- Blind mode tutorial
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[Event "rated Atomic game"] [Site "https://lichess.org/RcU2QnTl"] [Date "2025.12.01"] [White "Poliakov10_M"] [Black "bellhenrylewis"] [Result "0-1"] [GameId "RcU2QnTl"] [UTCDate "2025.12.01"] [UTCTime "16:43:19"] [WhiteElo "1412"] [BlackElo "1383"] [WhiteRatingDiff "-21"] [BlackRatingDiff "+7"] [Variant "Atomic"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 3.75] } 1... e5?? { (3.75 → 9.01) Blunder. f6 was best. } { [%eval 9.01] } (1... f6 2. Nc3 c6 3. e3 e6 4. Nd4 Bb4 5. Ndb5 h5 6. a3) 2. Ng5 { [%eval 9.48] } 2... f5 { [%eval 8.65] } 3. Nf7?? { (8.65 → -8.98) Blunder. d4 was best. } { [%eval -8.98] } (3. d4 e4 4. e3 d5 5. Nxh7 g6 6. f4 exf3 7. g3 Na6) 3... Qh4 { [%eval -7.64] } 4. g3 { [%eval -7.85] } 4... Qc4 { [%eval -7.93] } 5. d3 { [%eval -8.08] } 5... Qxc2 { [%eval -8.13] } 6. Rc1 { [%eval -9.6] } 6... Bb4+ { [%eval -9.92] } 7. Kd1 { [%eval -10.08] } 7... Bd2 { [%eval -8.29] } 8. Rc4 { [%eval -8.89] } 8... d5?? { (-8.89 → -2.76) Blunder. b5 was best. } { [%eval -2.76] } (8... b5 9. Bg2 c6 10. Nd6+ Ke7 11. Ne8 bxc4 12. Nxg7 d5 13. e3 Na6 14. Bh3) 9. Ra4?? { (-2.76 → -9.51) Blunder. Nd6+ was best. } { [%eval -9.51] } (9. Nd6+ Ke7 10. Nxb7 dxc4 11. e4 fxe4 12. Bg2 e4 13. Bh3 h5 14. Bd7 Nf6) 9... f4? { (-9.51 → -4.30) Mistake. a5 was best. } { [%eval -4.3] } (9... a5 10. Nxh8) 10. gxf4? { (-4.30 → -9.11) Mistake. Rxa7 was best. } { [%eval -9.11] } (10. Rxa7 Nf6 11. Nxe5 O-O 12. h4 Be6 13. e3 Be1 14. f3 d4 15. e4 c5) 10... b6? { (-9.11 → -4.31) Mistake. a5 was best. } { [%eval -4.31] } (10... a5) 11. Rg1? { (-4.31 → -7.84) Mistake. Rxa7 was best. } { [%eval -7.84] } (11. Rxa7 Nf6) 11... e4?? { (-7.84 → -3.04) Blunder. Nf6 was best. } { [%eval -3.04] } (11... Nf6 12. Rxa7 Ng4 13. Rxg4 Rf8 14. Nd8 Rxf2 15. Ne6 c5 16. b4 Bd7 17. a4) 12. dxe4?? { (-3.04 → -8.34) Blunder. Rxa7 was best. } { [%eval -8.34] } (12. Rxa7 Bg4) 12... Ba6 { [%eval -8.48] } 13. e4? { (-8.48 → Mate in 5) Checkmate is now unavoidable. Rxa6 was best. } { [%eval #-5] } (13. Rxa6 Ne7) 13... Be2+ { [%eval #-4] } 14. Kc2 { [%eval #-4] } 14... Bc3 { [%eval #-10] } 15. b3 { [%eval #-4] } 15... Bd3+ { [%eval #-6] } 16. Kd1 { [%eval #-3] } 16... Be2+?! { (Mate in 3 → -20.72) Lost forced checkmate sequence. Bc2+ was best. } { [%eval -20.72] } (16... Bc2+ 17. Kc1 Bd2+ 18. Kb2 Bxb3#) 17. Kc2?! { (-20.72 → Mate in 4) Checkmate is now unavoidable. Kc1 was best. } { [%eval #-4] } (17. Kc1 Bb2+) 17... Bd1+ { [%eval #-3] } 18. Kd3 { [%eval #-1] } 18... dxe4# { Game ends by variant rule. } 0-1