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[Event "rated variant:antichess game"] [Site "https://lichess.org/Rk3TKYTR"] [Date "2026.05.23"] [Round "-"] [White "zenits-anime_gojo_g"] [Black "hoogukapyk"] [Result "0-1"] [GameId "Rk3TKYTR"] [UTCDate "2026.05.23"] [UTCTime "15:13:59"] [WhiteElo "1284"] [BlackElo "1226"] [WhiteRatingDiff "-18"] [BlackRatingDiff "+141"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Qxd2 { [%eval #12] } 5. Qxg7?? { (Mate in 12 → -0.56) Lost forced checkmate sequence. Bxd2 was best. } { [%eval -0.56] } (5. Bxd2 Bxg4 6. Kd1 Bxd1 7. Nc3 Bxc2 8. Nb5 cxb5 9. Rb1 Bxb1) 5... Qxe3?? { (-0.56 → Mate in 11) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #11] } (5... Qxe1 6. Qxf7 Kxf7 7. Nc3 Qxf2 8. Nge2 Qxe2 9. Nxe2 Bh3 10. gxh3) 6. fxe3 { [%eval #11] } 6... Bxg7 { [%eval #10] } 7. Nc3?? { (Mate in 10 → 0.30) Lost forced checkmate sequence. b3 was best. } { [%eval 0.3] } (7. b3 Bxa1 8. g4 Bxg4 9. Nf3 Bxf3 10. c4 Bxh1 11. e4 Bxe4 12. h4 Bxb1) 7... Bxc3 { [%eval 0.28] } 8. bxc3 { [%eval 0.22] } 8... Bh3?! { (0.22 → 0.86) Inaccuracy. e6 was best. } { [%eval 0.86] } (8... e6 9. Kf2) 9. Nxh3 { [%eval 0.71] } 9... Kd7 { [%eval 2.11] } 10. Ng5?? { (2.11 → Mate in 10) Checkmate is now unavoidable. e4 was best. } { [%eval #-10] } (10. e4 Nh6 11. Bxh6 Rhc8 12. Ng1 a6 13. Bf8 Rxf8 14. h4 Rfd8 15. Kd2 Ra7) 10... h5 { [%eval #-10] } 11. Nxf7 { [%eval #-9] } 11... Kd6?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Ke6 was best. } { [%eval #10] } (11... Ke6 12. Nxh8 Kf7 13. Nxf7 e5 14. Nxe5 Rb8 15. Nxc6 a6 16. Nxb8 h4 17. Nxa6) 12. Nxd6 { [%eval #10] } 12... cxd6 { [%eval #9] } 13. Ke2 { [%eval #12] } 13... Rd8 { [%eval #9] } 14. Rd1 { [%eval #14] } 14... Rb8 { [%eval #8] } 15. Rxd6 { [%eval #8] } 15... exd6 { [%eval #7] } 16. Rb1 { [%eval #7] } 16... Rxb1 { [%eval #6] } 17. Kd1?? { (Mate in 6 → -4.25) Lost forced checkmate sequence. a4 was best. } { [%eval -4.25] } (17. a4 Rxc1 18. g3 Rxc2 19. a5 Rxe2 20. h3 Rxe3 21. a6 Rxg3 22. h4 Rxc3#) 17... Rxc1 { [%eval -4.15] } 18. Kxc1 { [%eval -5.19] } 18... c5?? { (-5.19 → Mate in 6) Checkmate is now unavoidable. h4 was best. } { [%eval #6] } (18... h4 19. e4 Ne7 20. c4 c5 21. Kb2 Rf8 22. h3 a5 23. Kc3 Nc6 24. Kb2) 19. g4 { [%eval #6] } 19... hxg4 { [%eval #5] } 20. h3?? { (Mate in 5 → -6.00) Lost forced checkmate sequence. Kd2 was best. } { [%eval -6.0] } (20. Kd2 Rxh2 21. Ke2 Rxe2 22. a4 Rxe3 23. a5 Rxc3 24. a6 Rxc2#) 20... gxh3 { [%eval -6.22] } 21. e4 { [%eval -8.15] } 21... d5? { (-8.15 → -3.97) Mistake. Ne7 was best. } { [%eval -3.97] } (21... Ne7 22. Kb2 Nc6 23. Kb3 a5 24. e5 dxe5 25. a3 h2 26. Kb4 cxb4 27. axb4) 22. exd5 { [%eval -3.99] } 22... Nf6?? { (-3.99 → Mate in 4) Checkmate is now unavoidable. c4 was best. } { [%eval #4] } (22... c4 23. Kb2) 23. c4?? { (Mate in 4 → -2.15) Lost forced checkmate sequence. Kd1 was best. } { [%eval -2.15] } (23. Kd1 Nxd5 24. Ke2 Nxc3 25. Kd2 Nxa2 26. Kc3 Nxc3#) 23... Nxd5 { [%eval -2.06] } 24. cxd5 { [%eval -2.28] } 24... Re8?? { (-2.28 → -0.22) Blunder. c4 was best. } { [%eval -0.22] } (24... c4 25. Kd2 h2 26. d6 Rb8 27. Ke2 h1=R 28. d7 Rf1 29. Kxf1 a5 30. a3) 25. Kb2?? { (-0.22 → -2.47) Blunder. d6 was best. } { [%eval -2.47] } (25. d6 h2 26. d7 Re5 27. Kd2 Rh5 28. Ke3 c4 29. d8=B Ra5 30. Bxa5 c3) 25... Re6?? { (-2.47 → 3.23) Blunder. c4 was best. } { [%eval 3.23] } (25... c4) 26. dxe6 { [%eval 2.83] } 26... a5?! { (2.83 → 4.21) Inaccuracy. h2 was best. } { [%eval 4.21] } (26... h2 27. e7 h1=B 28. Kc3 Bg2 29. Kd3 c4 30. Kxc4 Bh3 31. Kd3 a5 32. c4) 27. Kb3?? { (4.21 → Mate in 13) Checkmate is now unavoidable. e7 was best. } { [%eval #-13] } (27. e7 a4 28. Kb1 h2 29. e8=R c4 30. Re1 c3 31. Re5 a3 32. Kc1 h1=K) 27... a4 { [%eval #-13] } 28. Kxa4 { [%eval -10.87] } 28... c4?? { (-10.87 → -0.07) Blunder. h2 was best. } { [%eval -0.07] } (28... h2) 29. Kb3?? { (-0.07 → Mate in 6) Checkmate is now unavoidable. e7 was best. } { [%eval #-6] } (29. e7 h2 30. e8=B h1=K 31. Ka5 Kg2 32. a4 Kf3 33. Kb6 c3 34. a5 Kf4) 29... cxb3 { [%eval #-6] } 30. cxb3 { [%eval #-5] } 30... h2 { [%eval #-5] } 31. b4 { [%eval #-3] } 31... h1=R { [%eval #-3] } 32. e7 { [%eval #-2] } 32... Rf1 { [%eval #-2] } 33. e8=K { [%eval #-1] } 33... Rf7 { [%eval #-1] } 34. Kxf7# { Game ends by variant rule. } 0-1