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[Event "rated variant:antichess game"] [Site "https://lichess.org/RYVG0pML"] [Date "2026.04.29"] [Round "-"] [White "fabiobonzini"] [Black "Harl1608"] [Result "0-1"] [GameId "RYVG0pML"] [UTCDate "2026.04.29"] [UTCTime "09:00:58"] [WhiteElo "1051"] [BlackElo "1126"] [WhiteRatingDiff "-14"] [BlackRatingDiff "+27"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... h5?? { (2.49 → Mate in 25) Checkmate is now unavoidable. b5 was best. } { [%eval #25] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Qxh5 { [%eval 0.95] } 2... Rxh5 { Black offers draw } { [%eval 1.28] } 3. Nh3?? { (1.28 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (3. Ba6 Rxh2 4. Rxh2 Nxa6 5. b4 Nxb4 6. a4 Nxc2 7. e4 Nxa1) 3... Rxh3 { [%eval #-14] } 4. gxh3 { [%eval #-13] } 4... b5 { [%eval #-13] } 5. Bxb5 { [%eval #-12] } 5... d6 { [%eval #-12] } 6. Bxe8 { [%eval #-11] } 6... Qxe8?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Bxh3 was best. } { [%eval #11] } (6... Bxh3 7. Bxf7 Qc8 8. Bxg8 d5 9. Bxd5 Qb7 10. Bxb7 Be6 11. Bxa8) 7. b3?? { (Mate in 11 → -1.56) Lost forced checkmate sequence. Rg1 was best. } { [%eval -1.56] } (7. Rg1 Bxh3 8. Rxg7 Bxg7 9. b4 Bxa1 10. Bb2 Bxb2 11. Na3 Bxa3 12. d3 Bxb4) 7... Bxh3 { [%eval -1.45] } 8. Rf1 { [%eval -1.37] } 8... Bxf1 { [%eval -1.4] } 9. Kxf1 { [%eval -1.57] } 9... Qa4 { [%eval -1.57] } 10. bxa4 { [%eval -2.07] } 10... d5?? { (-2.07 → 0.00) Blunder. Nd7 was best. } { [%eval 0.0] } (10... Nd7 11. Bb2) 11. e4 { [%eval 0.05] } 11... dxe4 { [%eval -0.2] } 12. f3 { [%eval -0.45] } 12... exf3 { [%eval -1.02] } 13. Kg2?? { (-1.02 → -6.18) Blunder. Nc3 was best. } { [%eval -6.18] } (13. Nc3 a5) 13... fxg2 { [%eval -5.67] } 14. Na3?! { (-5.67 → -7.60) Inaccuracy. c4 was best. } { [%eval -7.6] } (14. c4 a5) 14... a5?! { (-7.60 → -5.31) Inaccuracy. e6 was best. } { [%eval -5.31] } (14... e6 15. Nb1) 15. Rb1?? { (-5.31 → Mate in 9) Checkmate is now unavoidable. c4 was best. } { [%eval #-9] } (15. c4 Ra6) 15... Ra6 { [%eval #-8] } 16. Rxb8 { [%eval #-8] } 16... Rb6?? { (Mate in 8 → -5.07) Lost forced checkmate sequence. Nf6 was best. } { [%eval -5.07] } (16... Nf6 17. Rxf8 Nh5 18. Rxf7 g5 19. Rxe7 g4 20. Rxc7 Ng3 21. hxg3 Ra7 22. Rxa7) 17. Rxf8?? { (-5.07 → Mate in 7) Checkmate is now unavoidable. Rxb6 was best. } { [%eval #-7] } (17. Rxb6 cxb6 18. c3 f5 19. c4 f4 20. Nc2 Nh6 21. a3 g5 22. c5 bxc5) 17... Rb5 { [%eval #-7] } 18. Rxf7 { [%eval #-6] } 18... Rb3?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. e5 was best. } { [%eval #8] } (18... e5 19. Rxg7 Rb6 20. Rxg2 e4 21. Rxg8 e3 22. dxe3 Rg6 23. Rxg6 c6 24. Rxc6#) 19. Rxe7?? { (Mate in 8 → -0.69) Lost forced checkmate sequence. Rxg7 was best. } { [%eval -0.69] } (19. Rxg7 Rxa3 20. Rxg2 Rxa2 21. Rxg8 Rxa4 22. h4 Rxh4 23. d4 Rxd4 24. c4 Rxc4) 19... Rxa3 { [%eval -0.5] } 20. Rxg7 { [%eval -1.0] } 20... Rxa2 { [%eval -1.16] } 21. Rxg2?? { (-1.16 → Mate in 10) Checkmate is now unavoidable. Rxc7 was best. } { [%eval #-10] } (21. Rxc7 Rxc2 22. Rxc2 Nf6 23. Rc3 g1=N 24. Rf3 Nxf3 25. d3 Nxh2 26. d4 Ne8) 21... Rxc2 { [%eval #-10] } 22. Rxg8 { [%eval #-9] } 22... Rxd2?? { (Mate in 9 → 1.26) Lost forced checkmate sequence. Rxc1 was best. } { [%eval 1.26] } (22... Rxc1 23. Rb8 Rc3 24. dxc3 c5 25. Rb3 c4 26. h3 cxb3 27. h4 b2 28. h5) 23. Bxd2 { [%eval 1.17] } 23... c6?? { (1.17 → 3.45) Blunder. c5 was best. } { [%eval 3.45] } (23... c5) 24. Bxa5 { [%eval 4.0] } 24... c5 { [%eval 4.42] } 25. Bb4?? { (4.42 → Mate in 12) Checkmate is now unavoidable. Bc7 was best. } { [%eval #-12] } (25. Bc7 c4) 25... cxb4 { [%eval #-12] } 26. Rg2 { [%eval #-11] } 26... b3 { [%eval #-11] } 27. Rc2 { [%eval #-4] } 27... bxc2 { [%eval #-4] } 28. h3 { [%eval #-3] } 28... c1=Q { Black offers draw } { [%eval #-3] } 29. h4 { [%eval #-1] } 29... Qg5 { [%eval #-1] } 30. hxg5# { Game ends by variant rule. } 0-1