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[Event "rated rapid game"] [Site "https://lichess.org/RjaDn2yh"] [Date "2026.01.10"] [Round "-"] [White "hassanarabi"] [Black "Fyazi"] [Result "0-1"] [GameId "RjaDn2yh"] [UTCDate "2026.01.10"] [UTCTime "11:02:24"] [WhiteElo "1826"] [BlackElo "1934"] [WhiteRatingDiff "-34"] [BlackRatingDiff "+31"] [Variant "Standard"] [TimeControl "600+5"] [ECO "C50"] [Opening "Four Knights Game: Italian Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Bc4 { [%eval 0.03] } 2... Nf6 { [%eval 0.11] } 3. Nc3 { [%eval 0.0] } 3... Nc6 { [%eval 0.11] } 4. Nf3 { [%eval 0.0] } 4... Bc5 { [%eval 0.09] } { C50 Four Knights Game: Italian Variation } 5. O-O { [%eval 0.07] } 5... O-O { [%eval 0.18] } 6. Re1 { [%eval 0.0] } 6... d6 { [%eval 0.0] } 7. d3 { [%eval 0.0] } 7... h6 { [%eval 0.19] } 8. h3 { [%eval -0.09] } 8... Ne7 { [%eval 0.35] } 9. d4 { [%eval 0.17] } 9... exd4 { [%eval 0.15] } 10. Nxd4 { [%eval 0.16] } 10... a6 { [%eval 0.3] } 11. Be3 { [%eval -0.06] } 11... b5 { [%eval -0.06] } 12. Bb3 { [%eval -0.29] } 12... Bb7 { [%eval -0.24] } 13. Bf4? { (-0.24 → -1.67) Mistake. a3 was best. } { [%eval -1.67] } (13. a3) 13... Ng6 { [%eval -1.33] } 14. Bg3?! { (-1.33 → -1.98) Inaccuracy. Be3 was best. } { [%eval -1.98] } (14. Be3 Bb4 15. Bd5 Nxd5 16. exd5 Bxc3 17. bxc3 Re8 18. a4 Bxd5 19. axb5 axb5) 14... Re8? { (-1.98 → -0.42) Mistake. Bxd4 was best. } { [%eval -0.42] } (14... Bxd4 15. Qxd4 c5 16. Qxd6 c4 17. Bxc4 bxc4 18. Qc5 Qc8 19. Qa5 Re8 20. f3) 15. f3?? { (-0.42 → -2.85) Blunder. Nf5 was best. } { [%eval -2.85] } (15. Nf5) 15... Nh5 { [%eval -3.01] } 16. Bf2 { [%eval -3.05] } 16... Nhf4 { [%eval -2.74] } 17. a3? { (-2.74 → -4.84) Mistake. Nd5 was best. } { [%eval -4.84] } (17. Nd5 Bxd5 18. Bxd5 Qg5 19. g3 Nxd5 20. exd5 Rxe1+ 21. Qxe1 Qxd5 22. Qe4 Qxe4) 17... Qg5 { [%eval -4.59] } 18. g4?! { (-4.59 → -5.99) Inaccuracy. g3 was best. } { [%eval -5.99] } (18. g3 Nxh3+ 19. Kg2 Nxf2 20. Kxf2 Qf6 21. Kg2 Bxd4 22. Nd5 Bxd5 23. Bxd5 Bxb2) 18... Nxh3+ { [%eval -5.76] } 19. Kg2 { [%eval -6.07] } 19... Ngf4+ { [%eval -6.09] } 20. Kf1 { [%eval -6.14] } 20... Nxf2 { [%eval -6.0] } 21. Kxf2 { [%eval -6.1] } 21... Qh4+ { [%eval -6.04] } 22. Ke3 { [%eval -6.04] } 22... Ng2+ { [%eval -6.06] } 23. Ke2 { [%eval -6.08] } 23... Nxe1 { [%eval -6.06] } 24. Qxe1 { [%eval -6.06] } 24... Qxe1+ { [%eval -6.09] } 25. Rxe1 { [%eval -6.1] } 25... Bxd4 { [%eval -6.15] } 26. Kd3 { [%eval -6.49] } 26... Bxc3 { [%eval -6.36] } 27. bxc3 { [%eval -6.38] } 27... d5 { [%eval -6.38] } 28. Re2 { [%eval -7.64] } 28... dxe4+ { [%eval -7.6] } 29. fxe4 { [%eval -8.25] } 29... Rad8+ { [%eval -8.27] } 30. Ke3 { [%eval -8.31] } 30... Rxe4+ { [%eval -8.08] } 31. Kf2 { [%eval -8.17] } 31... Rxe2+ { [%eval -8.09] } 32. Kxe2 { [%eval -8.01] } 32... c5 { [%eval -7.79] } 33. a4 { [%eval -8.46] } 33... c4 { [%eval -8.49] } 34. Ba2 { [%eval -8.49] } 34... Re8+ { [%eval -8.29] } 35. Kd2 { [%eval -8.13] } 35... Re4 { [%eval -8.62] } 36. axb5 { [%eval -8.29] } 36... axb5 { [%eval -7.96] } 37. g5? { (-7.96 → Mate in 11) Checkmate is now unavoidable. Kc1 was best. } { [%eval #-11] } (37. Kc1 Rxg4 38. Kb2 g5 39. Ka3 Rg1 40. Kb4 Ra1 41. Bxc4 bxc4 42. Kxc4 Re1) 37... hxg5 { [%eval -14.58] } 38. Bxc4?! { (-14.58 → Mate in 9) Checkmate is now unavoidable. Kc1 was best. } { [%eval #-9] } (38. Kc1 g4) 38... g4?? { (Mate in 9 → -6.80) Lost forced checkmate sequence. bxc4 was best. } { [%eval -6.8] } (38... bxc4 39. Kc1 g4 40. Kb2 g3 41. Ka3 g2 42. Ka4 g1=Q 43. Kb5 f6 44. Kb4) 39. Kc1?? { (-6.80 → Mate in 8) Checkmate is now unavoidable. Bxb5 was best. } { [%eval #-8] } (39. Bxb5 Re7 40. Bf1 g6 41. Bc4 g3 42. Bf1 Rd7+ 43. Kc1 g5 44. c4 Re7) 39... bxc4 { [%eval #-7] } 40. Kb2 { [%eval #-7] } 40... g3 { [%eval #-6] } 41. Ka2 { [%eval #-5] } 41... g2 { [%eval #-4] } 42. Kb2 { [%eval #-4] } 42... g1=Q { [%eval #-3] } 43. Ka2 { [%eval #-3] } 43... Re6 { [%eval #-3] } 44. Kb2 { [%eval #-3] } 44... Qb6+ { [%eval #-2] } 45. Ka2 { [%eval #-2] } 45... Re2 { [%eval #-2] } 46. Ka3 { [%eval #-2] } 46... Rxc2 { [%eval #-1] } 47. Ka4 { [%eval #-1] } 47... Ra2# { Black wins by checkmate. } 0-1