Rxg7+ { [%eval 0.0] } 40... Rxg7 { [%eval 0.0] } { Draw by stalemate. } 1/2-1/2